rec.autos.simulators

Who the hell did they make GP2 for?

Robert Mull

Who the hell did they make GP2 for?

by Robert Mull » Sun, 18 Aug 1996 04:00:00



>>>I was disappointed by the graphics to start with, but I actually
>>>reckon now that I can get a pretty much identical frame rate with
>>>slightly _more_ graphics options on in GP2!
>>Ya, strangely, I've noticed the same thing on my machine. GP2 has a
>>faster graphics engine.
>  I'm not sure about this.  I can run ICR2 with 30fps, VGA, all
>details on 25 cars drawn ahead, 7 heard - Smooth on starts (starting
>in the back of the pack).  On all tracks.
>  I got no textures on track, grass and sky.  Ttrack, verges and curbs
>in the mirror, no textures.  Starting at the back of the pack in
>Hungary, with a 25 fps, I get an occupacy of 140%!
>  Doesn't this mean the ICR2 graphics engine is MUCH, MUCH faster
>(prolly more optimized) than GP2?
>  BTW, got a p166, 16EDO, 512k pb, DS64 2DRAM.
>>Indycar needs the same kind of sim. ICR2 is good, but let's face it-
>>it is flawed, and we already know that a) Sierra has no intentions of
>>finishing it, and b) Sierra isn't interested in pursuing any more Indy
>>projects. We'll never get a real "patch", much less ever *CURBS* in
>>there!
>  Yes.  But when you look at Indy tracks, they do not have that many
>curbs compared to F1 tracks.  Every F1 track has curbs.  In Indy, not
>all the tracks have curbs.  I could be wrong though...
>>Result:  the games are making fans. Ditto. I've gotten 3 people to buy
>>GP2 who otherwise couldn't sit and watch an F1 race to save their
>>lives. Now they're all in to it.
>  Unfortunatelly, from my experience, 90% of all those newbies are
>more interested in crashing AI, than racing the AI. :(
>>at it. Papyrus certainly knew how to make a sim, but they were always
>>a bit rough on the edges. Geoff Crammond seems to have learned the
>>trick of making a real sim, and also knows how to get the "superficial
>>details" right so the package doesn't just work for obsessed sim fans
>>(like me).
>  The graphics in GP2 aren't that great.  When you look at all the
>trees in Hungary, Hockenheim, Monza, etc., it all looks like it's
>painted on a wall.  No 3d what's so ever.  A few trees do have a 3d
>effect type-a-deal.  But there is a LOT of trees "painted" on the
>wall.
>   One other thing.  I don't know if someone else found out about
>this.  When I race (either GP2 or ICR2 - doesn't matter) I look far
>ahead.  I.e., entering a corner, I look for the exit, that way I can
>locate the apex better and find faster ways exitting the turn.  That's
>the way how I used to do it in go karts.  For some reason, with a lot
>of details on, my eyes kinda start hurting.  Obviously, real thing
>isn't the same as the sims.  I tried putting less track side details
>on the screen and it's a little bit better.  Anyone else?  Or is it
>just me...
>Dave.

Are you getting such poor frame rates at your Hungary start because of
the smoke? That smoke is an absolute killer at the begginning of races
(or anywhere else for that matter). I have a 150 oc'd to 166 and I run
all textures except track and sky, details high, and all objects in
mirrors w/out textures and I get comparable framerates to ICR2. GP2 is
doing alot more graphically with the light sourcing and much more
extensive texture-mapping.
Dave Kadlc

Who the hell did they make GP2 for?

by Dave Kadlc » Mon, 19 Aug 1996 04:00:00


>Are you getting such poor frame rates at your Hungary start because of
>the smoke? That smoke is an absolute killer at the begginning of races

  I know Snoke boosts the occupacy.  But I am talking about the first
seconds of the start, even before the red light comes on.  Or even
after start, say Monza, approaching the first turn.  I got about 12
cars on screen, and a slow-mo sim.

 Yes.  I did realize they have that light sourcing stuff on cars.  And
I think that's great.  But that is MP's _problem_.  You can't turn
down the details on the cars.  Same with light sourcing.  It's a nice
feature, but I couldn't care less when I'm racing.  You think I see
(or care about) some sorts of light shades on the cars ahead of me
looking from the***pit?  All this ***slows down the "sim".  Don't
know how much cpu time the shading takes up, but I still have the
impression the ICR2 GFX engine is optimized from hell. :)

Take care,

Dave.

--
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Michael E. Carv

Who the hell did they make GP2 for?

by Michael E. Carv » Mon, 19 Aug 1996 04:00:00

:    One other thing.  I don't know if someone else found out about
: this.  When I race (either GP2 or ICR2 - doesn't matter) I look far
: ahead.  I.e., entering a corner, I look for the exit, that way I can
: locate the apex better and find faster ways exitting the turn.  That's
: the way how I used to do it in go karts.  For some reason, with a lot
: of details on, my eyes kinda start hurting.  Obviously, real thing
: isn't the same as the sims.  I tried putting less track side details
: on the screen and it's a little bit better.  Anyone else?  Or is it
: just me...

I save the eye-candy for replays or for sight-seeing.  I agree with you
on the above.  It's easier to let the brain shut things out in real
life, but it is harder when they are plastered on the screen 3 feet from
your nose.

Also your approach to driving ahead is the way to drive.  You want to
concentrate on where you want to be.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

G. Warren Ab

Who the hell did they make GP2 for?

by G. Warren Ab » Tue, 20 Aug 1996 04:00:00


said...


>>Indycar needs the same kind of sim. ICR2 is good, but let's face it-
>>it is flawed, and we already know that a) Sierra has no intentions of
>>finishing it, and b) Sierra isn't interested in pursuing any more Indy
>>projects. We'll never get a real "patch", much less ever *CURBS* in
>>there!

>  Yes.  But when you look at Indy tracks, they do not have that many
>curbs compared to F1 tracks.  Every F1 track has curbs.  In Indy, not
>all the tracks have curbs.  I could be wrong though...

True, IndyCar tracks don't have as many curbs as F1 tracks.  However, the fact
is that there ARE curbs on IndyCar tracks and Papyrus hasn't bothered to put
them in ICR2.

--
+------------------+--------------------------------------------+
|  G. Warren Abao  | http://users.southeast.net/~wabao/ifl      |

+------------------++------------------------+------------------+
| SPOOOOOOOOOOON!!! |  BBL Jacksonville 3-1  | IFL Chicago 11-7 |
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