Everyone certainly is agressive about this. No wonder company reps
disappear from here as quickly as they appear. As for whether
or not the comments about editors were on topic, the original post
asked whether or not the cars were different in GP2. Mr. (forgot
his name) from MPS replied that this was indeed a feature of
Crammond's code, and that changing the game with an editor somehow
upset the balance of the universe. Who knows if this is right?
I installed GP2 fresh last night to compare to my much edited
copy. It seemed different, and even a little smoother, but I
imagine it's just the power of suggestion. Certainly, though, the
cars of the original are no match for the beautifully done
carsets. At the very least, editing the carsets does change the
performance of the cars relative to each other, bacause that is what
we wanted.
I would also like to point out that this MPS rep's comments about
the legality of the editors, while not what we want to hear, are
correct. Go read your manual. read the license agreement on the
back. Decompiling the code is forbidden under the terms of the
agreement that we accept when we open the package. I doubt the
company would go after any of us unless we tried to sell something
(last I heard, MPS didn't go after Instant Access) but legally
the rep had a point.
Some people in here, like in every other USENET group, are not
well versed in etiquette and intelligent discourse. Your
reactionary posts aren't likely to get answers. As for GP3,
why are you getting all worked up over *vapourware*? Until
there is at least something like a screenshot, don't you think
there are better things to worry about? I thought we all
learned our lesson waiting for GP2. There are plenty of other
fun sims to fill our time.
Stephen