rec.autos.simulators

SCGT Vs Toca 2...

Thomas Fo

SCGT Vs Toca 2...

by Thomas Fo » Fri, 16 Jul 1999 04:00:00

In a message on 14/07/99 I said:

And then Mark Rael responded with:

So I said:

From what I have read on RAS, most people seem to agree that SCGT is
much better than Toca 2, but to be sure I would like to see if this is
true or not.

Which do YOU think is better?

My money is most certainly on SCGT!

Excellent physics.
Excellent graphics.
Excellent layout.
Excellent options.
It's a simulator, not an arcade racer just Toca 2.
It has many more cars, all of which act entirely different to each
other.

I was especially pleased by the difference between Donnington in both
games. SCGT only goes to prove how bad it was built in both Toca 1 and
2.

Thomas Ford

"Please remove NOSPAM from e-mail address to reply"

Chris Schlette

SCGT Vs Toca 2...

by Chris Schlette » Fri, 16 Jul 1999 04:00:00

Excuse me?  Ok physics w/advanced options, yes...but not excellent with GPL
and Viper Racing out there.
They are ok, but not the best ever encountered
Layout of what?  Interface?  Somewhat, yes.  Missing key features though.
To what?  Heck, the release version didn't even have an option to save the
***pit view.  And what about options to be able to save multiple car setups
per car/track?  No, definetly not "excellent options".
Um....probably the best way to describe it, is that it bridges the gap
between arcade (and many would debate that toca2 is pure arcade) and
simulators like Viper or GPL
Yes, to some extent they do.

But the biggest drawbacks are:
AI is pathetic
Multiplayer support is lacking.

However, if it is your cup of tea, it can be both very good and very
***ive, especially if you want a game that drives more realistic than
arcade racers but isn't as "hard" as something on the order of GPL.

Randy Magrud

SCGT Vs Toca 2...

by Randy Magrud » Fri, 16 Jul 1999 04:00:00


>From what I have read on RAS, most people seem to agree that SCGT is
>much better than Toca 2, but to be sure I would like to see if this is
>true or not.

The only truth that matters is whether YOU like one better than the
other.  Enjoy what you enjoy and never let anyone here on this
newsgroup tell you what you should or should not enjoy.  I don't care
which one you prefer.  HAVE FUN, for crying out loud!

They are both simulators.

And how do you feel about the disgrace known as SCGT Laguna Seca.
Having driven that track personally I refuse to race a single lap on
the SCGT version.  It's so disgustingly different from the real track
it's not worth it.  If you want to see what Laguna REALLY is like
check out EA's SBK Superbike or even the new Dreamcast CART game.  The
track accuracy is amazing in those two games.  TOCA 2 does a fine job
with most tracks, from what I've heard

Randy
Randy Magruder
http://members.home.com/rmagruder

Thomas Fo

SCGT Vs Toca 2...

by Thomas Fo » Fri, 16 Jul 1999 04:00:00

On Thu, 15 Jul 1999 11:49:39 -0500, "Chris Schletter"


> Excuse me?  Ok physics w/advanced options, yes...but not excellent with GPL
> and Viper Racing out there.

GPL is very different to SCGT. They're both simulators, but at the
same time they're both in a league of their own. Personally, I've
found SCGT to be more ***ive than GPL, but GPL still remains one
of, if not 'the' best simulator of its time.

Viper Racing was cack. Nice graphics and car handling (although since
I haven't driven a Dodge Viper, I can't say whether or not it's
realistic), but beyond that, very boring indeed.

True, but just look at the reflections on the ground when rain is
switched on!

Such as?

Options like night and day, wet or try, upgrades for your car,
different leagues, all constitutes as excellent.

I've found the AI to be pretty darn good, especially when you turn up
the difficulty level.

Agreed.

Thomas Ford

"Please remove NOSPAM from e-mail address to reply"

Thomas Fo

SCGT Vs Toca 2...

by Thomas Fo » Fri, 16 Jul 1999 04:00:00



I'm afraid they're not. Toca 2 can not be concidered a simulator. Just
because you have a minute garage where you can tinker with one or two
options does not constitute a 'simulator'. You can do just as much
tweaking in Ultimate Race Pro. ;-)

I don't like Laguna Seca very much, period.

SBK did a fine job with Laguna Seca, it is true. But as I said, I
don't like the track itself very much, so I don't tend to race on it
very often.

Thomas Ford

"Please remove NOSPAM from e-mail address to reply"

Sky

SCGT Vs Toca 2...

by Sky » Fri, 16 Jul 1999 04:00:00

<< even the new Dreamcast CART game

Which game is this? What kind of physics model does it have?

Thanks,
Sky



> >From what I have read on RAS, most people seem to agree that SCGT is
> >much better than Toca 2, but to be sure I would like to see if this is
> >true or not.

> The only truth that matters is whether YOU like one better than the
> other.  Enjoy what you enjoy and never let anyone here on this
> newsgroup tell you what you should or should not enjoy.  I don't care
> which one you prefer.  HAVE FUN, for crying out loud!

> >My money is most certainly on SCGT!

> >Excellent physics.
> >Excellent graphics.
> >Excellent layout.
> >Excellent options.
> >It's a simulator, not an arcade racer just Toca 2.
> >It has many more cars, all of which act entirely different to each
> >other.

> They are both simulators.

> >I was especially pleased by the difference between Donnington in both
> >games. SCGT only goes to prove how bad it was built in both Toca 1 and
> >2.

> And how do you feel about the disgrace known as SCGT Laguna Seca.
> Having driven that track personally I refuse to race a single lap on
> the SCGT version.  It's so disgustingly different from the real track
> it's not worth it.  If you want to see what Laguna REALLY is like
> check out EA's SBK Superbike or even the new Dreamcast CART game.  The
> track accuracy is amazing in those two games.  TOCA 2 does a fine job
> with most tracks, from what I've heard

> Randy
> Randy Magruder
> http://members.home.com/rmagruder

Chris Schlette

SCGT Vs Toca 2...

by Chris Schlette » Fri, 16 Jul 1999 04:00:00

If thats the case, then Need For Speed or the Test Drive series become
simulators.

Better physics than SCGT, better job of handling car setups, better job of
implementing career racing.  Rest of it was sorta lame, like no sense of
speed, all fantasy tracks (that would be unreal to race on....unless its a
rally), etc.

Yawn..there are some screwups.  And hey, where is the rain coming from?
Where are the rooster tails? :)  Not to mention, their environmental mapping
feature looked horrid...

And lack of ability to save setups?  Lack of any telemtry options?  Hard to
use options in setting race length, etc?
Heh.

It is? Lets see.  They can't corner worth a damn, so to make up for it the
game cheats and gives them higher acceleration and top speed than normal.
Even on max settings its easy to beat them, especially in longer races,
except for the GT1 class and thats where you can really see the code
cheating.

Mark Aisthorp

SCGT Vs Toca 2...

by Mark Aisthorp » Fri, 16 Jul 1999 04:00:00


I haven't played SCGT so I cant comment on that, but i have done a couple of
motorcycle
track days at Donnington and i personally think both TOCA games done a
pretty good
job of Donnington.

Mark
London UK

Ed Ba

SCGT Vs Toca 2...

by Ed Ba » Fri, 16 Jul 1999 04:00:00

On Thu, 15 Jul 1999 19:58:51 GMT,


LOL!!

--
* rrevved at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
* http://www.sputum.com

pez

SCGT Vs Toca 2...

by pez » Sat, 17 Jul 1999 04:00:00

the physics engine is what makes a game a sim or not, not the amount of car
altering options, and the codemasters physics engine is pretty strong.....

pez

Thomas Fo

SCGT Vs Toca 2...

by Thomas Fo » Sat, 17 Jul 1999 04:00:00


> the physics engine is what makes a game a sim or not, not the amount of car
> altering options, and the codemasters physics engine is pretty strong.....

Actually, the physics engine has little to do with it.

To be considered a simulator it must have a tweakable garage, for
starters. The garage in SBK was a bare minimum, but in Toca 2 it was
just there for show and had little impact on the handling of the cars
itself.

Thomas Ford

"Please remove NOSPAM from e-mail address to reply"

Thomas Fo

SCGT Vs Toca 2...

by Thomas Fo » Sat, 17 Jul 1999 04:00:00

On Thu, 15 Jul 1999 18:01:16 -0500, "Chris Schletter"


> > GPL is very different to SCGT. They're both simulators, but at the
> > same time they're both in a league of their own. Personally, I've
> > found SCGT to be more ***ive than GPL, but GPL still remains one
> > of, if not 'the' best simulator of its time.

> If thats the case, then Need For Speed or the Test Drive series become
> simulators.

If what is the case?

The physics in Viper Racing weren't half as good as they are in SCGT.
You can feel every twist and turn of the cars in SCGT, but in Viper
Racing the car simply slid around every demanding corner.

Thomas Ford

"Please remove NOSPAM from e-mail address to reply"

Thomas Fo

SCGT Vs Toca 2...

by Thomas Fo » Sat, 17 Jul 1999 04:00:00

On Thu, 15 Jul 1999 23:55:43 +0100, "Mark Aisthorpe"


> I haven't played SCGT so I cant comment on that, but i have done a couple of
> motorcycle
> track days at Donnington and i personally think both TOCA games done a
> pretty good
> job of Donnington.

I thought so too, until I saw both of the Donnington tracks in SCGT.

Thomas Ford

"Please remove NOSPAM from e-mail address to reply"

Randy Magrud

SCGT Vs Toca 2...

by Randy Magrud » Sat, 17 Jul 1999 04:00:00


>I'm afraid they're not. Toca 2 can not be concidered a simulator.
>Just because you have a minute garage where you can tinker with one or two
>options does not constitute a 'simulator'.

I don't recall arguing that TOCA 2 was a simulator for the reasons you
gave, but for rather different reasons.  I ask you quite frankly.
What is a simulator?  

This is meaningless.  I can transfer power to different systems in
X-Wing Alliance...

Ah, well, that settles it.  You don't like Laguna Seca, so therefore
we can exclude it from all consideration of the job that was done on
it in SCGT!

Well, I'm glad you enjoy the game.  But you have to admit, dismissing
the gross track inaccuracy problems just because you don't like the
real life track is rather lame from a debate standpoint.

Randy
Randy Magruder
http://members.home.com/rmagruder

Randy Magrud

SCGT Vs Toca 2...

by Randy Magrud » Sat, 17 Jul 1999 04:00:00

I played it at E3 with SCGT afficionado Art Axelrad.  We were kinda
hooked to it for a few hours (sheepish grin).  It'll be out formally
here on September 9.  Definitely the simplified physics model but with
very realistic CART-style environment.  I found it enjoyable.  Some AI
flaws which were real bastards, particularly on ovals, but as I said,
they did a great job in many respects, particularly with frame rate
and graphics.

Randy


><< even the new Dreamcast CART game

>Which game is this? What kind of physics model does it have?

>Thanks,
>Sky




>> >From what I have read on RAS, most people seem to agree that SCGT is
>> >much better than Toca 2, but to be sure I would like to see if this is
>> >true or not.

>> The only truth that matters is whether YOU like one better than the
>> other.  Enjoy what you enjoy and never let anyone here on this
>> newsgroup tell you what you should or should not enjoy.  I don't care
>> which one you prefer.  HAVE FUN, for crying out loud!

>> >My money is most certainly on SCGT!

>> >Excellent physics.
>> >Excellent graphics.
>> >Excellent layout.
>> >Excellent options.
>> >It's a simulator, not an arcade racer just Toca 2.
>> >It has many more cars, all of which act entirely different to each
>> >other.

>> They are both simulators.

>> >I was especially pleased by the difference between Donnington in both
>> >games. SCGT only goes to prove how bad it was built in both Toca 1 and
>> >2.

>> And how do you feel about the disgrace known as SCGT Laguna Seca.
>> Having driven that track personally I refuse to race a single lap on
>> the SCGT version.  It's so disgustingly different from the real track
>> it's not worth it.  If you want to see what Laguna REALLY is like
>> check out EA's SBK Superbike or even the new Dreamcast CART game.  The
>> track accuracy is amazing in those two games.  TOCA 2 does a fine job
>> with most tracks, from what I've heard

>> Randy
>> Randy Magruder
>> http://members.home.com/rmagruder

Randy Magruder
http://members.home.com/rmagruder

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