last week. I've only put about 2 hours into it so far, so feel
free to flame is an ignorant moron.
It looks great, but I have mixed feelings about it so far. I
think I am greatly handicapped in my eval of it because of my
familiarity - and love - for GP2. I really wish I got a look at
it without GP2 as reference. Alas, that is not possible.
My main problem right now is translating setups in my head. In
GP2, have a brilliant SPA setup. Translating settings like ride
hieight and wing settings is a complete disaster. In GP2, I run
a ride height of about 31.5mm front and 54.5 rear. In F1RS, I
need *at least* +10mm front and rear to keep the plank off the
ground. Same wing settings (8 rear, 12 front), 1/2 load of fuel.
Also, the car is pushier than all hell in the 3rd gear right
hander onto the back straight (leading into the bustop chicane).
I will admit I am having huge trouble understanding F1RS
suspension stiffness model... may be some of my problem... but
10mm? One of these 2 sims is just plain modeling ride height
*incorrectly*, in my humble opinion.
The gear ratios seem wildly different as well. Translating
spring and damper rates is a whole nother ballgame altogether,
with significantly different terminology and presentation.
I'm not saying one is worse than the other. I am obviously
clouded by endless GP2 experience. Any suggestions from other
GP2 *and* F1RS users on how to translate setups?
Commentary:
The biggest difference I have "felt" so far between the two is
the "feel" of the car. In GP2, it seems to me I can "feel" the
car a lot more. You can visually "feel" it leaning or
overloading a corner of the car, where in F1RS I can't feel it.
The "lean" issue is my biggest problem at this point, not being
able to feel it in F1RS is a setup/driving nightmare, so far.
By the time I can mentally process a push is occurring, it's too
late. This is most likely due to my familiarity with GP2 and
lack of experience with F1RS. I will spend more time with F1RS
before I make a decision. Any other GP2 vets notice this?
Also, in F1RS you seem to be way down closer to the road in the
***pit view. It makes it quite difficult (for me) to interpret
the corners, and my approach into them. This is probably just a
difference in the games, and if I had played F1RS first, I'd
think GP2's view is goofy... hard to know.
Are the tracks physically different? Spa seems quite different,
from an apex and some corner speeds, in F1RS than GP2.
Comments? (let's not get a meaningless (duplicate) flame war
going... i"m not saying one is better than the other (yet)).
Hammer
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