rec.autos.simulators

To Jim Sokoloff -Historical SIM

John Walla

To Jim Sokoloff -Historical SIM

by John Walla » Sat, 05 Apr 1997 04:00:00



>: Ferrari used V-12 engines LONG after 1989 though......

>Yea, but NOT to 16,000 rpm.  That is an incredible number for an rpm
>figure.

You're kidding right? 16,000rpm is a pretty common figure in F1 these
days in normal use - actually engines have survived being revved much
higher than that accidentally due to missed shifts in the older days
or semi-auto gearbox glitches.

Cheers!
John

Doug Reichl

To Jim Sokoloff -Historical SIM

by Doug Reichl » Sat, 05 Apr 1997 04:00:00

: >Yea, but NOT to 16,000 rpm.  That is an incredible number for an rpm
: >figure.

: You're kidding right? 16,000rpm is a pretty common figure in F1 these
: days in normal use - actually engines have survived being revved much
: higher than that accidentally due to missed shifts in the older days
: or semi-auto gearbox glitches.

Yes, they rev modern F1 engines to 16,000 rpm.  Even to 18,000 rpm in some
cases.  And yes they even RACE these engines at 16,000 rpm on a regular
basis (17 times a year, plus all that testing).

I'm talking older models.  BEFORE they thought 16,000 rpm would be a
regular figure, and in fact, be a crippling number if you are unable to
obtain it.

Yes, if you miss a shift and over-rev the engine it will survive, MAYBE.

But John, they did not RACE engines in the old days to 16,000 rpm.  Read
the thread header.  It says Historical SIM.  It means in the 60's.  I can
assure you that not too many engines turned 16,000 rpm in those days, let
alone over 10,000 rpm.

This is really a useless discussion, though.  It's supposed to be about
the Historical SIM.  Just thought I'd through in my 2 cents.  Guess I
didn't expect to get interest on it.  ;)

Oh, and here's another staggering figure.  A Dremel tool turns at around
25,000 rpm.  Now THAT is a high number, John, which even you can admit.;)

Geoff Schul

To Jim Sokoloff -Historical SIM

by Geoff Schul » Sun, 06 Apr 1997 04:00:00



With pneumatic valves and all the lightweight alloys used in F1 engines it is
actually quite easy to reach very high RPM figures. Renault admit openly that
their latest V10 reaches 17000+ RPM. It's quite possible that the Ferrari V12
used last year could reach even higher figures.

--
Geoff Schuler

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Joel Willstei

To Jim Sokoloff -Historical SIM

by Joel Willstei » Sun, 06 Apr 1997 04:00:00

 and judged that the new physics model being developed would be

Jim,

     I quess you could say that I'm of the older generation that grew up on
60 & 70s F1,Can-Am,& Trans-Am series. You dead right about having to use
your feet as well as your hands to drive those race cars. There weren't
very many ground effects other than the start of wings to give the cars
down force,and the smaller dia, tires didn't really help to get the power
to the road. Yet the racing was real close,much closer than you see today.

     In certain respects,F1 was much more interesting back then.

     It was common for F1 drivers to race in Can-Am,and even in Trans-Am.

     I personally would love to see a simm devoted to the all time horse
power champions;Can-Am cars.

Reguards,

Joel Willstein

LEW WIEGAN

To Jim Sokoloff -Historical SIM

by LEW WIEGAN » Mon, 07 Apr 1997 05:00:00


> On Fri, 28 Mar 1997 05:20:23 -0500, David Gary

> >What inspired you and your team to create a sim based
> >on cars out of the '60s?
> That's a fair question. Read on.

> > Don't you think the "state of the art"
> >appeals more to the "vast" market of *** fanatics(usually kids) more
> >than something so far into the past?
> The sixties Formula One cars were UNBELIEVABLE. What those guys were
> willing to do to get those cars with insane horsepower to weight (and
> horsepower to grip) ratios amazes me. Our games (with the possible
> exceptions of Sony NASCAR) have never really appealed to the "kid"
> market. I believe that our average user is older than I am.

--------------------------------------------------------------------------------------

Jim,

I believe your assumptions are accurate! Old guys (like myself!) dreamed
of stuff like this when we were kids, now it has become a reality. We're
also the ones that have some cash to spend on hardware and software!
Besides, kids enjoy more arcade type games with lots of "crash and burn"
effects. I teach in a high school, and I've had the opportunity to
engage in many discussions on the subject with my students. My
conclusions are therefore, fact-based and in all probability,
representative of most ***age selections. It seems that they're not
much interested in car setups and the like, unless they're really
interested in the sport of auto racing. However, this has been rare in
my experiences with them.
One of my dreams as an "old guy", has been of a racing sim that featured
the old SCCA racing days. Weekend battles between M.G.'s, Triumphs,
Austin Healeys, etc., at places like Limerock or Watkins Glen. Possibly
this could be a sequel to GPL..if all goes well!
Hopefully, this will be the case. My gut feelings are in favor of a
positive outcome.

Cheers

--
Lew Wiegand

"The only difference between a man and a boy, is the price of his toys"

John Walla

To Jim Sokoloff -Historical SIM

by John Walla » Mon, 07 Apr 1997 05:00:00



>But John, they did not RACE engines in the old days to 16,000 rpm.  Read
>the thread header.  It says Historical SIM.  It means in the 60's.  I can
>assure you that not too many engines turned 16,000 rpm in those days, let
>alone over 10,000 rpm.

Doug, who's talking about "Historical sims"? I referred to the
"classic Ferrari", which for me is the V-12s which followed the turbo
era. At 29 years old I'm pretty unlikely to remember the Ferraris of
the '60's now am I?! Now the Ferrari I referred to did rev to 16,000
as I (correctly) stated, and I enjoyed this at many Grands Prix during
the early 90's (watching it being beaten by Senna :) !!!).

No problem with "admitting" to anything here Doug :-)

Cheers!
John

Shane Lans

To Jim Sokoloff -Historical SIM

by Shane Lans » Tue, 08 Apr 1997 04:00:00


>Hi Jim,

>Sorry for the thread drift, but do you guys have any plans to do a
>motorcycle sim?

Now that would be something. To date there has never been a good sim
made yet. Imagine power sliding a NSR500 at Jerez...

Shane Lansky

Hobart,Tasmania
Australia

brand..

To Jim Sokoloff -Historical SIM

by brand.. » Tue, 08 Apr 1997 04:00:00




>>Hi Jim,

>>Sorry for the thread drift, but do you guys have any plans to do a
>>motorcycle sim?

>Now that would be something. To date there has never been a good sim
>made yet. Imagine power sliding a NSR500 at Jerez...

>Shane Lansky

>Hobart,Tasmania
>Australia

The problem with a motorcycle sim is, what controller do you use for
realism?  I think the sim would get boring rather quickly.
Dave Bower

To Jim Sokoloff -Historical SIM

by Dave Bower » Tue, 08 Apr 1997 04:00:00




>>Hi Jim,

>>Sorry for the thread drift, but do you guys have any plans to do a
>>motorcycle sim?

>Now that would be something. To date there has never been a good sim
>made yet. Imagine power sliding a NSR500 at Jerez...

It'd also be interesting to compare a Papyrus Jerez with a Microprose
Jerez...
--
Dave Bowers
Gregory Fu

To Jim Sokoloff -Historical SIM

by Gregory Fu » Mon, 14 Apr 1997 04:00:00



>Besides, kids enjoy more arcade type games with lots of "crash and burn"
>effects. I teach in a high school, and I've had the opportunity to
>engage in many discussions on the subject with my students. My
>conclusions are therefore, fact-based and in all probability,
>representative of most ***age selections. It seems that they're not
>much interested in car setups and the like, unless they're really
>interested in the sport of auto racing. However, this has been rare in
>my experiences with them.

you are very in tune with us teannagers.  I've been enjoying auto racing
since I was 8, so I was way ahead of my time (still so, at the age of 18) in
mechanical knowledge.  My first exposure?  In Hong Kong, they broadcast the
Macow Grand Prix every year that I can remember!  Back then, all there was
to watch was F3, showroom stock, and 250cc bikes, but it was still a blast.

When I got into computers in '91 (12 years old), I looked for anything
racing.  There were no real sims back then (I kicked a** in Test Drive 2
:)), but as soon as I heard about Indycar Racing, I asked my Dad to upgrade
my 286 to a 486.  Since then, Papyrus has been keeping me racing!

Anyways, some of my friends at school are into cars and computers and
they've tried the Papyrus sims.  They had no idea how to setup the cars.
(part of the reason is the lack of literature in pirated games.  I bought
all my sims, BTW)  They enjoy driving backwards, wipping out the field, and
spectacular crashes.  And they're proud to do 56 seconds at Long Beach in
ICR1.  I mentioned my 52.5, and they decided that it was all because of my
ability to setup the car.  How little they know about driving....

Gregory Fung

Vancouver, B.C., Canada

Mike Fraz

To Jim Sokoloff -Historical SIM

by Mike Fraz » Tue, 15 Apr 1997 04:00:00

16 here and I have been a racing fan since I was a young'n (2 1/2).
My bro was going t races since he was 11 months old.  Me?  I buy a
simulation for the just that.  Not for an arcade game.  I love N2 and
I think that, with a few dixes, it could be a heckuva game.
Undoubtedly it is the best one out there right now.  Yall did a great
job on it.  What I DONT like is the commercialism Sierra has brought
to Papyrus.  They advertise a game with so much hype that you HAVE to
get it out early and this is, in effect, what happens (a buggy game).
Papy was doing fine on thier own Jim.  Why'd they sell?

Mike Frazer





>>Besides, kids enjoy more arcade type games with lots of "crash and burn"
>>effects. I teach in a high school, and I've had the opportunity to
>>engage in many discussions on the subject with my students. My
>>conclusions are therefore, fact-based and in all probability,
>>representative of most ***age selections. It seems that they're not
>>much interested in car setups and the like, unless they're really
>>interested in the sport of auto racing. However, this has been rare in
>>my experiences with them.

>you are very in tune with us teannagers.  I've been enjoying auto racing
>since I was 8, so I was way ahead of my time (still so, at the age of 18) in
>mechanical knowledge.  My first exposure?  In Hong Kong, they broadcast the
>Macow Grand Prix every year that I can remember!  Back then, all there was
>to watch was F3, showroom stock, and 250cc bikes, but it was still a blast.

>When I got into computers in '91 (12 years old), I looked for anything
>racing.  There were no real sims back then (I kicked a** in Test Drive 2
>:)), but as soon as I heard about Indycar Racing, I asked my Dad to upgrade
>my 286 to a 486.  Since then, Papyrus has been keeping me racing!

>Anyways, some of my friends at school are into cars and computers and
>they've tried the Papyrus sims.  They had no idea how to setup the cars.
>(part of the reason is the lack of literature in pirated games.  I bought
>all my sims, BTW)  They enjoy driving backwards, wipping out the field, and
>spectacular crashes.  And they're proud to do 56 seconds at Long Beach in
>ICR1.  I mentioned my 52.5, and they decided that it was all because of my
>ability to setup the car.  How little they know about driving....

>Gregory Fung

>Vancouver, B.C., Canada

Mike Frazer
#11 American Airlines/STP/MBNA Ford, IGN
Prime Time Motorsports



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