rec.autos.simulators

Who the hell did they make GP2 for?

Eric Adam

Who the hell did they make GP2 for?

by Eric Adam » Tue, 06 Aug 1996 04:00:00

NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
COME ON!

MalSo

Who the hell did they make GP2 for?

by MalSo » Wed, 07 Aug 1996 04:00:00

: NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
: still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
: WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
: COME ON!
dont hit the wall then.

(should be easier since you arent driving a traction-less model)
-------
Carlos Ribas
President
MalSoft
http://www.nol.net/~draconis

Martin Bo

Who the hell did they make GP2 for?

by Martin Bo » Wed, 07 Aug 1996 04:00:00


It is a simulator, which means it is about trying NOT hitting walls at 160+.
I suppose you'd like your monitor to crash too ? Like a windshield would ?
GP2 is a great Formula One sim.
nuf said.
Greetz,
        Martin

--

DISCLAIMER :   This Statement is not an official statement from,
nor does it represent an official position of, PTT Telecom B.V.
Tin will not rust or give in but melts directly when heated =B-)

Rob Sn

Who the hell did they make GP2 for?

by Rob Sn » Wed, 07 Aug 1996 04:00:00

In Indy2 you only have to touch thge wall at 5mph & the wheel comes off :(

  Rob

Josh Beauli

Who the hell did they make GP2 for?

by Josh Beauli » Wed, 07 Aug 1996 04:00:00

There is actually a new utility that lets you control the level of damage in
gp2.  I saw it on some guy's page... I forget which one.

Josh

Richard Walk

Who the hell did they make GP2 for?

by Richard Walk » Wed, 07 Aug 1996 04:00:00


>NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
>still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
>WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
>COME ON!

Well, I am rather enjoying it!

I was disappointed by the graphics to start with, but I actually
reckon now that I can get a pretty much identical frame rate with
slightly _more_ graphics options on in GP2!

ICR2 models damage very well, but it has no concept at all of kerbs
which requires a very different driving style. You gain some, you lose
some. They are both great sims (but a combined effort would be superb
<g>)

Richard

Jo

Who the hell did they make GP2 for?

by Jo » Thu, 08 Aug 1996 04:00:00



>>NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
>>still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
>>WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
>>COME ON!
>Well, I am rather enjoying it!
>I was disappointed by the graphics to start with, but I actually
>reckon now that I can get a pretty much identical frame rate with
>slightly _more_ graphics options on in GP2!

Ya, strangely, I've noticed the same thing on my machine. GP2 has a
faster graphics engine.

I've said it before, and I'll say it again- I think FIA went for the
full endor***t on GP2 ("Official Product of the FIA") because they
realize the potential fan-gain of an incredible game featuring their
sport. Look at NASCAR- all over the world, Papy's NASCAR had made
fans. I  get the feeling FIA keeps as much a watch out now for NASCAR
as for it's traditional rival, IndyCar. Certainly in the US, there is
no competition.

Indycar needs the same kind of sim. ICR2 is good, but let's face it-
it is flawed, and we already know that a) Sierra has no intentions of
finishing it, and b) Sierra isn't interested in pursuing any more Indy
projects. We'll never get a real "patch", much less ever *CURBS* in
there!

If the IndyCar guys get smart, they'll take the initiative to get
involved and give full support to a GP2-quality Indycar sim. I have no
idea how that sort of thing is pursued, but it seems to me that with
the kind of money advertisers throw around in CART, what is a few
million dollars, especially when it has the potential for
many-times-over returns? Imagine somehow getting Geoff Crammond to
share his graphics know-how with a group of the original Papyrus guys
to make an Indy-style sim. It would be good for business all around,
for all racing.

The fact is, racing sims (in conjunction with ever more powerful  PCs)
are finally at the point where they aren't just the pastime of
hard-core race fans, like they used to be when they had pitiful FM
sound and blobs for cars. Now they are, as evidenced by GP2, almost as
seductive to non-race fans as, say, Doom was- the player enters a
virtual reality, things feel/look/sound real. Picture Monaco at full
detail, even VGA- that is as visually interesting as anything in the
Quake demo- and you don't have to shoot weird grub-like things!

Result:  the games are making fans. Ditto. I've gotten 3 people to buy
GP2 who otherwise couldn't sit and watch an F1 race to save their
lives. Now they're all in to it.

I've got my F1 sim, and i am having a hard time getting in to ICR2
now. Trying to race Mid-Ohio after Hungary is an incredible step
down...  with both races this weekend, I'm forced to really pit them
side by side. Come on, Sierra- at least pay Crammond (or someone) $1
meg to put curbs in there!!! And get some engaging sounds while you're
at it. Papyrus certainly knew how to make a sim, but they were always
a bit rough on the edges. Geoff Crammond seems to have learned the
trick of making a real sim, and also knows how to get the "superficial
details" right so the package doesn't just work for obsessed sim fans
(like me).

Who do we petition/scream at for a GP2-style IndyCar sim!? Visiware?
Psygnosis? CART?

Richard Walk

Who the hell did they make GP2 for?

by Richard Walk » Thu, 08 Aug 1996 04:00:00


>I've said it before, and I'll say it again- I think FIA went for the
>full endor***t on GP2 ("Official Product of the FIA") because they
>realize the potential fan-gain of an incredible game featuring their
>sport. Look at NASCAR- all over the world, Papy's NASCAR had made
>fans. I  get the feeling FIA keeps as much a watch out now for NASCAR
>as for it's traditional rival, IndyCar. Certainly in the US, there is
>no competition.

I follow (and agree with) the rest of your post, but I suspect that
the money that Microprose had to pay the FIA had more to do with the
endor***t than any aim to attract more fans. Remember that the
license is based on the 1994 season, so FIA wouldn't have had much
chance to assess the impact of NASCAR (and certainly not Hawaii).

Well, I guess it should be _curbs_ for Indy. Still _kerbs_ for an F1
sim written by a Brit though <G>

I think it would be a waste to put an Indy sim on the GP2 graphics
engine. IMHO there is far more potential in producing a sim (whether
Indy, F1 or otherwise) that took the best of both sets of programmers
as in every department they could learn from each other.

<snip>

<snip>

NASCAR 2 & NRL may just show the way to CART, so it might be worth
giving them a try. Personally, I would steer clear of Sierra though.
Much better if the programming is by a small team who know & love what
they are doing (e.g. Papy, GC & co).

Richard

Bruno Schleic

Who the hell did they make GP2 for?

by Bruno Schleic » Fri, 09 Aug 1996 04:00:00


> NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
> still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
> WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
> COME ON!

        Obviously better drivers than you!
Kevin E. Hi

Who the hell did they make GP2 for?

by Kevin E. Hi » Fri, 09 Aug 1996 04:00:00



>>I've said it before, and I'll say it again- I think FIA went for the
>>full endor***t on GP2 ("Official Product of the FIA") because they
>>realize the potential fan-gain of an incredible game featuring their
>>sport. Look at NASCAR- all over the world, Papy's NASCAR had made
>>fans. I  get the feeling FIA keeps as much a watch out now for NASCAR
>>as for it's traditional rival, IndyCar. Certainly in the US, there is
>>no competition.
>I follow (and agree with) the rest of your post, but I suspect that
>the money that Microprose had to pay the FIA had more to do with the
>endor***t than any aim to attract more fans. Remember that the
>license is based on the 1994 season, so FIA wouldn't have had much
>chance to assess the impact of NASCAR (and certainly not Hawaii).
>>Indycar needs the same kind of sim. ICR2 is good, but let's face it-
>>it is flawed, and we already know that a) Sierra has no intentions of
>>finishing it, and b) Sierra isn't interested in pursuing any more Indy
>>projects. We'll never get a real "patch", much less ever *CURBS* in
>>there!
>Well, I guess it should be _curbs_ for Indy. Still _kerbs_ for an F1
>sim written by a Brit though <G>
>>If the IndyCar guys get smart, they'll take the initiative to get
>>involved and give full support to a GP2-quality Indycar sim. I have no
>>idea how that sort of thing is pursued, but it seems to me that with
>>the kind of money advertisers throw around in CART, what is a few
>>million dollars, especially when it has the potential for
>>many-times-over returns? Imagine somehow getting Geoff Crammond to
>>share his graphics know-how with a group of the original Papyrus guys
>>to make an Indy-style sim. It would be good for business all around,
>>for all racing.

Apparently several programmers on the forum have taken a peak at
Crammonds graphics code and found it wanting....  hmmmm...
Pat Lowy

Who the hell did they make GP2 for?

by Pat Lowy » Fri, 09 Aug 1996 04:00:00


>NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
>still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
>WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
>COME ON!

Couldn't sayd that better!
Papyrus fan.
Jo

Who the hell did they make GP2 for?

by Jo » Sat, 10 Aug 1996 04:00:00


<lots snipped>

This sounds interesting, I'd like to know more about it. What forum
would get to see his code?

Kevin E. Hi

Who the hell did they make GP2 for?

by Kevin E. Hi » Sat, 10 Aug 1996 04:00:00



><lots snipped>
>>>>many-times-over returns? Imagine somehow getting Geoff Crammond to
>>>>share his graphics know-how with a group of the original Papyrus guys
>>>>to make an Indy-style sim. It would be good for business all around,
>>>>for all racing.
>>Apparently several programmers on the forum have taken a peak at
>>Crammonds graphics code and found it wanting....  hmmmm...
>This sounds interesting, I'd like to know more about it. What forum
>would get to see his code?

The Assembly code.... Not actual source..
MalSo

Who the hell did they make GP2 for?

by MalSo » Sat, 10 Aug 1996 04:00:00


: >>for all racing.
:
: Apparently several programmers on the forum have taken a peak at
: Crammonds graphics code and found it wanting....  hmmmm...

yeh, but the graphics engine itself seems nicer than papyrus'... now if
it would just output the scene it creates using a modern video standard..

-------
Carlos Ribas
President
MalSoft
http://www.nol.net/~draconis

Kyle Steve

Who the hell did they make GP2 for?

by Kyle Steve » Sat, 10 Aug 1996 04:00:00




>>NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
>>still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
>>WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
>>COME ON!
>Couldn't sayd that better!
>Papyrus fan.

I feel like I get a reasonably good impression of what it's like to
drive an F1 car, with the sim itself making some good assumptions
about my driving characteristics (a forgiving nature).

Michael Carver put it in perspective when he stated that the
differences in GP2 and ICR2 perhaps reflect "artistic" and
"programming" (some paraphrasing, sorry MEC) approaches, with ICR2
forcing you to come up to speed with driving an Indycar, and GP2 doing
some of that for you up front.  Or maybe it's just those excellent F1
engineers doing their job staying up late at night setting up the car
for me just right, even after I tinker with the setup! :)

I'm a fan of both sims, and find enough variety in both to keep me
racing long into the night.  I'm hoping that GPDAMED will help with
the realism factor in GP2, though, although I don't think GP2 or ICR2
will ever be real enough for everyone in this newsgroup.

Kyle


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