rec.autos.simulators

How much would people pay for another GPL?

Michael

How much would people pay for another GPL?

by Michael » Wed, 15 Dec 1999 04:00:00

OK, most people here know that GPL is the best racing simulation
available for the PC, and they also know that Papyrus/Sierra did not get
much of a return on their big investment to produce the title.

My guess is that most GPL fans have paid their $40 or whatever, and still
get enjoyment out of the game months and eventually years later, and have
probably spent far more time on it than a lot of other titles they may
have paid the same amount for.

I think that the only way that a games development company could again
justify the investment required to create a *** realistic simulation
title is to go over to a subscription model of charging. This would
probably mean charging $20 for the initial game along with a small amount
to play online, and releasing low cost updates on a regular basis over
the web such as new tracks, cars, new seasons etc.

This would mean that although the number of users of the title would be
relatively low compared to a game such as Need For Speed, a company could
still make money because people would be paying more over the lifetime of
the product.

So, what do people think? Would you sign up for it?

- Michael

Sebastien Tixie

How much would people pay for another GPL?

by Sebastien Tixie » Wed, 15 Dec 1999 04:00:00

I don't like that editors/developers think players are just a cow to be milked.

It's okey for me to pay the game $100, because i think it deserve it, but
no way for a pay-per-play !!!!

[snip]

[snip]

--
==============================================================================
Sebastien Tixier - Game Developer

http://www.eden-studios.fr
http://www.vrally.com
http://www.multimania.com/hclyon
==============================================================================

Jinx

How much would people pay for another GPL?

by Jinx » Wed, 15 Dec 1999 04:00:00

I agree !!!!!!!!

More expansive OK but no charge to play !!!!!!!!!



Michael Barlo

How much would people pay for another GPL?

by Michael Barlo » Wed, 15 Dec 1999 04:00:00


> OK, most people here know that GPL is the best racing simulation
> available for the PC, and they also know that Papyrus/Sierra did not get
> much of a return on their big investment to produce the title.

> My guess is that most GPL fans have paid their $40 or whatever, and still
> get enjoyment out of the game months and eventually years later, and have
> probably spent far more time on it than a lot of other titles they may
> have paid the same amount for.

> I think that the only way that a games development company could again
> justify the investment required to create a *** realistic simulation
> title is to go over to a subscription model of charging. This would
> probably mean charging $20 for the initial game along with a small amount
> to play online, and releasing low cost updates on a regular basis over
> the web such as new tracks, cars, new seasons etc.

> This would mean that although the number of users of the title would be
> relatively low compared to a game such as Need For Speed, a company could
> still make money because people would be paying more over the lifetime of
> the product.

> So, what do people think? Would you sign up for it?

> - Michael

        Wrong!!!!  I was stung once with TEN.  Not again.  However, I do run a
dedicated server every now and then.  If you pay me $40.00/month I'll
keep the server running and keep track of statistics.
--
=========================================
Mike Barlow of Barlow Racing?
=========================================
http://www.racesimcentral.net/

Racing online with the help of......

Race Communications Association
Holodyne Engineering
Mystic Music
(have Your !!Name/Address!! placed here)

Richard G Cleg

How much would people pay for another GPL?

by Richard G Cleg » Wed, 15 Dec 1999 04:00:00

: I think that the only way that a games development company could again
: justify the investment required to create a *** realistic simulation
: title is to go over to a subscription model of charging. This would
: probably mean charging $20 for the initial game along with a small amount
: to play online, and releasing low cost updates on a regular basis over
: the web such as new tracks, cars, new seasons etc.

: So, what do people think? Would you sign up for it?

  No way - I would pay either fee but not both.  Unless I actually knew
that a game was superbly brilliant I wouldn't sign up for that.  Even
having played the demo I wouldn't have bought GPL under those
circumstances.  

  Interesting to see how Warbirds has done financially.  I think that's
free to download but costs for time spent online.  (It's a WWII fighter
sim).

--
Richard G. Clegg       Only the mind is waving
    Networks and Non-Linear Dynamics Group
      Dept. of Mathematics, Uni. of York
    www:  http://www.racesimcentral.net/

KelunaBo

How much would people pay for another GPL?

by KelunaBo » Wed, 15 Dec 1999 04:00:00

First thing to discover is how many GPL purchasers play on-line?

I bought GPL, have played on a local network, but have never played on-line.

My suggestion would be to develop other equally good sims using the same
game engine. I would purchase Trans-Am, Can-Am, and other era  F1 sims if I
knew they would be as good as GPL.

Alan

Mtank

How much would people pay for another GPL?

by Mtank » Wed, 15 Dec 1999 04:00:00

I would love to see GPL do this.  Wargame sims and golf sims have done this
forever.  Sim drivers are spending 1-2 hundred dollars for video cards and have
probably junked out at least one pricey steering wheel.  User mods from various
enthusiast sites are nice and I appreciate the effort but we need modern 3D
support, weather effects and downforce modeling for winged racers that only a
real-life development team can produce.  An initial purchase price hardly
entitles one to squat on Papy and leech upgrades parasiticly forever.  Speed
costs money, how fast do you want to go?

Chris Bloo

How much would people pay for another GPL?

by Chris Bloo » Wed, 15 Dec 1999 04:00:00

This would

I'd rather pay more for the original sim.  When I think about it the price
of GPL was quite low compared to the  amount of hardware I have had to buy
to be able to play it.  Worth every cent.

Chris

GraDe

How much would people pay for another GPL?

by GraDe » Wed, 15 Dec 1999 04:00:00

Lucky that you said the word "MOST"...... I appreciate it:-)

Yup, thats ok, I realized, that but surely they culdn't ahve made such a
severe loss as some people say.....or then again...judging by the
demo........

Ok on the $40 bit, ok on the enjoyement bit but I wouldn't agree that its
the most enjoyable game to play, I just paly it out for a change now and
again.

Low cost??!?!

It hardely cost them $40 to make up my CD did it?
Or any other manufactuer at that..... I hate when manufacturers make you pay
when you they make so much of a profit on my purchase, but "FREE" updaets
would generate more interest.

Even GP2 can't boast that!!!!!

Nice idea, but definitaly NOT! I don't feel its right for any company to
charge for an update that we are paying for in the original purchase.

As for a 2nd GPL, I would like to see, it maybe from the mid-70's, with the
Tyrrell 6 wheeler or something but I wouldn't sell......
If people refused to by GPL1 after the demo, Even more will not buy GPL2
with the disappointement of GPL1.

GPL just was to "simmy" for its own good....
..... alot of peopl here have the obsession that the more difficult it is,
the mroe real it is, I wish they'd get that out of their head.

mjessick-Motorsim

How much would people pay for another GPL?

by mjessick-Motorsim » Wed, 15 Dec 1999 04:00:00


> I think that the only way that a games development company could again
> justify the investment required to create a *** realistic simulation
> title is to go over to a subscription model of charging. This would
> probably mean charging $20 for the initial game along with a small amount
> to play online, and releasing low cost updates on a regular basis over
> the web such as new tracks, cars, new seasons etc.

> This would mean that although the number of users of the title would be
> relatively low compared to a game such as Need For Speed, a company could
> still make money because people would be paying more over the lifetime of
> the product.

> So, what do people think? Would you sign up for it?

Gee, I hope so! :)

--
Matthew V. Jessick         Motorsims

Vehicle Dynamics Engineer  (972)910-8866 Ext.125, Fax: (972)910-8216

johnnymatthew

How much would people pay for another GPL?

by johnnymatthew » Wed, 15 Dec 1999 04:00:00

Did you think of that yourself Mike ?
Your right though , I've definitely had my 20 pounds worth !
There's plenty of people who would be more than happy to advise
on the update. For me the only way to improve the game would be
more of the same - more realistic graphics - too "clean" at the moment
even more ridiculous physics engines etc. All this needs more computer power
- I would happily subscribe to your master plan but I can't afford a
kryogenically
cooled PC !


Dean William

How much would people pay for another GPL?

by Dean William » Wed, 15 Dec 1999 04:00:00

I'd pay $150 for it.  But I wouldn't pay monthly to play online.
Heck, I'd probably pay 200 for it.  It's that good.

Dean


>OK, most people here know that GPL is the best racing simulation
>available for the PC, and they also know that Papyrus/Sierra did not get
>much of a return on their big investment to produce the title.

>My guess is that most GPL fans have paid their $40 or whatever, and still
>get enjoyment out of the game months and eventually years later, and have
>probably spent far more time on it than a lot of other titles they may
>have paid the same amount for.

>I think that the only way that a games development company could again
>justify the investment required to create a *** realistic simulation
>title is to go over to a subscription model of charging. This would
>probably mean charging $20 for the initial game along with a small amount
>to play online, and releasing low cost updates on a regular basis over
>the web such as new tracks, cars, new seasons etc.

>This would mean that although the number of users of the title would be
>relatively low compared to a game such as Need For Speed, a company could
>still make money because people would be paying more over the lifetime of
>the product.

>So, what do people think? Would you sign up for it?

>- Michael

ymenar

How much would people pay for another GPL?

by ymenar » Wed, 15 Dec 1999 04:00:00


I doubt this philosophy will ever come near to any  corporate suits at
SIERRA, unfortunately.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

David Montan

How much would people pay for another GPL?

by David Montan » Wed, 15 Dec 1999 04:00:00

$40?  I wish.  I was perfectly happy with my K6-233 running MGPRS2 before
GPL came along.  Since then I've spent about $500 upgrading the CPU and
video card solely to run this beast properly.  I'm not complaining, either.
David
Ben Colema

How much would people pay for another GPL?

by Ben Colema » Thu, 16 Dec 1999 04:00:00

I would've paid what I had to to get GPL but I wouldn't subscribe.  I don't
like committing to monthly payments.

Ben....GPL ***


>OK, most people here know that GPL is the best racing simulation
>available for the PC, and they also know that Papyrus/Sierra did not get
>much of a return on their big investment to produce the title.

>My guess is that most GPL fans have paid their $40 or whatever, and still
>get enjoyment out of the game months and eventually years later, and have
>probably spent far more time on it than a lot of other titles they may
>have paid the same amount for.

>I think that the only way that a games development company could again
>justify the investment required to create a *** realistic simulation
>title is to go over to a subscription model of charging. This would
>probably mean charging $20 for the initial game along with a small amount
>to play online, and releasing low cost updates on a regular basis over
>the web such as new tracks, cars, new seasons etc.

>This would mean that although the number of users of the title would be
>relatively low compared to a game such as Need For Speed, a company could
>still make money because people would be paying more over the lifetime of
>the product.

>So, what do people think? Would you sign up for it?

>- Michael


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