>> I don't recall arguing that TOCA 2 was a simulator for the reasons you
>> gave, but for rather different reasons. I ask you quite frankly.
>> What is a simulator?
>Very dificult to define. Personally, I can not concider a simulator to
>be a simulator without a detailed garage, like the ones in CART
>Precision Racing, GPL, Viper Racing and SCGT.
Well, what good was the garage in CART Precision racing without tire
temperatures to help you make setup changes? And with the physics
model so out of whack and very little increased downforce at high
speeds, what diff does it make? OF1R, while not as detailed, has
more effect from the garage and it is easier to identify setup changes
than does CPR, which had all you could want, but no means to identify
when you should change them!
So if someone comes out with a Miata simulator, it can't be considered
a simulator unless it has a complete garage?! It could be the most
accurate simulator ever built, but because it's a simulator of a stock
'99 Miata, it can't be considered a sim by you because you can't go
into the garage and change a bunch of stuff. I'm sorry, but I feel
that your definition of simulator has little to do with the meaning of
the word, but at least you know what you want.
Track accuracy can be a very big turn-on or turn-off. I don't claim
that SCGT is not a sim because they screwed up Laguna Seca...neither
would I say TOCA 2 is not a sim because it has a weak garage. Neither
of the two of them determine whether or not there is a simulation
there. Any physical model which "gets" the concept of weight transfer
and the friction circle is a sim to me...but some do a better job than
others, and some are closer to the real thing than others.
Randy
Randy Magruder
http://members.home.com/rmagruder