>GPL is a very realistic simulator of the 1967 F1 season. It was a
>financial failure for the same reason; not because it is so realistic,
>but because in sports, 1967 is ancient history. If EA tried to sell
>Madden Football 1967 or World Cup Soccer 1967 they would be financial
>failures also, even with all of EA's mass marketing dollars.
I have no idea if this is true or not, but I sure hope you're mistaken. I
find it hard to believe that most racing fans (at least F1 fans) don't have
an interest in racing on the great tracks of the 60's against the legends
like Jim Clark, Graham Hill, Jack Brabham, Dan Gurney .... You mention that
basing a sports game on the past wouldn't sell. I think this depends on the
sport. A basketball game based on the fifties would definitely bomb (who
wants to see a bunch of slow white guys shooting set shots). However,
baseball games with great teams of the past (the '27 Yankees with Ruth and
Gehrig, the '55 Dodgers with Duke Snider, Jackie Robinson et. al.) playing
in the great old parks like Ebbetts Field, have done well.
I think that racing is more like baseball in that there is an emotional tie
to the past (my apologies to our European friends who probably don't know
much about the culture of baseball in the U.S.). This explains all the
interest in vintage race meets and people's love of old cars.
Also, WWII flight combat sims have done well because there is something
romantic about the era, as well as the actual challenge of flying a piston
driven plane (you have to understand energy and can't just fire up the
afterburner to get out of a jam).
Now the average gamma probably doesn't give a rat's ass about either
realistic driving models or the romance of the era. I think that this same
average gamma would not have endured a steep learning curve on any
ultra-realistic racing sim, regardless of the era. I do think that there
are enough true racing fans who really love vintage racing to support titles
like GPL, but I think that the game was just too hard for the vast majority
of them. Not having adjustable realism settings was just plain nuts from a
sales stand point.
Dave Ewing