so repetitive it's unbelieveable. The tracks all look quite nice and the
car models with reflections are good, but a modern console racing game
running at a paltry 30fps is laughable. If Gran Turismo 3 on PS2, F355 on
DC etc can run at 60fps there's absolutely no excuse for an Xbox racing game
(particularly one hyped this much) to run so slowly. I get the impression
they simply loaded the cars with polygons to allow for some nice magazine
screenshots. Damage is purely cosmetic and has no effect on the car's
handling.
The garage section of the game has absolutely no substance, is very linear
and your choices have virtually no effect on the gameplay. Changing wings
and gear ratios isn't my idea of a comprehensive garage. Overhyped gimmick.
Period.
The handling is a slightly dumbed down version of Project Gotham which is
the good news. You can slide the car around quite nicely but using the
handbrake causes the cars to defy physics completely. It's more responsive
than Sega GT 2002 and the cars are fun to drive at first but simply not
realistic enough to keep the interest going.
The AI is pretty awful and this game uses a blatant 'catch up' mode. You
can spin out completely and chances are you'll still catch the AI cars but
you'll have a hell of a time getting past since they appear to mysteriously
match your car's speed very closely - regardless of what garage settings you
use. Having this happen race after race after race gets very tiresome and
makes the repetitve gameplay seem even more repetitive.
6/10
Project Gotham killer? Hardly. It's not even a GT3 killer.