> Hi there,
> being a GP1 fanatic (and Indycar) for years (since the amiga version)
> and having waited almost a year for its sequel, here are my comments for
> GP2:
> Did we waited too long for GP2? Maybe from all the snapshots we saw we
> thought we would get a game that only a Pentium 400 Mhz can run. My
> expectations were too high, I now realize that. My first 2 hours of
> playing were so-so, not too sure if it was as good as I hoped, but after
> playing the whole WE long, I think I can now say that it is a very good
> game in lots of ways. The driving model is absolutely brillant, unseen
> in any other games. Yes, one need a huge Pentium to run SuperVGA
> decently, unfortunately. Even on my 133, I have to compromise a lot on
> details, but being a racing fanatic, only the track matters, not the
> scenery...
> What really botters is the feel of GP1 everywhere... I can't not believe
> they have just enhanced GP1, but still, all the small annoying things
> from GP1 are still there:
> - When a session finishes, you can not finish your lap, it just stops
> right on time. Not very realistic!
> - The Monitor in the pits is as ugly as the one in GP1. Big characters
> and only 6 lines displayed. What is SVGA there for? I would have loved
> to have the real thing, with 24 lines showing, number of laps left per
> car, and the ability to scroll up and down.
> - The***pit has not improved that much from GP1, just a revamp. There
> are still options there that have got nothing to do with a racing
>***pit, like Driving Aids, Opposition level and difficulty indicators.
> Come on, this is a formula one simulation, not a arcade***pit. I want
> to see a digitilized***ipt, maybe even different ones for each team. I
> would also have like a smaller one, but with a view showing the tyres
> spinning and turning, 'a la' Indycar, which really does a lot for
> realism.
> - This engine is really the best, you just can not overrev it, even
> going down from 6th to 1th in 0.5 seconds. Also like in GP1, it will
> decide for you if it is time to go up one gear. Come on, if I want to go
> in second, there is a good reason, even at 5000 RPM. That slipping
> clutch has not been changed from GP1, so one should not try to change
> too early. Can we please get a new clutch..
> - The Opponents still struggle at the first corner of a race, they seem
> to battle to see the gaps and go very slowly. This cause an unrealsitic
> jam.
> Thew following things are what I would like to be changed:
> - Steering lock to be part of a race setup, not as a general settings as
> 2 circuits are never quite the same and often requires diffrent
> settings.
> - Dynamic change of braking spread (front/back) during the race to take
> fuel load in consideration (if the front wheels were shown in the
> cokipit view, one could realize if it is the front or the back locking.
> - The sounds of the other cars would really bring another touch of
> realism. One gets stressed in Indycar when one can hear another engione
> in the background, or when one waits to hera the opponent going down the
> gears to start outbracking him.
> - I would also have liked to be able to restore a saved game from the
> first menu going out of a race. This is a detail but when one crashes it
> is nice to just quickly reload the same game.
> - A pit to car radio feature would be gorgeous.
> - Weather changes would be a +
> - Network support would be a ++
> Please nobody get me wrong reading my wish-list, I love the game and the
> most important things have been provided. This list is just there in
> order to get this brillant game hopefully to a status of untouchable
> quality. If the details mentioned here above can be upgraded to the
> quality of the driving model, it will be long before any other game will
> beat GP2.
> Regarding the performance of GP2 on a standard machine, I think that all
> those brilliant things that make GP2 have a price. Maybe we waited so
> long because they could not release the game until people had more
> adequate hardware, who knows? I can see that the route to go now is when
> Geoff comes back from Holiday, he should think about converting GP2 to
> use WIN-G, to get GP2 to run under WIN95. If he can get there, he will
> then benefit from the future support Win95 will provide for 3D
> accelerators. When we get there, I think GP2 will run full textured
> details on my machine and decently on a DX2-66 (basic S-VGA). I can not
> wait! Geoff, are you there?
it's "just" a more realistic GP1. It's the best sim out there, but that
wasn't going to be hard as gp1 probably still had the edge on indycar
just not the svga. It is good but should have been better.
I've played gp1 since the Amiga and really in the 5? years since not a
huge amount has changed.