and Nascar.
WHich one should I go for?
WHich one should I go for?
It all depends on what "floats your boat". If you like ovals, go with N2, but
if road racing is your thing, try TOCA. Personally, I've spent many more hours
on TOCA than NASCAR2.
-don
"To race is to live, everything else is just waiting." - Rudi Caracciola
>WHich one should I go for?
Cheers!
--
??Jan Kohl?? **The Pits Performance Team**
Computer Systems Programmer
USAF Air-Ground Operations School
Hurlburt Field, FL
Castle Graphics - http://www.castlegraphics.com/
The Pits - http://www.theuspits.com/
>WHich one should I go for?
> WHich one should I go for?
Or if you are looking at TOCa (which isn't a true sim?) how about
Motorhead or Screamer Rally?
8-)
*Peter* 8-)
(NB: remove asterix to e-mail)
Nascar Racing 2 has the most realistic AI ever made...
So realistic they are called humans...
http://www.nros.com/
;-)
(heh I just invented a good add for the NROS)
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
However, as far as human vs. AI, IMHO our latest AI is some of the most accurate AI
developed, I've had AI cars tap me in the rear and spin me out in corners, block me,
take up as much of the track as possible, race me on the outside of the corner, I
even had one incident where I hit a car in the rear in one corner, and passed him,
the next corner he rammed me in the rear and spun me out! (Revenge?) ;]
If you would like to see some of the latest we've worked on, download Dusen-ring
from the TPTCC page (or I can send you some from a specific track). We will be
releasing all this AI in a future patch. As well, we've fixed problems with AI cars
outbraking or outaccellerating the human car, the performance values are very close.
As far as the handling issue, most of that is setup. True, we're using a game engine
that simulates 700 hp vs 300 hp, and 3500 lbs vs 2000 lbs, but I noticed no major
differences between my setups and the TOCA 'generic' setup...most of that due to
the fact that most of my setups have extremely stiff shock/spring settings. If you run
soft settings, of course you will get the impression that you are wallowing in a 'Yank tank'.
However, what you may not realize is that we did comparative power to weight ratios
on stockcars vs touring cars even before we started this patch to see if it was going
to be effective. If you divide the overall weight by the hp, you'll find that the US stockcar
and the touring car have a very close power-to-weight ratio. What does that mean?
That accelleration is going to be very close, and the rest of the simulation all deals
with chassis. Braking is the only other advantage, and this is one that real touring cars
probably hold over the US stock cars, however, with my stiff spring settings, I noticed
no major differences between my setups and the TOCA generic setup.
The other major flaw with TOCA besides the stackup problem is it's inaccurate modeling
of some of the tracks. Brands Hatch feels like the Baja 500 rather than a touring car
race, I know, I've got all the Brands Hatch races recorded on video over the last 2 years.
It's not near as rough as they make out. As well, the damage model and the cars bouncing
up in the air also turn it more into an arcade rather than realism. That is one area that
Papy's sim shines, the damage model is fairly consistent and fairly accurate.
All in all, I like both, but prefer the TPTCC over TOCA as far as realism. If only we could
put together Brands Hatch, it would be great. And beings we have many touring car fans
in the TPTCC league, I'm not the only one holding that opinion....
Cheers!
--
??Jan Kohl?? **The Pits Performance Team**
Computer Systems Programmer
USAF Air-Ground Operations School
Hurlburt Field, FL
Castle Graphics - http://www.castlegraphics.com/
The Pits - http://www.theuspits.com/
It's also considerably steeper IRL, too.
Z.
PS: Silverstone is the worst modelled track in TOCA. (The Chicane after the
hairpin is GP circuit only, not in the International Circuit.)
> So realistic they are called humans...
Paul
>> PS: Silverstone is the worst modelled track in TOCA. (The Chicane after the
>> hairpin is GP circuit only, not in the International Circuit.)
>Is that true? You mean the two mild corners between Farm and Bridge don't exist
> - I've never been to
>Silverstone IRL but my 1996 map has them in. Maybe they've remodelled it.
>Paul
The Newer International goes from Beckets, to a hairpin at Abbey.
http://www.silverstone-circuit.co.uk/pics/gp97-map.zip
is the gp circuit...
http://www.btcc.co.uk/circuits/silverst.htm
is the International.
You can see on the international, they straight line out of abbey and continue
under Farm Bridge, with out the left right kink that features on the GP
Circuit.
( the path of the international is shown in grey.)
That said the two corners between Abbey and Farm Bridge do exist, just that
make up the GP circuit, and not the international. They are coned off on
racedays.
Z.