This is taken from the Readme to Nascar3. Looks like it is something more
than just a tactile sytem working with sounds, since it use the parallel
port:
"NASCAR? Racing 3 offers special support for VRF's tactile feedback seat in
its intelliVIBE mode. The following parameters affect the settings and
performance of the device.
The following line must be included in the N3.INI file to activate the
intelliVIBE support:
VIBE_ON
This next parameter is optional and can be used to scale the amount of
vibration generated by the speed of the car. The number can be set to
anything between 0 and 200, with 100 being the default setting.
VIBE_MPH_SCALE n
This next parameter again is optional and can be used to scale the amount of
vibration generated by the engine rpm of the car. The number can be set to
anything between 0 and 200, with 100 being the default setting.
VIBE_RPM_SCALE n
By default a parallel port address of 378 will be used. That is the address
which almost all parallel ports use. To check your parallel port address,
look at the Properties of your LPT1 port in the Device Manager tab of the
System control panel. The parallel port base address is the left number of
the Setting column of the Resource table for Input/Output Address. Consult
the following chart to determine which number to use for your parallel port
configuration if it differs from the default:
Port Address: Use this number for 'n':
278 1
2bc 2
378 3
3bc 4
VIBE_PORT_ADDRESS_NUM n"
--
/M Lindqvist
Spamguard: Remove .ajabaja in e-mail
> Oooh...,it says "N3/Nascar Legends" among compatible games.........
> I haven't read the reviews yet,BUT from what I could gather
> at their site the FF seems to be based on the units
> repsonse to various in-game sounds,rather than any API.
> Still wonderful it it works,though....
> --
> Robert S?derberg
> If replying by mail,remove the word INGENSPAM from the adress.
> > I think this is what you are talking about. Go here for more info:
> > www.vrf.com
> > > There is a new vibrating force feedback seat pad on the market (soon
to
> > > be released) that simulates the different physical forces applied to a
> > > pilot, wich is available for the flying/racing simulators. The
> > > pre-released review of the product is fantastic (flightsim.com).
> > > Are these intelliVIBE modules part of the Direct X software? Does
> > > anyone know if, by any miracle, GPL supports the intelliVIBE
modules...