>>>I was disappointed by the graphics to start with, but I actually
>>>reckon now that I can get a pretty much identical frame rate with
>>>slightly _more_ graphics options on in GP2!
>>Ya, strangely, I've noticed the same thing on my machine. GP2 has a
>>faster graphics engine.
> I'm not sure about this. I can run ICR2 with 30fps, VGA, all
>details on 25 cars drawn ahead, 7 heard - Smooth on starts (starting
>in the back of the pack). On all tracks.
> I got no textures on track, grass and sky. Ttrack, verges and curbs
>in the mirror, no textures. Starting at the back of the pack in
>Hungary, with a 25 fps, I get an occupacy of 140%!
> Doesn't this mean the ICR2 graphics engine is MUCH, MUCH faster
>(prolly more optimized) than GP2?
> BTW, got a p166, 16EDO, 512k pb, DS64 2DRAM.
>>Indycar needs the same kind of sim. ICR2 is good, but let's face it-
>>it is flawed, and we already know that a) Sierra has no intentions of
>>finishing it, and b) Sierra isn't interested in pursuing any more Indy
>>projects. We'll never get a real "patch", much less ever *CURBS* in
>>there!
> Yes. But when you look at Indy tracks, they do not have that many
>curbs compared to F1 tracks. Every F1 track has curbs. In Indy, not
>all the tracks have curbs. I could be wrong though...
>>Result: the games are making fans. Ditto. I've gotten 3 people to buy
>>GP2 who otherwise couldn't sit and watch an F1 race to save their
>>lives. Now they're all in to it.
> Unfortunatelly, from my experience, 90% of all those newbies are
>more interested in crashing AI, than racing the AI. :(
>>at it. Papyrus certainly knew how to make a sim, but they were always
>>a bit rough on the edges. Geoff Crammond seems to have learned the
>>trick of making a real sim, and also knows how to get the "superficial
>>details" right so the package doesn't just work for obsessed sim fans
>>(like me).
> The graphics in GP2 aren't that great. When you look at all the
>trees in Hungary, Hockenheim, Monza, etc., it all looks like it's
>painted on a wall. No 3d what's so ever. A few trees do have a 3d
>effect type-a-deal. But there is a LOT of trees "painted" on the
>wall.
> One other thing. I don't know if someone else found out about
>this. When I race (either GP2 or ICR2 - doesn't matter) I look far
>ahead. I.e., entering a corner, I look for the exit, that way I can
>locate the apex better and find faster ways exitting the turn. That's
>the way how I used to do it in go karts. For some reason, with a lot
>of details on, my eyes kinda start hurting. Obviously, real thing
>isn't the same as the sims. I tried putting less track side details
>on the screen and it's a little bit better. Anyone else? Or is it
>just me...
>Dave.
the smoke? That smoke is an absolute killer at the begginning of races
(or anywhere else for that matter). I have a 150 oc'd to 166 and I run
all textures except track and sky, details high, and all objects in
mirrors w/out textures and I get comparable framerates to ICR2. GP2 is
doing alot more graphically with the light sourcing and much more
extensive texture-mapping.