rec.autos.simulators

Dual-Axis support in SCGT?

Chippe

Dual-Axis support in SCGT?

by Chippe » Thu, 27 May 1999 04:00:00

And thats the very reason I don't got it............They said it does, but
it don't

C


Adam

Dual-Axis support in SCGT?

by Adam » Fri, 28 May 1999 04:00:00

Is there dual-axis support in SCGT?  I can't seem to get it to work on my
ECCi CDS4000.  It acts as if the Y-axis is pressed down at all times, so no
matter what control I try to set it sets that Y-axis automatically.
Tim (fusio

Dual-Axis support in SCGT?

by Tim (fusio » Fri, 28 May 1999 04:00:00


>And thats the very reason I don't got it............They said it does, but
>it don't

>> Is there dual-axis support in SCGT?  I can't seem to get it to work on my
>> ECCi CDS4000.  It acts as if the Y-axis is pressed down at all times, so
>no
>> matter what control I try to set it sets that Y-axis automatically.

I've read a few comments like this. I set up dual axis and have it
working fine on my Logitech Formula Force.

Tim

Michae

Dual-Axis support in SCGT?

by Michae » Fri, 28 May 1999 04:00:00

SCGT seems to support dual axis for digital wheels fine, but has problems
with many analog setups.  My experience so far at getting dual axis to work
with SCGT:

Logitech FF: good support

Thrustmaster:
T1 (rewired w/ toggle for dual axis) - has not worked yet.
Nascar Pro - works when poll with interrupts is selected and sensitivity
slider in game is very low - drives like a pig with those settings however.

Thomas Enterprises:
TSW2 Formula (w/paddles) - works with this game in dual axis only when the
cable for the clutch pedal is disconnected - is using J1X for steering, axis
3 for brake, axis 4 to accel.
TSW Formula 99 - this is a coworkers, so I haven't played w/ all the
possible settings, but reportedly he has not gotten it to work in dual axis
mode yet.

I prefer the Logitech for this game, though it is not as precise as the
TSW - this sim doesn't really need the level of precision required by GPL or
MGPRS2.  These are the wheels to which I have access - can't comment on
others.

Michael


o set it sets that Y-axis automatically.

Andy Gart

Dual-Axis support in SCGT?

by Andy Gart » Fri, 28 May 1999 04:00:00



>>And thats the very reason I don't got it............They said it does, but
>>it don't

>>> Is there dual-axis support in SCGT?  I can't seem to get it to work on my
>>> ECCi CDS4000.  It acts as if the Y-axis is pressed down at all times, so
>>no
>>> matter what control I try to set it sets that Y-axis automatically.
>I've read a few comments like this. I set up dual axis and have it
>working fine on my Logitech Formula Force.

It seems to be some kind of wierd calibration problem.  With my wheel,
an F1Sim, the very first time I tried to set it up it worked, but then
I tried it again for some reason and it broke it for days.  I
eventually tried numerous combinations of configuration/calibration in
the Windows "Game Controllers" control panel, and got it to work
eventually.  I'm not touching that options page again ;-)

So, persevere, and I'll think you'll get there.  There's definitely a
bug there though which should not be that hard to fix...

Andy

Greg Cisk

Dual-Axis support in SCGT?

by Greg Cisk » Fri, 28 May 1999 04:00:00


>Is there dual-axis support in SCGT?  I can't seem to get it to work on my
>ECCi CDS4000.  It acts as if the Y-axis is pressed down at all times, so no
>matter what control I try to set it sets that Y-axis automatically.

I believe it won't work that well for an analog wheel. Digital wheels
should be no problem.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Thom j

Dual-Axis support in SCGT?

by Thom j » Fri, 28 May 1999 04:00:00

I just got SCGT & my TM Nascar Sprint works fine with Dual-Axis!
Also; So does my "CompUSA Formula" race wheel.. Go figure..eh?
Thom_j.


> SCGT seems to support dual axis for digital wheels fine, but has problems
> with many analog setups.  My experience so far at getting dual axis to
work
> with SCGT:

> Logitech FF: good support

> Thrustmaster:
> T1 (rewired w/ toggle for dual axis) - has not worked yet.
> Nascar Pro - works when poll with interrupts is selected and sensitivity
> slider in game is very low - drives like a pig with those settings
however.

> Thomas Enterprises:
> TSW2 Formula (w/paddles) - works with this game in dual axis only when the
> cable for the clutch pedal is disconnected - is using J1X for steering,
axis
> 3 for brake, axis 4 to accel.
> TSW Formula 99 - this is a coworkers, so I haven't played w/ all the
> possible settings, but reportedly he has not gotten it to work in dual
axis
> mode yet.

> I prefer the Logitech for this game, though it is not as precise as the
> TSW - this sim doesn't really need the level of precision required by GPL
or
> MGPRS2.  These are the wheels to which I have access - can't comment on
> others.

> Michael



> o set it sets that Y-axis automatically.

> > I've read a few comments like this. I set up dual axis and have it
> > working fine on my Logitech Formula Force.

> > Tim

Ian Parke

Dual-Axis support in SCGT?

by Ian Parke » Fri, 28 May 1999 04:00:00

It does in my copy. Split axis on a MS FF wheel with standard retail
release.

--
Ian Parker

ICQ   21772592


> And thats the very reason I don't got it............They said it does, but
> it don't



> > Is there dual-axis support in SCGT?  I can't seem to get it to work on
my
> > ECCi CDS4000.  It acts as if the Y-axis is pressed down at all times, so
> no
> > matter what control I try to set it sets that Y-axis automatically.

Greg Johnsto

Dual-Axis support in SCGT?

by Greg Johnsto » Fri, 28 May 1999 04:00:00

My TM Sprint works great dual-axis, it does help to calibrate it as a
Nascar Pro w/ pedals, smooths out the movement as someone here
suggested earlier. (Thanks for the tip, BTW!)

Wayne Hutchiso

Dual-Axis support in SCGT?

by Wayne Hutchiso » Fri, 28 May 1999 04:00:00

Works fine with a TSW with 4 axes (steering, throttle, brake and clutch) all
separate.

Wayne

> SCGT seems to support dual axis for digital wheels fine, but has problems
> with many analog setups.  My experience so far at getting dual axis to
work
> with SCGT:

> Logitech FF: good support

> Thrustmaster:
> T1 (rewired w/ toggle for dual axis) - has not worked yet.
> Nascar Pro - works when poll with interrupts is selected and sensitivity
> slider in game is very low - drives like a pig with those settings
however.

> Thomas Enterprises:
> TSW2 Formula (w/paddles) - works with this game in dual axis only when the
> cable for the clutch pedal is disconnected - is using J1X for steering,
axis
> 3 for brake, axis 4 to accel.
> TSW Formula 99 - this is a coworkers, so I haven't played w/ all the
> possible settings, but reportedly he has not gotten it to work in dual
axis
> mode yet.

> I prefer the Logitech for this game, though it is not as precise as the
> TSW - this sim doesn't really need the level of precision required by GPL
or
> MGPRS2.  These are the wheels to which I have access - can't comment on
> others.

> Michael



> o set it sets that Y-axis automatically.

> > I've read a few comments like this. I set up dual axis and have it
> > working fine on my Logitech Formula Force.

> > Tim

Adam

Dual-Axis support in SCGT?

by Adam » Fri, 28 May 1999 04:00:00

I got it to work!  I just had to keep trying until it finally accepted the
inputs.  Off and runnin now!




> >>And thats the very reason I don't got it............They said it does,
but
> >>it don't


> >>> Is there dual-axis support in SCGT?  I can't seem to get it to work on
my
> >>> ECCi CDS4000.  It acts as if the Y-axis is pressed down at all times,
so
> >>no
> >>> matter what control I try to set it sets that Y-axis automatically.

> >I've read a few comments like this. I set up dual axis and have it
> >working fine on my Logitech Formula Force.

> It seems to be some kind of wierd calibration problem.  With my wheel,
> an F1Sim, the very first time I tried to set it up it worked, but then
> I tried it again for some reason and it broke it for days.  I
> eventually tried numerous combinations of configuration/calibration in
> the Windows "Game Controllers" control panel, and got it to work
> eventually.  I'm not touching that options page again ;-)

> So, persevere, and I'll think you'll get there.  There's definitely a
> bug there though which should not be that hard to fix...

> Andy

David Reimer

Dual-Axis support in SCGT?

by David Reimer » Fri, 28 May 1999 04:00:00

I can't get it to work with Act Labs Force RS. It's a curious problem
since I have dual-axis with GPL, but with SCGT the gas and brake
pedals are not not recognized when I check the dual-axis checkbox in
the Game Controllers applet.

>Is there dual-axis support in SCGT?  I can't seem to get it to work on my
>ECCi CDS4000.  It acts as if the Y-axis is pressed down at all times, so no
>matter what control I try to set it sets that Y-axis automatically.

Greg Johnsto

Dual-Axis support in SCGT?

by Greg Johnsto » Sat, 29 May 1999 04:00:00


Yep, My Sprint works fine dual-axis, it does help to calibrate it as a
Nascar Pro, smooths out the movement as someone here suggested
earlier.


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