rec.autos.simulators

RASCAR- California Race RECAP

Glen Pittma

RASCAR- California Race RECAP

by Glen Pittma » Mon, 02 Sep 2002 22:18:54

Robby Gordon wasn't behind him was he?


> I saw someone say that their foot slipped off the gas pedal.  How that
> equates to getting sideways on the front straight, well, I just don't
> know... :)



> > >>What happened at the start of the race? Were we infiltrated by a
wrecker?
> > >>Wished I'd saved the replay so I could see what that mess was all
about.

> > >Y'know, I *forgot* about that.  I'll check the replay...

> > I haven't looked at the server replay yet, but on my local replay it
looks like
> > a massive warp.  All I can see is Lee and Ed pacing the field, even
though they
> > were on row 3.  Then DGF and JLe warp in and out a couple of times as
the flag
> > falls.  Fredrickson and PKroberts don't pop back in until the melee had
already
> > started...  Whew!
> > BTW, the results and replay are in the normal place:
> > http://www.racesimcentral.net/~epickett/rascar.html

> > Eldred

> --
> =========================================================
> Redneck Techno-Biker & "programming deity"
>   http://www.racesimcentral.net/
> DeMONS/1 for Nascar Racing 3 & Nascar Legends
>   http://www.racesimcentral.net/
> DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
>   http://www.racesimcentral.net/
> RASCAR Roster
>   http://www.racesimcentral.net/
> Barbarian Diecast Collector (490+ cars and counting)
>   http://www.racesimcentral.net/

> If you want to send me email, go to the first URL shown
> above & click "Send Me Mail" in the contents frame.
> =========================================================

Brian Oste

RASCAR- California Race RECAP

by Brian Oste » Mon, 02 Sep 2002 23:18:59



>writes:

>>Silly question probably.....but if you guys had a big "warp" at the
>>start....why didn't you just "restart" the race?

>No, it's not a silly question.  
>1 - I didn't even KNOW it was caused by warp until I looked at the replay.  I
>was too busy languishing in last place, so I couldn't see it.
>2 - We've never restarted a race before.  That's supposed to provide an
>incentive to be smart at the start, knowing that you won't get a second chance.
>3 - I wasn't logged in as the server boss, so I couldn't do it ANYWAY...

I was begging for a restart when it happend, but I am glad you
couldn't/didnt.  It would have just set an unwanted precedent.

Brian Oster

Brian Oste

RASCAR- California Race RECAP

by Brian Oste » Mon, 02 Sep 2002 23:23:07


>Well, I really can't recall any incidents caused by the rule, as opposed
>to how many we had when we WERE racing back to the line...

>People shouldn't ligft completely off, and there's really no reason to
>run full speed back, but I have noticed that people take their sweet old
>time about catching up to the back of the pace line, and that needs to
>be worked on.

Yup, everyone should pull up to the end of the pace line as soon as
possible.  By not doing so you take an element out of the game... the
ability to gain positions on pit row by having a good stop.  Also, for
those that are damaged, they need to get in as soon as possible so
that they can get repaired and not lose a lap.

Brian Oster

Brian Oste

RASCAR- California Race RECAP

by Brian Oste » Mon, 02 Sep 2002 23:33:42

On Sun, 01 Sep 2002 12:28:01 GMT, "David G Fisher"


>I thought I was going to have a good lap after practice and qualifying. Got
>disco'd though while running in 4th and returned 5 laps down. Decided to
>stick it out and got 3 back.

I feel your pain.  Had it happen to me twice, in addition to a bogus
BF for trying to miss the lap 1 mahem.  I was coming close to getting
back on the lead lap when it happend the second time.  Between black
flags and the disconnects I have spent the last two weeks just trying
to get back on the lead lap.

I just hate it for the guys in the shop who work really hard to give
me a good car every week and I think the John-Deere Ford had a really
good chance to have a top five finish this week.

Brian Oster

Eldre

RASCAR- California Race RECAP

by Eldre » Tue, 03 Sep 2002 01:17:49



>On Sun, 01 Sep 2002 12:28:01 GMT, "David G Fisher"

>>I thought I was going to have a good lap after practice and qualifying. Got
>>disco'd though while running in 4th and returned 5 laps down. Decided to
>>stick it out and got 3 back.

>I feel your pain.  Had it happen to me twice, in addition to a bogus
>BF for trying to miss the lap 1 mahem.  I was coming close to getting
>back on the lead lap when it happend the second time.  Between black
>flags and the disconnects I have spent the last two weeks just trying
>to get back on the lead lap.

Must have been heavy weather(internet) yesterday.  In the morning, I cot
disco'd from a league race at Texas.  I couldn't get back in after I got
dropped to the sierra.com screen.  I had to totally quit the program, start it
again, then log back into sierra.com and the race.  It probably cost me about
10 laps - not that it would have mattered anyway...

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+8.03
N2002 Rank:+20.124

Remove SPAM-OFF to reply.

Tom Pabs

RASCAR- California Race RECAP

by Tom Pabs » Tue, 03 Sep 2002 01:54:40

This is just my two cents.....but it seems to me there's a bit of "hypocrisy
in thought" about how you guys are running the RASCAR events on Saturdays.

You claim, on one hand....these races are for fun AND for racing experience
for the newbies, that it doesn't matter who wins and no points are
collected.

Then, you make "special rules" that reduce the realism of the RASCAR races -
"in order to help the rookies" - but they do nothing but reduce the
"realistic experience" factor for the newbies incrementally.  While, they do
nothing to reduce the "problems" associated with rookie drivers
(everywhere)....they just introduce new ones ("not racing back to the
yellow" as an example).

If the RASCAR are races are for "fun and experience" then why do you have
such an aversion to restarting when there's a crash on the first lap - no
matter what the reason is?  I just don't get it.  Hell, I don't even know
why you guys run with damage turned on.....that's pointless in a race that's
for fun and experience.  Mistakes made during a race that result in wall
contact, spins, wrecks, blown tires, etc. - in themselves have enough of a
"penalty" to the initiating driver......to work as a proper "deterrent" to
doing stupid things.  At least, with damage turned off.....you don't have
that "stupid mistake" ruin the race for one or several other drivers, too!

Race starts that are marred by accidents, whether warp induced or stupid
induced.....ruin the race instantly for a large portion of the field
(especially with full damage turned on).  If you are running for "fun and
experience" then what is the purpose of not restarting the race?  That's
pure hypocritical in my book......but that's just my opinion.

I run with a group of guys "for fun" every few weeks.  We are a mixed group
of experienced sim drivers (some of the real-world drivers who run with us
are new to sim racing....thus "rookies" in these online races, even though
they have lots of real-world racing experience).  We don't run with damage,
and we automatically restart when there's a "yellow" on the first
lap...heck, sometimes we restart if there's a big wreck in the first few
laps.  We are racing for fun.....and for experience.  Knocking out half the
field on the start erases the fun of the rest of the race, for the remaining
drivers.....and removes the "experience" for those knocked out.  That's why
we don't run with damage and we restart automatically (and no one complains
about it......the "benefits" to the whole group outweigh the temporary loss
of position to a few...and that evens out over time, anyway).  And, we don't
make any other "bicycle training wheel" rules.  As a participant
(experienced or not), you are expected to know the NASCAR race rules....and
follow them.  We hold a "drivers meeting" for the last 10 minutes of the
"practice session"....to go over any special rules in place for that
particular track....and for some of the new guys to ask any questions they
have prior to the start.  In general, these races don't have any more
"cautions" than the real WC races run on those tracks.  Amazing?  Not
really.

This is just my two cents.

Tom



Tony Rickar

RASCAR- California Race RECAP

by Tony Rickar » Tue, 03 Sep 2002 02:16:54

Tom,

My two cents as a very casual rascar racer, so hopefully fairly objective.

The rules regarding damage, racing back to the yellow and no restarts are
because it is still a fairly open group.

Restarts with a known group are possible, but where you have new members it
needs to be made clear that daft moves at the start won't simply mean you start
again, hence the experience gained.

Similarly racing back to the yellow seemed to be a prime cause of incidents and
extended caution periods. From the experience gained this has been added. It may
not be realistic but with the mix of driving ability and the danger of cars
racing whilst others are recovering from accidents makes it arguably too risky.

Again damage is there so either inexperienced drivers or over ambitious ones
gain the experience to improve their driving or approach. For most this does not
just mean gaining experience from not damaging your own car, but that your move
costs others races as well. The deterrent shouldn't just be some lost time which
doesn't hurt so much when a yellow ensues compared to say GPL.

As you describe it I would say both groups have got it about right for the mix
of drivers.

Cheers
Tony


> This is just my two cents.....but it seems to me there's a bit of "hypocrisy
> in thought" about how you guys are running the RASCAR events on Saturdays.

> You claim, on one hand....these races are for fun AND for racing experience
> for the newbies, that it doesn't matter who wins and no points are
> collected.

> Then, you make "special rules" that reduce the realism of the RASCAR races -
> "in order to help the rookies" - but they do nothing but reduce the
> "realistic experience" factor for the newbies incrementally.  While, they do
> nothing to reduce the "problems" associated with rookie drivers
> (everywhere)....they just introduce new ones ("not racing back to the
> yellow" as an example).

> If the RASCAR are races are for "fun and experience" then why do you have
> such an aversion to restarting when there's a crash on the first lap - no
> matter what the reason is?  I just don't get it.  Hell, I don't even know
> why you guys run with damage turned on.....that's pointless in a race that's
> for fun and experience.  Mistakes made during a race that result in wall
> contact, spins, wrecks, blown tires, etc. - in themselves have enough of a
> "penalty" to the initiating driver......to work as a proper "deterrent" to
> doing stupid things.  At least, with damage turned off.....you don't have
> that "stupid mistake" ruin the race for one or several other drivers, too!

> Race starts that are marred by accidents, whether warp induced or stupid
> induced.....ruin the race instantly for a large portion of the field
> (especially with full damage turned on).  If you are running for "fun and
> experience" then what is the purpose of not restarting the race?  That's
> pure hypocritical in my book......but that's just my opinion.

> I run with a group of guys "for fun" every few weeks.  We are a mixed group
> of experienced sim drivers (some of the real-world drivers who run with us
> are new to sim racing....thus "rookies" in these online races, even though
> they have lots of real-world racing experience).  We don't run with damage,
> and we automatically restart when there's a "yellow" on the first
> lap...heck, sometimes we restart if there's a big wreck in the first few
> laps.  We are racing for fun.....and for experience.  Knocking out half the
> field on the start erases the fun of the rest of the race, for the remaining
> drivers.....and removes the "experience" for those knocked out.  That's why
> we don't run with damage and we restart automatically (and no one complains
> about it......the "benefits" to the whole group outweigh the temporary loss
> of position to a few...and that evens out over time, anyway).  And, we don't
> make any other "bicycle training wheel" rules.  As a participant
> (experienced or not), you are expected to know the NASCAR race rules....and
> follow them.  We hold a "drivers meeting" for the last 10 minutes of the
> "practice session"....to go over any special rules in place for that
> particular track....and for some of the new guys to ask any questions they
> have prior to the start.  In general, these races don't have any more
> "cautions" than the real WC races run on those tracks.  Amazing?  Not
> really.

> This is just my two cents.

> Tom





> > writes:

> > >Silly question probably.....but if you guys had a big "warp" at the
> > >start....why didn't you just "restart" the race?

> > No, it's not a silly question.
> > 1 - I didn't even KNOW it was caused by warp until I looked at the replay.
> I
> > was too busy languishing in last place, so I couldn't see it.
> > 2 - We've never restarted a race before.  That's supposed to provide an
> > incentive to be smart at the start, knowing that you won't get a second
> chance.
> > 3 - I wasn't logged in as the server boss, so I couldn't do it ANYWAY...

> > Eldred
> > --
> > Homepage - http://www.umich.edu/~epickett
> > GPLRank:+8.03
> > N2002 Rank:+20.124

> > Remove SPAM-OFF to reply.

lee.ward

RASCAR- California Race RECAP

by lee.ward » Tue, 03 Sep 2002 02:37:42

Tom

Although I wouldn't want to say that RASCAR should change as it's up to the
people who run it, I would like to suggest to "someone" out there who has
the time, patience and skill that a "training race" slot would be beneficial
to rookie drivers like myself.

The idea would not be to win races but to learn under racing conditions to
enable rookies to gain knowledge and experience before moving onto "proper"
racing. The races would be short and if there is a major incident re-started
or what ever. The incident would then be discussed with the "instructor"
commenting in chat on the replay.

Or just spend an hour practicing restarts

It could be for example be made compulsory for one race for everyone to pit
on Lap 10 so that people can have a go at pitting under green with lots of
cars, again under the watchful eye of the "instructor".

A driver could be told to let someone by so he can practice running 2
a***.

I'm sure people can think of could think of lots of other examples. I think
it would beneficial to all involved in on-line sim racing. ESCORS runs a
system of test races and a rules test before they give you a "license" to
allow you race in their leagues. Perhaps this could lead to a "license"
which would give league bosses some idea of what you are like.

It would of course always be up to a race series/league to decide who they
let in.

Just some thoughts

Lee


> This is just my two cents.....but it seems to me there's a bit of
"hypocrisy
> in thought" about how you guys are running the RASCAR events on Saturdays.

> You claim, on one hand....these races are for fun AND for racing
experience
> for the newbies, that it doesn't matter who wins and no points are
> collected.

> Then, you make "special rules" that reduce the realism of the RASCAR
races -
> "in order to help the rookies" - but they do nothing but reduce the
> "realistic experience" factor for the newbies incrementally.  While, they
do
> nothing to reduce the "problems" associated with rookie drivers
> (everywhere)....they just introduce new ones ("not racing back to the
> yellow" as an example).

> If the RASCAR are races are for "fun and experience" then why do you have
> such an aversion to restarting when there's a crash on the first lap - no
> matter what the reason is?  I just don't get it.  Hell, I don't even know
> why you guys run with damage turned on.....that's pointless in a race
that's
> for fun and experience.  Mistakes made during a race that result in wall
> contact, spins, wrecks, blown tires, etc. - in themselves have enough of a
> "penalty" to the initiating driver......to work as a proper "deterrent" to
> doing stupid things.  At least, with damage turned off.....you don't have
> that "stupid mistake" ruin the race for one or several other drivers, too!

> Race starts that are marred by accidents, whether warp induced or stupid
> induced.....ruin the race instantly for a large portion of the field
> (especially with full damage turned on).  If you are running for "fun and
> experience" then what is the purpose of not restarting the race?  That's
> pure hypocritical in my book......but that's just my opinion.

> I run with a group of guys "for fun" every few weeks.  We are a mixed
group
> of experienced sim drivers (some of the real-world drivers who run with us
> are new to sim racing....thus "rookies" in these online races, even though
> they have lots of real-world racing experience).  We don't run with
damage,
> and we automatically restart when there's a "yellow" on the first
> lap...heck, sometimes we restart if there's a big wreck in the first few
> laps.  We are racing for fun.....and for experience.  Knocking out half
the
> field on the start erases the fun of the rest of the race, for the
remaining
> drivers.....and removes the "experience" for those knocked out.  That's
why
> we don't run with damage and we restart automatically (and no one
complains
> about it......the "benefits" to the whole group outweigh the temporary
loss
> of position to a few...and that evens out over time, anyway).  And, we
don't
> make any other "bicycle training wheel" rules.  As a participant
> (experienced or not), you are expected to know the NASCAR race
rules....and
> follow them.  We hold a "drivers meeting" for the last 10 minutes of the
> "practice session"....to go over any special rules in place for that
> particular track....and for some of the new guys to ask any questions they
> have prior to the start.  In general, these races don't have any more
> "cautions" than the real WC races run on those tracks.  Amazing?  Not
> really.

> This is just my two cents.

> Tom





> > writes:

> > >Silly question probably.....but if you guys had a big "warp" at the
> > >start....why didn't you just "restart" the race?

> > No, it's not a silly question.
> > 1 - I didn't even KNOW it was caused by warp until I looked at the
replay.
> I
> > was too busy languishing in last place, so I couldn't see it.
> > 2 - We've never restarted a race before.  That's supposed to provide an
> > incentive to be smart at the start, knowing that you won't get a second
> chance.
> > 3 - I wasn't logged in as the server boss, so I couldn't do it ANYWAY...

> > Eldred
> > --
> > Homepage - http://www.racesimcentral.net/~epickett
> > GPLRank:+8.03
> > N2002 Rank:+20.124

> > Remove SPAM-OFF to reply.

John Pancoas

RASCAR- California Race RECAP

by John Pancoas » Tue, 03 Sep 2002 04:32:41

  Tom, why are you so concerned about how RASCAR is run ?  Every week, it's
comments, mostly negative.   If you're that interested in it, show up at
some more races :)

John


> This is just my two cents.....but it seems to me there's a bit of
"hypocrisy
> in thought" about how you guys are running the RASCAR events on Saturdays.

> You claim, on one hand....these races are for fun AND for racing
experience
> for the newbies, that it doesn't matter who wins and no points are
> collected.

> Then, you make "special rules" that reduce the realism of the RASCAR
races -
> "in order to help the rookies" - but they do nothing but reduce the
> "realistic experience" factor for the newbies incrementally.  While, they
do
> nothing to reduce the "problems" associated with rookie drivers
> (everywhere)....they just introduce new ones ("not racing back to the
> yellow" as an example).

> If the RASCAR are races are for "fun and experience" then why do you have
> such an aversion to restarting when there's a crash on the first lap - no
> matter what the reason is?  I just don't get it.  Hell, I don't even know
> why you guys run with damage turned on.....that's pointless in a race
that's
> for fun and experience.  Mistakes made during a race that result in wall
> contact, spins, wrecks, blown tires, etc. - in themselves have enough of a
> "penalty" to the initiating driver......to work as a proper "deterrent" to
> doing stupid things.  At least, with damage turned off.....you don't have
> that "stupid mistake" ruin the race for one or several other drivers, too!

> Race starts that are marred by accidents, whether warp induced or stupid
> induced.....ruin the race instantly for a large portion of the field
> (especially with full damage turned on).  If you are running for "fun and
> experience" then what is the purpose of not restarting the race?  That's
> pure hypocritical in my book......but that's just my opinion.

> I run with a group of guys "for fun" every few weeks.  We are a mixed
group
> of experienced sim drivers (some of the real-world drivers who run with us
> are new to sim racing....thus "rookies" in these online races, even though
> they have lots of real-world racing experience).  We don't run with
damage,
> and we automatically restart when there's a "yellow" on the first
> lap...heck, sometimes we restart if there's a big wreck in the first few
> laps.  We are racing for fun.....and for experience.  Knocking out half
the
> field on the start erases the fun of the rest of the race, for the
remaining
> drivers.....and removes the "experience" for those knocked out.  That's
why
> we don't run with damage and we restart automatically (and no one
complains
> about it......the "benefits" to the whole group outweigh the temporary
loss
> of position to a few...and that evens out over time, anyway).  And, we
don't
> make any other "bicycle training wheel" rules.  As a participant
> (experienced or not), you are expected to know the NASCAR race
rules....and
> follow them.  We hold a "drivers meeting" for the last 10 minutes of the
> "practice session"....to go over any special rules in place for that
> particular track....and for some of the new guys to ask any questions they
> have prior to the start.  In general, these races don't have any more
> "cautions" than the real WC races run on those tracks.  Amazing?  Not
> really.

> This is just my two cents.

> Tom





> > writes:

> > >Silly question probably.....but if you guys had a big "warp" at the
> > >start....why didn't you just "restart" the race?

> > No, it's not a silly question.
> > 1 - I didn't even KNOW it was caused by warp until I looked at the
replay.
> I
> > was too busy languishing in last place, so I couldn't see it.
> > 2 - We've never restarted a race before.  That's supposed to provide an
> > incentive to be smart at the start, knowing that you won't get a second
> chance.
> > 3 - I wasn't logged in as the server boss, so I couldn't do it ANYWAY...

> > Eldred
> > --
> > Homepage - http://www.umich.edu/~epickett
> > GPLRank:+8.03
> > N2002 Rank:+20.124

> > Remove SPAM-OFF to reply.

jason moy

RASCAR- California Race RECAP

by jason moy » Tue, 03 Sep 2002 04:36:53



I don't want to join in the debate, but the "no passing on restarts"
rule is common in most leagues, as is the "no racing back to the flag
with more than 10 to go" rule.

Jason

-----
GPLRank 24.50
N2002Rank -12.995

frederickso

RASCAR- California Race RECAP

by frederickso » Tue, 03 Sep 2002 05:57:34

I really REALLY hate the no racing back to yellow rule. I've never seen it
cause any wrecks except at the SS tracks when people throw their common
sense out the window.




> >This is just my two cents.....but it seems to me there's a bit of
"hypocrisy
> >in thought" about how you guys are running the RASCAR events on
Saturdays.

> I don't want to join in the debate, but the "no passing on restarts"
> rule is common in most leagues, as is the "no racing back to the flag
> with more than 10 to go" rule.

> Jason

> -----
> GPLRank 24.50
> N2002Rank -12.995

David G Fishe

RASCAR- California Race RECAP

by David G Fishe » Tue, 03 Sep 2002 06:36:50

http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...
=UTF-8&selm=txI%258.2481%24Py1.50423%40news2.ulv.nextra.no&rnum=1

David G Fisher


> I really REALLY hate the no racing back to yellow rule. I've never seen it
> cause any wrecks except at the SS tracks when people throw their common
> sense out the window.





> > >This is just my two cents.....but it seems to me there's a bit of
> "hypocrisy
> > >in thought" about how you guys are running the RASCAR events on
> Saturdays.

> > I don't want to join in the debate, but the "no passing on restarts"
> > rule is common in most leagues, as is the "no racing back to the flag
> > with more than 10 to go" rule.

> > Jason

> > -----
> > GPLRank 24.50
> > N2002Rank -12.995

Ian

RASCAR- California Race RECAP

by Ian » Tue, 03 Sep 2002 06:47:40

A little tip I picked up off another group, if you put a > before and a <
after a long URL it will keep the link intact.
So you'll get
e=UTF-8&selm=txI%258.2481%24Py1.50423%40news2.ulv.nextra.no&rnum=1<

and I just hope it works ;)
--

Ian P
<email invalid due to spam>



http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...

Ian

RASCAR- California Race RECAP

by Ian » Tue, 03 Sep 2002 06:49:14

Ooops, maybe >
http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...
=UTF-8&selm=txI%258.2481%24Py1.50423%40news2.ulv.nextra.no&rnum=1 <

--

Ian P
<email invalid due to spam>


> A little tip I picked up off another group, if you put a > before and a <
> after a long URL it will keep the link intact.
> So you'll get

>http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...
> e=UTF-8&selm=txI%258.2481%24Py1.50423%40news2.ulv.nextra.no&rnum=1<

> and I just hope it works ;)
> --

> Ian P
> <email invalid due to spam>




http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...

- Show quoted text -

Ian

RASCAR- California Race RECAP

by Ian » Tue, 03 Sep 2002 06:51:49

Arrgh, doesn't seem to be working.
Sorry for interrupting, back to normal business ;)

--

Ian P
<email invalid due to spam>


http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...

> =UTF-8&selm=txI%258.2481%24Py1.50423%40news2.ulv.nextra.no&rnum=1 <

> --

> Ian P
> <email invalid due to spam>



> > A little tip I picked up off another group, if you put a > before and a
<
> > after a long URL it will keep the link intact.
> > So you'll get

>http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...
> > e=UTF-8&selm=txI%258.2481%24Py1.50423%40news2.ulv.nextra.no&rnum=1<

> > and I just hope it works ;)
> > --

> > Ian P
> > <email invalid due to spam>




http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...

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