rec.autos.simulators

Sim Racing can never be sucessful.....

Peter Blackmo

Sim Racing can never be sucessful.....

by Peter Blackmo » Mon, 29 Nov 1999 04:00:00

Browsing the Web - maybe it was the company's site - I saw a release date
of Jan-2000. Was this real, or just wishful thinking?

PB



> Subject: Re: Sim Racing can never be sucessful.....

> Date: Sat, 27 November 1999 02:44 PM What about Trans Am Racing '68-'72? Isn't
> that game a "real sim" that's
> gonna be hard to play? But EA is apparently going ahead with it anyway
> (albeit 9 months late)

> Where did you hear that?
> JM

Alan Orto

Sim Racing can never be sucessful.....

by Alan Orto » Mon, 29 Nov 1999 04:00:00

Trans Am Racing '68-'72 is Dead, it's not coming out.
But a Modern day Trans-am Sim is a different story. ;)  

> Browsing the Web - maybe it was the company's site - I saw a release date
> of Jan-2000. Was this real, or just wishful thinking?

> PB



> > Subject: Re: Sim Racing can never be sucessful.....

> > Date: Sat, 27 November 1999 02:44 PM What about Trans Am Racing '68-'72? Isn't
> > that game a "real sim" that's
> > gonna be hard to play? But EA is apparently going ahead with it anyway
> > (albeit 9 months late)

> > Where did you hear that?
> > JM

Alan Orto

Sim Racing can never be sucessful.....

by Alan Orto » Mon, 29 Nov 1999 04:00:00

I would feel much better if Papy found a new publisher or they publish
their own software. I have no faith in Sierra.
David A. Ewin

Sim Racing can never be sucessful.....

by David A. Ewin » Mon, 29 Nov 1999 04:00:00


>GPL is a very realistic simulator of the 1967 F1 season. It was a
>financial failure for the same reason; not because it is so realistic,
>but because in sports, 1967 is ancient history. If EA tried to sell
>Madden Football 1967 or World Cup Soccer 1967 they would be financial
>failures also, even with all of EA's mass marketing dollars.

I have no idea if this is true or not, but I sure hope you're mistaken.  I
find it hard to believe that most racing fans (at least F1 fans) don't have
an interest in racing on the great tracks of the 60's against the legends
like Jim Clark, Graham Hill, Jack Brabham, Dan Gurney .... You mention that
basing a sports game on the past wouldn't sell.  I think this depends on the
sport.  A basketball game based on the fifties would definitely bomb (who
wants to see a bunch of slow white guys shooting set shots).  However,
baseball games with great teams of the past (the '27 Yankees with Ruth and
Gehrig, the '55 Dodgers with Duke Snider, Jackie Robinson et. al.) playing
in the great old parks like Ebbetts Field, have done well.

I think that racing is more like baseball in that there is an emotional tie
to the past (my apologies to our European friends who probably don't know
much about the culture of baseball in the U.S.).  This explains all the
interest in vintage race meets and people's love of old cars.

Also, WWII flight combat sims have done well because there is something
romantic about the era, as well as the actual challenge of flying a piston
driven plane (you have to understand energy and can't just fire up the
afterburner to get out of a jam).

Now the average gamma probably doesn't give a rat's ass about either
realistic driving models or the romance of the era.  I think that this same
average gamma would not have endured a steep learning curve on any
ultra-realistic racing sim, regardless of the era.  I do think that there
are enough true racing fans who really love vintage racing to support titles
like GPL, but I think that the game was just too hard for the vast majority
of them.  Not having adjustable realism settings was just plain nuts from a
sales stand point.

Dave Ewing

David A. Ewin

Sim Racing can never be sucessful.....

by David A. Ewin » Mon, 29 Nov 1999 04:00:00


>Now the average gamma

                                 ^^^^^^^^

Oops.  I accidentally changed all the "gamers" to "gamma" by hitting the
wrong button in Outlook Express's spellcheck!  What a moron.

Dave Ewing

ymenar

Sim Racing can never be sucessful.....

by ymenar » Mon, 29 Nov 1999 04:00:00


And what makes you assume that all gamers are racing fans?   That's the
thing here...  GPL is for the *** racing simulation market and that's
where it was targeted.  Im almost sure btw that most of the normal racing
fans have no idea who those drivers are.  GPL was destined to doom for the
mass-market, but it did well to the real target it was going to.

You guys still think that Mr. Gamer would buy GPL ???  His 30minute
attention span simply does not care.  Like it doesn't care for many other
types of ***.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Joe6

Sim Racing can never be sucessful.....

by Joe6 » Mon, 29 Nov 1999 04:00:00


Seen yes, but drive? EA markets games to a modtly young audience. I
bet less than 1% of NFS buyers will have driven any of the cars in the
game.

Exactly like GPL.

I disagree. They purchase games that are fun. For the vast majority of
gamers, I believe GPL fails that test.

Joe McGinn
_________________________
GA-Sports Writer
http://www.ga-sports.com/

Tracey A Mille

Sim Racing can never be sucessful.....

by Tracey A Mille » Mon, 29 Nov 1999 04:00:00

"Joe62" wrote

You still don't get it. A large percentage of game players have voted
with their money to the fact that they think simulating is fun, even
simulating activities as mundane as flying a 747. The more realistic,
the better. People enjoy simulating activities they are interested in.

MS Flight Simulator has been a top 10 product for 15 years. Arcade
flying games have come and gone, but only the true sims have stood the
test of time. The reason "Test Drive" games sell so well is that
people think they are buying a sim, and they will be able to simulate
driving a luxury sports car they could never afford.

The number one selling Playstation game all-time is a driving
simulator, Gran Tourismo. It sold as much as all the NFS games
combined, even though it is somewhat "more difficult".

The problem with GPL is that it simulates something that only a very
small percentage of people are interested in. Of that small group, an
even smaller number happen to have a high end PC and a steering wheel
mounted on their desk.

Do you really think that a 1967 F1 game would have sold well if only
they had based it on the NFS engine? EA tried that with a NASCAR sim,
it didn't go over too well. NASCAR fans demanded realism, do you
believe F1 fans are less demanding?

Bruce Kennewel

Sim Racing can never be sucessful.....

by Bruce Kennewel » Mon, 29 Nov 1999 04:00:00

"Niche".

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------


  -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==----------
   http://www.newsfeeds.com       The Largest Usenet Servers in the World!
------== Over 73,000 Newsgroups - Including  Dedicated  Binaries Servers ==-----

Metho

Sim Racing can never be sucessful.....

by Metho » Tue, 30 Nov 1999 04:00:00

What's with everything thinking that harder is realistic?  Jump into your
car and drive around the block.  Was it realistic? Was it hard?  So where do
the two meet?  How come people dismiss driving games that aren't hard as
being unrealistic.  Viper can not be called a sim because of the fake
tracks.  But the physics model is pretty damn close to a modern day car.
The car wasn't very hard to drive.  Maybe hard to drive at the limit, but
anything is hard to drive at the limit, thus the name "limit".  While up in
Canada, I watched a few Goodyear workers drive around in an F1 car.  It was
an attempt to get Goodyear as a sponsor for the team.  The guys made it
around the track just fine.  Normal Joe's off the street driving a F1 car.
They kept it on the track and the only difficulty they had was in the
shifting department.  It is so lovely hearing an F1 car go to the rev
limiter and stay on it.  They broke a couple (cough 3 cough) gearboxes but
they seemed to drive it alright.

SOOOO the possibility for future realistic sims is there.  People just have
to rethink what the definition of a sim really is.

That's my main point.

JBlack

Joe6

Sim Racing can never be sucessful.....

by Joe6 » Tue, 30 Nov 1999 04:00:00


It has no where NEAR the learning curve of GPL.

I disagree. I certainly don't expect NFS or Test Drive to be a serious
simulation.

The GPL engine with some arcade options would be MUCH more fun than
the NFS engine. I think that's the point you are missing - most people
buy computer games for FUN. And because of the ridiculously high
learning curve that's something most people will never experience in
GPL. (I'm not one of those people, BTW, I love GPL - I just think it's
a shame that it as so unaccessible, and thus so unsuccessful).

That had little do to with realism. Nascar Evolution was utterly
flawed, even as an arcade game. As a result it was no fun, got
terrible reviews, and no one wanted to buy it.

In any case, it will be interesting to watch the new "old time" NFS
edition. I'm still betting it will do very well, despite modeling cars
almost none of the market has driven, and despite a very unrealistic
driving model.

Joe McGinn
_________________________
GA-Sports Writer
http://www.ga-sports.com/

Ken Ston

Sim Racing can never be sucessful.....

by Ken Ston » Tue, 30 Nov 1999 04:00:00



Any idea what it will be called, or when it looks to be released?

Ken,
- Remove 'nospamallowed' from my email address to reply.
- ICQ #53954494

RCM

Sim Racing can never be sucessful.....

by RCM » Tue, 30 Nov 1999 04:00:00




> >I disagree completely, but we will soon know which of us is right. EA
> >is in fact working on a 50s/60s version of Need for Speed. I'm betting
> >it will be a big success. Any takers?

> Any idea what it will be called, or when it looks to be released?

NFS: Motor City      Q4 1999........or whenever its ready.
Most of the PC *** mags have featured a preview already.
Looks great IMO.

DMaer

Steve Ferguso

Sim Racing can never be sucessful.....

by Steve Ferguso » Wed, 01 Dec 1999 04:00:00


:>MS Flight Simulator has been a top 10 product for 15 years.

: It has no where NEAR the learning curve of GPL.

And even the "hard" flight sims are nowhere near as difficult as
GPL.  Every prop sim I have flown which claimed to model prop torque, wind
effects etc. etc. was a walk in the park compared to GPL.  

Stephen

David Ewin

Sim Racing can never be sucessful.....

by David Ewin » Wed, 01 Dec 1999 04:00:00



> > I have no idea if this is true or not, but I sure hope you're mistaken.  I
> > find it hard to believe that most racing fans (at least F1 fans) don't
> have
> > an interest in racing on the great tracks of the 60's against the legends
> > like Jim Clark, Graham Hill, Jack Brabham, Dan Gurney ....

> And what makes you assume that all gamers are racing fans?

And what makes you assume that I assume that all gamers are racing fans? ;-)

I'm not sure what you mean by a "normal racing fan".  Somebody who has been
watching nothing but NASCAR?  In that case, you're right.  But I would think
that even the casual F1 fan has heard of Jim Clark.

Agreed.

I have no idea.

Given that later in my post I wrote ...

"Now the average gamer probably doesn't give a rat's ass about either
realistic driving models or the romance of the era.  I think that this same
average gamer would not have endured a steep learning curve on any
ultra-realistic racing sim, regardless of the era."

... I, of course, agree with you.

Dave Ewing

--
*****************************************************
David A. Ewing

*****************************************************


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.