>Besides, kids enjoy more arcade type games with lots of "crash and burn"
>effects. I teach in a high school, and I've had the opportunity to
>engage in many discussions on the subject with my students. My
>conclusions are therefore, fact-based and in all probability,
>representative of most ***age selections. It seems that they're not
>much interested in car setups and the like, unless they're really
>interested in the sport of auto racing. However, this has been rare in
>my experiences with them.
you are very in tune with us teannagers. I've been enjoying auto racing
since I was 8, so I was way ahead of my time (still so, at the age of 18) in
mechanical knowledge. My first exposure? In Hong Kong, they broadcast the
Macow Grand Prix every year that I can remember! Back then, all there was
to watch was F3, showroom stock, and 250cc bikes, but it was still a blast.
When I got into computers in '91 (12 years old), I looked for anything
racing. There were no real sims back then (I kicked a** in Test Drive 2
:)), but as soon as I heard about Indycar Racing, I asked my Dad to upgrade
my 286 to a 486. Since then, Papyrus has been keeping me racing!
Anyways, some of my friends at school are into cars and computers and
they've tried the Papyrus sims. They had no idea how to setup the cars.
(part of the reason is the lack of literature in pirated games. I bought
all my sims, BTW) They enjoy driving backwards, wipping out the field, and
spectacular crashes. And they're proud to do 56 seconds at Long Beach in
ICR1. I mentioned my 52.5, and they decided that it was all because of my
ability to setup the car. How little they know about driving....
Gregory Fung
Vancouver, B.C., Canada