-Pav
It also has some interesting views - ie: an in-the-helmet view, and you can
have it turn your "head" into the turn ala CPR. Another nice feature.
However, things are not perfect. The main problem is that the brakes are
EXTREMELY sensitive no matter what you (or maybe it should be I) do --
especially in sim mode. You're constantly locking the brakes and almost coming
to a stop. Thats' a major problem, and Eidos supposedly has said that they
have no plans to patch it.
That's about it, regarding the plusses and minusses.
Here is the site of the forum http://pub3.ezboard.com/flankhorandcof1wgp99pc
(names of Lankhor guys are 'SirPsycho' and 'TuO'
Its true that Eidos didnt do much advertising. I can tell you that Lankhor
have no longer a contract with Eidos. So the F1 WGP 2000 will be made by
another team. I think the guys from Lankhor are cool and support a lot. A
pity that Eidos didnt do a lot for them.
> It also has some interesting views - ie: an in-the-helmet view, and you
can
> have it turn your "head" into the turn ala CPR. Another nice feature.
> However, things are not perfect. The main problem is that the brakes are
> EXTREMELY sensitive no matter what you (or maybe it should be I) do --
> especially in sim mode. You're constantly locking the brakes and almost
coming
> to a stop. Thats' a major problem, and Eidos supposedly has said that
they
> have no plans to patch it.
> That's about it, regarding the plusses and minusses.
> > Now that we've had enough time to dissect GP3, how does it compare in
the
> > end to F1WGP? I can't find much coverage of this title. Based on
> > screenshots, F1WGP appears to look a lot better, but how do the physics
> > compare? Also, I enjoy the full GP experience more than hot-lapping, so
I'm
> > interested in a comparison of the AI, as well. Is it still very much
like
> > OF1R? It's selling for less than $40 CDN here, so perhaps it's worth a
try?