to middling sim racer, dabbles a few hours per week max with these, never
posted a hot lap in my life, although way back in '94 my friend and I
managed a mid-pack performance in a GP1 offline league (yay, the peak of
my acheivement :) Very little patience for games with questionable
implementation of Newton's basic theories.
I've been playing GPL for about two months now. I can lap consistently,
and finish in the top ten in AI races. My best Glen time is about 1:08,
so again, nothing brilliant, but enough to have fun, and also enough to
have come to grips with the difficulty of this game. I started it up last
night and just drove laps of the Ring in a Ferrari. The overall
impressions of the game were the same as ever - lovely sound, fairly lush
graphics (I like the pastel pallette somehow), runs reasonably well on the
old PII300 - Voodoo II, fabulous 3D***pit. The driving was, as ever, a
challenge. Concentration required all the time. I've still a long way to
go to figure out the Ring. After an hour I was ready for a break.
Installed Rally Championship (hey, is that discipline or what, playing a
whole hour of GPL before trying the newest thing). Lovely graphics (I
will reserve the title photo-realistic for the games that will be along in
another 3 years or so; there is no mistaking the in-game graphics for what
they are - in-game graphics). Rather choppy on my "low
end" (erk) system. Sounds were acceptable, although the backfire was a
bit much after a while (as someone else said, it sounds like a bowling
ball loose in the back of the car). Oh, I found the menus to be a bit
tedious, especially when it came to tweaking the controller (more
later). The game does an excellent job of capturing many aspects of rally
racing, and rural Britain. The roads are the proper width
(i.e. unbelievably narrow), the fear factor is there when storming along
in 6th gear on loose gravel, and the absolute dependence on pace notes is
spot on. I played around with driving views. Overall I would love to use
the middle in-car view (for a better positional awareness than the
driver's side view), but the frame rate bogged down. I tried the bumper
cam, but almost made myself sick, partly from the crazy steering
inputs. I ended up switching between the near chase when I wanted to
drive cleanly, and the view on the bonnet when I felt guilty for not being
true to my sim-driver roots. Sadly, my first experience with the game
lasted only 30 minutes. I must have been out to the menu screen a dozen
times (and how many levels down does one have to go... still, I can see
the point of allowing each player to set their own controller preferences,
but one thing I couldn't figure out - I have the German release - was
whether or not one can actually save different player profiles, as in
GPL). I tried all sorts of different dead zone settings and never hit on
something I liked. Either it was on-off steering, or it was nothing,
followed by over-corrections. I'm sure eventually I will get the hang of
it, but my initial impression was frustrating. Overall I found the
driving physics to be not as loathsome as some might say, but certainly
not as brilliant as others feel they are. Yes, the brakes are too
strong. Yes, the car feels a touch light, but this just gives me a better
feel that I am driving a rally car - these things are always "light". I
destroyed my poor Golf, so I think the damage modelling is adequate to
make the game a challenge, while making concessions to overall
playability. But the steering ruins it for me.
By the way, I just looked at the movies for Rally Masters, and they look
promising...
finally, I dug out SCGT. I had written it off long ago, but finally
discovered the various patches for it. I re-installed, bumped the physics
to realistic, got rid of the sticky grass, and had a blast. I was still
driving at 1:00am. The driving itself may not be the same level of
challenge as GPL, and I will keep that on my HD for precisely that
challenge, and because the model itself fascinates me as a mechanical
engineer, but SCGT is IMHO, much more "fun" than GPL. The racing can be
quite furious, with a larger window for error, allowing more satisfying
one-in-a-hundred passes. The same could be said for TOCA etc, but the
physics model in SCGT is just more convincing than TOCA, NASCAR, GP2
etc. With the seemingly exponential expansion of add-ons for SCGT, this
looks to be one that has come back from the depths of my rubbish bin to
catch a large amount of my time. I'm already looking forward to running
some old Lotus Cortinas with the 60s physics model (imagine, some other
weirdo out there in sim land sees the beauty of the old Cortina, and even
makes the effort to model one!).
So, the way it stands now for this average racer is that my hard drive has
been purged of old, dusty copies of NASCAR, ICR2, GP2 etc. All that's
left is GPL an SCGT. I will give RC2000 another week of attention to see
if I can get around the crazy steering. For an almost ***ic
challenge, I will continue to race GPL, but I don't know if my job, social
life or skiing passion will allow me to ever reach the levels of a some of
the others on this group, and it seems until one reaches that level, GPL
will never become a passion. SCGT looks to be taking up more of my time
in the future.
Rambling over.
Stephen