available for the PC, and they also know that Papyrus/Sierra did not get
much of a return on their big investment to produce the title.
My guess is that most GPL fans have paid their $40 or whatever, and still
get enjoyment out of the game months and eventually years later, and have
probably spent far more time on it than a lot of other titles they may
have paid the same amount for.
I think that the only way that a games development company could again
justify the investment required to create a *** realistic simulation
title is to go over to a subscription model of charging. This would
probably mean charging $20 for the initial game along with a small amount
to play online, and releasing low cost updates on a regular basis over
the web such as new tracks, cars, new seasons etc.
This would mean that although the number of users of the title would be
relatively low compared to a game such as Need For Speed, a company could
still make money because people would be paying more over the lifetime of
the product.
So, what do people think? Would you sign up for it?
- Michael