What's with the steering N2? Seems like it's stuck in linear mode with
no way to change to non-linear.
What's with the steering N2? Seems like it's stuck in linear mode with
no way to change to non-linear.
Choose Wheel or Keyboard/Joystick in the controls screen.
--
Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
> Choose Wheel or Keyboard/Joystick in the controls screen.
> > What's with the steering N2? Seems like it's stuck in linear mode
> with
> > no way to change to non-linear.
What's the difference between linear and non-linear steering?
Well I pretty much spent the weekend on getting to know this game.
In multiplayer I have a few more bugs to report.
1. Qualifying seems to be goofed up pretty good. Somewhere the program
messes up qualify times and positions. We finally figured this out when
the person who got the pole had a slower qualifying time then the
person who was placed last. So something is obviously goofed here.
2. Many times when you start a race there is a graphical mess up. My
car and another car seem to start at the same place, eventually they
seperate from one another as it looks like one car is giving birth to
the other.
3. One pc for whatever reason during the race goes through a 4 pause
sequence. You'll be racing and you get a 1 second pause then 2 seconds
then another 1 second pause. This happens in groups of 4. In a 30 lap
race you'll probably see this sequence twice. Latency times are .03
seconds.
Spent a portion of this evening racing instead of debugging!!! Again I
would like to state that I'm not sure how 30 humans on the track is
really gonna be. With just two of us racing around in realistic mode,
the games would be very good if you could race a safe race. We find
that that really is rare to do. We would probably finish 1 race for
every 5-7 starts for a 30 lap race. One hard bank and your steering is
meesed up. Your then racing for last and second to last. Now if you got
a perfect race going it is fun for sure.
Throw in the pause sequance the one system was getting and it was
really imposible to run a race without a harmful bump. So with this we
went to no damage. And ya know what, that's what I was looking for. Now
you can survive and make up for a couple of bad points in a race. I
like it. Also what I've ended up with is probably a slow but as good a
handling machine as I could figure out. Then I just knock the
competition strength down to where it's really competitive. Currently
I'm at 88% which is very very competitive with my car setups
(C***te). Our cars a just a hair faster and the actual way the race
unfolds (when your not hitting anything)is what you guys say "pretty
realistic". Again the good thing is if you spin out once, you can still
catch up because the pack isn't traveling at the cars tops speeds. But
once you get there your not just unrealistically blowing by them. Your
pretty much nip and tuck with each car. So overall this game is coming
around for me. I just had to take the long frustrating road to get
there.
Obviously though there's still some actual programming bugs and not
decision bugs. I hope Papy will work on correcting these.
Please GOD make my joystick work on my ill machine.
Q.B.M.
I've seen both of these as well. Also, even though our connect times
was very good. (pings of 260) the spotter seems to lag or get into
"repeat" mode which becomes very annoying.
I've had no problems (or have seen none reported) when racing over
Kali. As _long_ as the ping times are good. Been in quite a few 4
player races, and one 5 player. (the 5 player was hosted by someone
that has an ISDN connect and PPro 200)
Andy
http://www.racesimcentral.net/~ridger
Kali/Nascar/***
WARNING: MY E-MAIL ADDRESS HAS BEEN ALTERED TO PREVENT UNWANTED JUNK MAIL!
REMOVE ASTERISK FROM THE END OF ADDRESS TO REPLY BY E-MAIL.
Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html
I think 98-100% is when the AI become competitive. :) I still don't have
a copy so I can't help..Just had to get that little plug in there. :)
You are right about getting a good race going. Sometimes the two of
us try 6-10 times before we get a good one where we are both eating
through the pack trying to win it. Once you get one like that, it
is GREAT.
There's times when I get done, I'm sweating, my heart is pounding...
thank god it's just a game right? :)
--
Lannie Schafroth
REPLY:
What I did with my setups is make traction first and speed second. In my mind I think the
handling of the cars should be better. So 88% works with the speeds I'm turning is right
there. I'm getting a wheel today from everybody recomendation, if it makes things easire to
control I'll be bumping the AI % up.
Currently I'm painting all my freinds cars. Still the menu and the way
N2 handles car selection in multiplayer is pretty darn bad. For example
they state the human players car in the User List has an asterick next
to it. Where? I so no asterick, to me it seems in single player you
race the car that's on top of the list which is not written anywhere,
just something you figure out after a few hours. In multiplayer mode
I'm always running the stock Sierra graphic.
Please tell me you're running your own car? What's you experience with
this?
Thanks.
Q.B.M.
There is no asterisk that I have seen either, and yes you do race in
the first car on the list. If N2 is like the original (I have done a
multiplayer race yet with N2 so I don't know), in multiplayer races one
person always races in the first car, while the other player races in
the second car. In a modem race, I believe the dialer gets the first
one while the answerer gets the second one. It's been a while since
I've tried it, so this could be backwards. I assume in a network game,
you are assigned a car based on the order you joined.
--
Emory University Graduate School of Arts & Sciences
The IWCCCARS Project: Q & A Representative
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/