On Fri, 28 Mar 1997 05:20:23 -0500, David Gary
>What inspired you and your team to create a sim based
>on cars out of the '60s?
That's a fair question. Read on.
> Don't you think the "state of the art"
>appeals more to the "vast" market of *** fanatics(usually kids)
more
>than something so far into the past?
The sixties Formula One cars were UNBELIEVABLE. What those guys were
willing to do to get those cars with insane horsepower to weight
(and
horsepower to grip) ratios amazes me. Our games (with the possible
exceptions of Sony NASCAR) have never really appealed to the "kid"
market. I believe that our average user is older than I am.
> I'm sure from all the enjoyment ive
>gotten from past Papy sims that it will be a step above as far as
>realism, but I will be reluctant to spend too much time with
outdated
>cars. I think that kids nowadays are lured towards technology and
can
>relate with race cars of this decade. Any opinions? I cant believe
I
>havent seen any posts asking this question.
Having driven some proof-of-concept version of Grand Prix Legends (I
don't know if this the "real" title, but it's the working title), I
can say that this game will astound the true racing sim fan. Around
the time development began, we couldn't get the rights to modern-day
F1, and judged that the new physics model being developed would be
most applicable to 60's F1. The designer had already been to an open
wheel school at Skip Barber, so convinced a group of us to go to
Skip's racing school in open wheel formula cars, and we walked away
convinced that this was the thing to do.
Yes, these cars are "outdated," but the driving experience will of
course be second to none (at the time of release), and I really
believe that this game will set the next "level" of driving sim.
(The
mere fact that the cars are outdated is somewhat a good thing IMO;
this game is all about driving and car setup. The tires are small
and
managing the grip is all-important. You have abundant brakes and
horsepower, but you have to constantly be "on top of" the car, lest
you experience the literal "flip side" of the new 3d physics.
Steering
is done as much with your feet as with your hands...Man, This is
GREAT!)
I really think that this is a product that the demo will sell units.
(The demo is months and months and months away, as the game isn't
shipping for over a year, but when the demo comes out, download it
and
give it maybe 5 hours to get accustomed to it. If you like the idea,
but don't like the 60's F1 cars, wait a few more months for another
product using that same basic game engine... Personally, I'm going
to
get all the practice I can once GPL ships so that when the next
product ships, that I won't be "behind the curve" anymore than I
usually am...)
---Jim Sokoloff
Hi,
As a forty something sort of person, who loves racing sims, I am
extremely e***d about this project. Keep Us Posted.
Thanks,
George
P.S. Try to remember 3DFX support :>}