They do and they don't: here is my experience:
In Colin McRae (vers 1 this is) :
I find the FF a boon here - it really demonstrates that
you paid the extra for the wheel - not sure if it
helps my driving but it adds to my enjoyment
emmensely. Tend to find I look for large
jumps to get the wheel humming - and this
probably makes for a poor performance.
In GP3:
FF is really annoying, mostly because the FF
is so incredibly subtle I spend half the time
wondering if my wheel has broken. I guess
I could race GP3 better with a non FF wheel
because I wouldn't checking connections under
the desk as I'm driving - or deliberately
knocking other cars to see if the wheel is working.
In GPL:
FF at its best - I'm never distracted by the FF
in this game because it integrates really well
with the visual and audio cues. Not a good enough
racer to explain this - but I can get a feeling for
the level of grip available through the wheel.
FOr instance, I would know when I'm about
to loose it - and this is due to my bad driving,
rather than attempting to test the wheel.
If I went to a nonFF wheel with GPL, I would be
much worse, if this where possible.
In Rally Championship 2000:
this is a cross between the "fun" element in CMR
and the useful element in GPL. This game is the
one I use after I've played GP3 to reassure myself
that the wheel does, in fact work. This is because
RC 2000, would happy wrench the wheel from
your hands - great stuff.
> Trying to decide a wheel for N4. I have a FF joystick and for the most
> part when I want to play seriously I turn FF off or way down. The FF efx
> just get in the way and hinder or alter the stick movement I want to
> make.
> Is a FF wheel the same way in that FF is cool and fun but when you want
> to cut serious lap times or try to win, the FF efx just gets in the way?