Tom
Although I wouldn't want to say that RASCAR should change as it's up to the
people who run it, I would like to suggest to "someone" out there who has
the time, patience and skill that a "training race" slot would be beneficial
to rookie drivers like myself.
The idea would not be to win races but to learn under racing conditions to
enable rookies to gain knowledge and experience before moving onto "proper"
racing. The races would be short and if there is a major incident re-started
or what ever. The incident would then be discussed with the "instructor"
commenting in chat on the replay.
Or just spend an hour practicing restarts
It could be for example be made compulsory for one race for everyone to pit
on Lap 10 so that people can have a go at pitting under green with lots of
cars, again under the watchful eye of the "instructor".
A driver could be told to let someone by so he can practice running 2
a***.
I'm sure people can think of could think of lots of other examples. I think
it would beneficial to all involved in on-line sim racing. ESCORS runs a
system of test races and a rules test before they give you a "license" to
allow you race in their leagues. Perhaps this could lead to a "license"
which would give league bosses some idea of what you are like.
It would of course always be up to a race series/league to decide who they
let in.
Just some thoughts
Lee
> This is just my two cents.....but it seems to me there's a bit of
"hypocrisy
> in thought" about how you guys are running the RASCAR events on Saturdays.
> You claim, on one hand....these races are for fun AND for racing
experience
> for the newbies, that it doesn't matter who wins and no points are
> collected.
> Then, you make "special rules" that reduce the realism of the RASCAR
races -
> "in order to help the rookies" - but they do nothing but reduce the
> "realistic experience" factor for the newbies incrementally. While, they
do
> nothing to reduce the "problems" associated with rookie drivers
> (everywhere)....they just introduce new ones ("not racing back to the
> yellow" as an example).
> If the RASCAR are races are for "fun and experience" then why do you have
> such an aversion to restarting when there's a crash on the first lap - no
> matter what the reason is? I just don't get it. Hell, I don't even know
> why you guys run with damage turned on.....that's pointless in a race
that's
> for fun and experience. Mistakes made during a race that result in wall
> contact, spins, wrecks, blown tires, etc. - in themselves have enough of a
> "penalty" to the initiating driver......to work as a proper "deterrent" to
> doing stupid things. At least, with damage turned off.....you don't have
> that "stupid mistake" ruin the race for one or several other drivers, too!
> Race starts that are marred by accidents, whether warp induced or stupid
> induced.....ruin the race instantly for a large portion of the field
> (especially with full damage turned on). If you are running for "fun and
> experience" then what is the purpose of not restarting the race? That's
> pure hypocritical in my book......but that's just my opinion.
> I run with a group of guys "for fun" every few weeks. We are a mixed
group
> of experienced sim drivers (some of the real-world drivers who run with us
> are new to sim racing....thus "rookies" in these online races, even though
> they have lots of real-world racing experience). We don't run with
damage,
> and we automatically restart when there's a "yellow" on the first
> lap...heck, sometimes we restart if there's a big wreck in the first few
> laps. We are racing for fun.....and for experience. Knocking out half
the
> field on the start erases the fun of the rest of the race, for the
remaining
> drivers.....and removes the "experience" for those knocked out. That's
why
> we don't run with damage and we restart automatically (and no one
complains
> about it......the "benefits" to the whole group outweigh the temporary
loss
> of position to a few...and that evens out over time, anyway). And, we
don't
> make any other "bicycle training wheel" rules. As a participant
> (experienced or not), you are expected to know the NASCAR race
rules....and
> follow them. We hold a "drivers meeting" for the last 10 minutes of the
> "practice session"....to go over any special rules in place for that
> particular track....and for some of the new guys to ask any questions they
> have prior to the start. In general, these races don't have any more
> "cautions" than the real WC races run on those tracks. Amazing? Not
> really.
> This is just my two cents.
> Tom
> > writes:
> > >Silly question probably.....but if you guys had a big "warp" at the
> > >start....why didn't you just "restart" the race?
> > No, it's not a silly question.
> > 1 - I didn't even KNOW it was caused by warp until I looked at the
replay.
> I
> > was too busy languishing in last place, so I couldn't see it.
> > 2 - We've never restarted a race before. That's supposed to provide an
> > incentive to be smart at the start, knowing that you won't get a second
> chance.
> > 3 - I wasn't logged in as the server boss, so I couldn't do it ANYWAY...
> > Eldred
> > --
> > Homepage - http://www.racesimcentral.net/~epickett
> > GPLRank:+8.03
> > N2002 Rank:+20.124
> > Remove SPAM-OFF to reply.