"James Pickard" wrote
again.
GPL is a very realistic simulator of the 1967 F1 season. It was a
financial failure for the same reason; not because it is so realistic,
but because in sports, 1967 is ancient history. If EA tried to sell
Madden Football 1967 or World Cup Soccer 1967 they would be financial
failures also, even with all of EA's mass marketing dollars.
Plus, the 1967 season was probably the most difficult season ever, in
terms of the cars as well as the competition. A realistic simulator
doesn't necesarily mean it must be extremely difficult, but a 1967 F1
sim is going to be much more difficult to master than a 2000 NASCAR
sim assuming the physics are equal in realism.
I believe Dirt Track Racing has a realistic physics engine, but
Saturday night dirt track racing at the local track is easier to
master than the F1 circuit. The most realistic rally sim that could
possibly be made is going to be far easier to drive than GPL, even a
modern F1 sim would be easier to drive than GPL. But F1 roadcourse
racing is the most demanding driving in the world; so no matter how
well it's done it still isn't going to be attractive to everyone.
The best selling "sim" series of all time is NASCAR 1,2,3. The thing
that most people (maybe even Papyrus) don't realize is that it sells
mostly because of one track, Talladega. I know about 12 people locally
who own one or more of the NASCAR products, and all but 3 of them have
never even tried to race any of the other tracks. No matter how
realistic the physics engine is, Talladega is going to be easy to
drive. Give us GPL level physics, throw in an "arcade" mode that can
be driven with a keyboard, and Papyrus has another top seller, and the
rest of us have a hyper realistic sim based on a modern form of
racing.