rec.autos.simulators

3D Glasses

gave

3D Glasses

by gave » Fri, 10 May 2002 02:45:49

Just got my 3d glasses last night. Plugged them in this morning, tried em
out for approximately an hour.
      Set up went just fine. The drivers installed perfectly. The setup
screens  are added to your display properties sheets. ( Using Win98).
Leaving everything on default I entered N2002 and immediaely had to adjust
the stereo seperation. There are two images that need to be merged in order
to provide an accurate representation of depth. I was seeing two tachs
spread pretty far apart. The stereo separation keys allow you to bring the
images closer together. Fully merged gives the least depth perception and
fully seperated is way too exagerated. You have to play with it to get a
comfortable perspective that doesn't hurt your eyes.
  Okay, got it set and went driving. It's 3d. You look out the window net
and there is depth. You look out the windscreen and there is depth ( though
I got the visual impression that the nose of my car ended about a foot from
the windscreen).  The tach hangs in the air in front of you, the speed
ticker floats as well. The rearview mirror looks like you can hang a pair of
dice from it. Pretty cool.
  Okay, so I drove in heavy traffic to see if the perspective was real or an
illusion that might cause wrecks. Daytona night, full field, starting at the
back. Drove the whole race in traffic, nose to tail, packed like sardines
and never touched a soul. Drove Richmond, same.
   It takes a bit of an adjustment on the eyes. After about an hour I got a
low grade headache so I adjusted the settings back to beginner. Could be
allergies so I'm not real sure yet.
   I run a 17 inch monitor, Geforce 2 mx400 on a P3 866, 256megs o' ram. I
set the sim resolution to 640x480 ( I know) so I could use a 100 refresh
rate. Tell you what, the rez didn't bother me at all. 800x600 was okay as
well. Using OpenGL my frame rates didn't seem affected significantly. Maybe
a 10 percent drop at most. Haven't tried D3D.
   Love the things so far. Haven't done GPL yet but will after work tonight.
More info to come.
Gavel
Kerry Gran

3D Glasses

by Kerry Gran » Fri, 10 May 2002 02:56:07

Where can you find info on these things?

Kerry


Phillip Malphrus J

3D Glasses

by Phillip Malphrus J » Fri, 10 May 2002 05:16:08

http://www.simracingworld.com/html/srw/hreviews/edimensional/ and there are
enough popups for sure <G>

I have these glasses as well now, very cool. With GPL it felt like you could
actually reach out and grab the tail pipe of the car in front of you.

Phillip


> Where can you find info on these things?

> Kerry



> > Just got my 3d glasses last night. Plugged them in this morning, tried
em
> > out for approximately an hour.
> >       Set up went just fine. The drivers installed perfectly. The setup
> > screens  are added to your display properties sheets. ( Using Win98).
> > Leaving everything on default I entered N2002 and immediaely had to
adjust
> > the stereo seperation. There are two images that need to be merged in
> order
> > to provide an accurate representation of depth. I was seeing two tachs
> > spread pretty far apart. The stereo separation keys allow you to bring
the
> > images closer together. Fully merged gives the least depth perception
and
> > fully seperated is way too exagerated. You have to play with it to get a
> > comfortable perspective that doesn't hurt your eyes.
> >   Okay, got it set and went driving. It's 3d. You look out the window
net
> > and there is depth. You look out the windscreen and there is depth (
> though
> > I got the visual impression that the nose of my car ended about a foot
> from
> > the windscreen).  The tach hangs in the air in front of you, the speed
> > ticker floats as well. The rearview mirror looks like you can hang a
pair
> of
> > dice from it. Pretty cool.
> >   Okay, so I drove in heavy traffic to see if the perspective was real
or
> an
> > illusion that might cause wrecks. Daytona night, full field, starting at
> the
> > back. Drove the whole race in traffic, nose to tail, packed like
sardines
> > and never touched a soul. Drove Richmond, same.
> >    It takes a bit of an adjustment on the eyes. After about an hour I
got
> a
> > low grade headache so I adjusted the settings back to beginner. Could be
> > allergies so I'm not real sure yet.
> >    I run a 17 inch monitor, Geforce 2 mx400 on a P3 866, 256megs o' ram.
I
> > set the sim resolution to 640x480 ( I know) so I could use a 100 refresh
> > rate. Tell you what, the rez didn't bother me at all. 800x600 was okay
as

> > well. Using OpenGL my frame rates didn't seem affected significantly.
> Maybe
> > a 10 percent drop at most. Haven't tried D3D.
> >    Love the things so far. Haven't done GPL yet but will after work
> tonight.
> > More info to come.
> > Gavel

GMajorJ

3D Glasses

by GMajorJ » Fri, 10 May 2002 05:33:07

A pair came with my Geforce 4 but when I try to run N2k in 3d it flickers so
bad it looks like a strobe light and thats at 120hz. I hear there is a bug
with geforce 4 and 3d glasses. I wish they would release the 28.32 stereo
drivers for the geforce 4.

--
http://www.onlineautoracing.com
--Webmaster

Bruce Mill

3D Glasses

by Bruce Mill » Fri, 10 May 2002 20:29:48

I am using a large fresnel lens in front of my monitor, and it gives a
fairly good 3D effect and makes everything look really big, at times
you feel like you are really looking through a car's windshield.  Has
anyone compared 3D glasses against using a fresnel lens?  My biggest
complaint with the fresnel lens is that text can be very blurry near
the edges of the screen, so I am very curious about the 3d glasses,
because I agree that it is much easier to drive car sims with good 3d
(easier to see turns and easier to drive in traffic).  How does text
look with 3d glasses?  I am looking forward to gavel's report about
GPL!
James Montgome

3D Glasses

by James Montgome » Fri, 10 May 2002 23:38:25


> http://www.simracingworld.com/html/srw/hreviews/edimensional/ and there are
> enough popups for sure <G>

> I have these glasses as well now, very cool. With GPL it felt like you could
> actually reach out and grab the tail pipe of the car in front of you.

> Phillip



> > Where can you find info on these things?

> > Kerry



> > > Just got my 3d glasses last night. Plugged them in this morning, tried
>  em
> > > out for approximately an hour.
> > >       Set up went just fine. The drivers installed perfectly. The setup
> > > screens  are added to your display properties sheets. ( Using Win98).
> > > Leaving everything on default I entered N2002 and immediaely had to
>  adjust
> > > the stereo seperation. There are two images that need to be merged in
>  order
> > > to provide an accurate representation of depth. I was seeing two tachs
> > > spread pretty far apart. The stereo separation keys allow you to bring
>  the
> > > images closer together. Fully merged gives the least depth perception
>  and
> > > fully seperated is way too exagerated. You have to play with it to get a
> > > comfortable perspective that doesn't hurt your eyes.
> > >   Okay, got it set and went driving. It's 3d. You look out the window
>  net
> > > and there is depth. You look out the windscreen and there is depth (
>  though
> > > I got the visual impression that the nose of my car ended about a foot
>  from
> > > the windscreen).  The tach hangs in the air in front of you, the speed
> > > ticker floats as well. The rearview mirror looks like you can hang a
>  pair
>  of
> > > dice from it. Pretty cool.
> > >   Okay, so I drove in heavy traffic to see if the perspective was real
>  or
>  an
> > > illusion that might cause wrecks. Daytona night, full field, starting at
>  the
> > > back. Drove the whole race in traffic, nose to tail, packed like
>  sardines
> > > and never touched a soul. Drove Richmond, same.
> > >    It takes a bit of an adjustment on the eyes. After about an hour I
>  got
>  a
> > > low grade headache so I adjusted the settings back to beginner. Could be
> > > allergies so I'm not real sure yet.
> > >    I run a 17 inch monitor, Geforce 2 mx400 on a P3 866, 256megs o' ram.
>  I
> > > set the sim resolution to 640x480 ( I know) so I could use a 100 refresh
> > > rate. Tell you what, the rez didn't bother me at all. 800x600 was okay
>  as

> > > well. Using OpenGL my frame rates didn't seem affected significantly.
>  Maybe
> > > a 10 percent drop at most. Haven't tried D3D.
> > >    Love the things so far. Haven't done GPL yet but will after work
>  tonight.
> > > More info to come.
> > > Gavel

Agreed.   The review on simracingworld.com was excellent.  I won't
race without mine.  It's such a difference when you can gauge true
depth.  My cornering is actually improved.  IMO these are a must have.
Anyone can feel free to email me with any questions.
Franck Murge

3D Glasses

by Franck Murge » Sat, 11 May 2002 01:51:19

http://www.edimensional.com/

I'm thinking about getting a pair for N2002 and EverQuest, so every customer
comment is welcome.



Leo Merikall

3D Glasses

by Leo Merikall » Sat, 11 May 2002 20:41:32

Hi!

The articles about edimension glasses are impressive. But since Im
soon going to buy geforce3/4 bundled with Asus 3D -glasses Id like to
know how different these glasses really are. For what Ive read the
glasses seem to use exact technique (And the Asus glasses are not so
great Ive heard).

If someone has a link to any comparisons between those two or other 3D
-glasses and would be kind enought to submit the url I would
appreciate it.

Cheers,
LM


> A pair came with my Geforce 4 but when I try to run N2k in 3d it flickers so
> bad it looks like a strobe light and thats at 120hz. I hear there is a bug
> with geforce 4 and 3d glasses. I wish they would release the 28.32 stereo
> drivers for the geforce 4.

Bart Westr

3D Glasses

by Bart Westr » Sat, 11 May 2002 23:02:12



I wonder about possible screen flicker. I can spot a monitor running at 60
Hz by it's flickering, from 75 Hz onwards I'm fine. Since the refresh rate
is divided among the left and right images, would I need something like 150
Hz on the monitor to be comfortable? Or is it only the combined refresh rate
that counts?

Bart Westra

Paul Tomlinso

3D Glasses

by Paul Tomlinso » Sun, 12 May 2002 01:33:23

With a refresh rate of around 90 - 100hz , I could not see any flickering.

As an aside - I was wondering whether if you guys decide to buy the glasses
as a result of our review at SimRacingWorld whether you could possibly
return to the article and click on our link to buy them as that way we get
credit from Edimensional for doing so. Of course it is entirely up to you
though :))

------
Paul Tomlinson
SimRacingWorld Network - http://www.simracingworld.com




> > http://www.simracingworld.com/html/srw/hreviews/edimensional/ and there
> are
> > enough popups for sure <G>

> > I have these glasses as well now, very cool. With GPL it felt like you
> could
> > actually reach out and grab the tail pipe of the car in front of you.

> > Phillip

> I wonder about possible screen flicker. I can spot a monitor running at 60
> Hz by it's flickering, from 75 Hz onwards I'm fine. Since the refresh rate
> is divided among the left and right images, would I need something like
150
> Hz on the monitor to be comfortable? Or is it only the combined refresh
rate
> that counts?

> Bart Westra

Bart Westr

3D Glasses

by Bart Westr » Sun, 12 May 2002 02:01:37


But can you see flicker in a normal monitor at 60 Hz? Most people can't... A
comment from someone who can see the 60 Hz flicker would be most valuable.

If you want to test yourself, set the refresh rate to 60 Hz and then
maximize an empty Notepad screen so that you get a white display. You see it
best by looking a bit past the monitor.

Bart

James Montgome

3D Glasses

by James Montgome » Sun, 12 May 2002 02:37:54


> Hi!

> The articles about edimension glasses are impressive. But since Im
> soon going to buy geforce3/4 bundled with Asus 3D -glasses Id like to
> know how different these glasses really are. For what Ive read the
> glasses seem to use exact technique (And the Asus glasses are not so
> great Ive heard).

> If someone has a link to any comparisons between those two or other 3D
> -glasses and would be kind enought to submit the url I would
> appreciate it.

> Cheers,
> LM


> > A pair came with my Geforce 4 but when I try to run N2k in 3d it flickers so
> > bad it looks like a strobe light and thats at 120hz. I hear there is a bug
> > with geforce 4 and 3d glasses. I wish they would release the 28.32 stereo
> > drivers for the geforce 4.

I actually asked about the difference as well.  From the information
I've picked up browsing the edimensional reviews, sites have said
there is no comparrison to other brands.  Besides the fact that the
ASUS glasses look rather bulky and annoying, I've read in other
newsgroups they just don't perform very well and are very flickering.
I did a lot of homework on these glasses before I threw down my
hundred bucks, so i'll try and pass along any information i have.  I
know simhq.com has a review that said the edimensional glasses are
better than the other brands and overclockersrip.com also said the
ASUS ones were junk compared to these.  That and the very fast
response from edimensioanl with answers to my questions pushed me over
the edge.
James Montgome

3D Glasses

by James Montgome » Sun, 12 May 2002 02:39:39




> > http://www.simracingworld.com/html/srw/hreviews/edimensional/ and there
>  are
> > enough popups for sure <G>

> > I have these glasses as well now, very cool. With GPL it felt like you
>  could
> > actually reach out and grab the tail pipe of the car in front of you.

> > Phillip

> I wonder about possible screen flicker. I can spot a monitor running at 60
> Hz by it's flickering, from 75 Hz onwards I'm fine. Since the refresh rate
> is divided among the left and right images, would I need something like 150
> Hz on the monitor to be comfortable? Or is it only the combined refresh rate
> that counts?

> Bart Westra

It actually doesn't split it totally in half, you should be fine if
you can get a normal rate of at least 85Hz.  I use mine between 85Hz
and 100 and it looks very clear with virtually no flicker at all,
especially at 100hz.
Paul Tomlinso

3D Glasses

by Paul Tomlinso » Sun, 12 May 2002 04:50:15

For anybody interested in a comparison between the E3D glasses and the Asus
ones, I suggest you have a look at a comment by "paulvh" on
http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=&threadid=41646 - a
forum thread over at HG.

Hope this answers some questions!
------
Paul Tomlinson (
SimRacingWorld Network - http://www.simracingworld.com



> > Hi!

> > The articles about edimension glasses are impressive. But since Im
> > soon going to buy geforce3/4 bundled with Asus 3D -glasses Id like to
> > know how different these glasses really are. For what Ive read the
> > glasses seem to use exact technique (And the Asus glasses are not so
> > great Ive heard).

> > If someone has a link to any comparisons between those two or other 3D
> > -glasses and would be kind enought to submit the url I would
> > appreciate it.

> > Cheers,
> > LM



> > > A pair came with my Geforce 4 but when I try to run N2k in 3d it
flickers so
> > > bad it looks like a strobe light and thats at 120hz. I hear there is a
bug
> > > with geforce 4 and 3d glasses. I wish they would release the 28.32
stereo
> > > drivers for the geforce 4.

> I actually asked about the difference as well.  From the information
> I've picked up browsing the edimensional reviews, sites have said
> there is no comparrison to other brands.  Besides the fact that the
> ASUS glasses look rather bulky and annoying, I've read in other
> newsgroups they just don't perform very well and are very flickering.
> I did a lot of homework on these glasses before I threw down my
> hundred bucks, so i'll try and pass along any information i have.  I
> know simhq.com has a review that said the edimensional glasses are
> better than the other brands and overclockersrip.com also said the
> ASUS ones were junk compared to these.  That and the very fast
> response from edimensioanl with answers to my questions pushed me over
> the edge.

Gave

3D Glasses

by Gave » Sun, 12 May 2002 23:09:31

 That's true. At 100 I have no flicker.
Gavel




> > > http://www.simracingworld.com/html/srw/hreviews/edimensional/ and
there
> >  are
> > > enough popups for sure <G>

> > > I have these glasses as well now, very cool. With GPL it felt like you
> >  could
> > > actually reach out and grab the tail pipe of the car in front of you.

> > > Phillip

> > I wonder about possible screen flicker. I can spot a monitor running at
60
> > Hz by it's flickering, from 75 Hz onwards I'm fine. Since the refresh
rate
> > is divided among the left and right images, would I need something like
150
> > Hz on the monitor to be comfortable? Or is it only the combined refresh
rate
> > that counts?

> > Bart Westra

> It actually doesn't split it totally in half, you should be fine if
> you can get a normal rate of at least 85Hz.  I use mine between 85Hz
> and 100 and it looks very clear with virtually no flicker at all,
> especially at 100hz.


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