Tim
Tim
> Tim
-Will
> Tim
>> Tim
> I know that I'm in the minority here, but it would be nice if mods and
> tracks were made available in ZIP format for those use us who are
> running Macs. NASCAR 2003 is the really the only choice for a
simulator
> and it's a bit of a hassle to extract the files on a pc and transfer
> back to the Mac.
dh
Chris
> >> http://xrl.home.comcast.net
> >> Tim
> > I know that I'm in the minority here, but it would be nice if mods and
> > tracks were made available in ZIP format for those use us who are
> > running Macs. NASCAR 2003 is the really the only choice for a
> simulator
> > and it's a bit of a hassle to extract the files on a pc and transfer
> > back to the Mac.
> doesn't Stuffit support .rar and other pc formats?
> dh
"> Don't waste your time on this beta version. Every time I switched camera
It's definitely in the Beta stage...
I ran some on-line laps at the Brickyard and it has a definite "arcade" feel
to it...
Would love to see it get worked up to speed, though.
Also, for Dave's sake, my online car:
http://firebrand11.stargate.net/N2003/screens/gould1.jpg
> doesn't Stuffit support .rar and other pc formats?
> dh
Curious. Why do you feel it has an arcade feel ?
>> "> Don't waste your time on this beta version. Every time I switched
>camera
>> > angles the game locked up.
>> It's definitely in the Beta stage...
>> I ran some on-line laps at the Brickyard and it has a definite "arcade"
>feel
>> to it...
>> Would love to see it get worked up to speed, though.
> Curious. Why do you feel it has an arcade feel ?
It's basically using the TA physics, which means they don't
go >quite< as fast as IRL or Champ cars do...
John DiFool
ahhhh the 'good' ol days...thanks J
dave henrie
> >> "> Don't waste your time on this beta version. Every time I switched
> >camera
> >> > angles the game locked up.
> >> It's definitely in the Beta stage...
> >> I ran some on-line laps at the Brickyard and it has a definite "arcade"
> >feel
> >> to it...
> >> Would love to see it get worked up to speed, though.
> > Curious. Why do you feel it has an arcade feel ?
> Well, grip is typically cranked up to about double of normal.
> It's basically using the TA physics, which means they don't
> go >quite< as fast as IRL or Champ cars do...
> John DiFool
>> Well, grip is typically cranked up to about double of normal.
>> It's basically using the TA physics, which means they don't
>> go >quite< as fast as IRL or Champ cars do...
>> John DiFool
> Twice normal of what ?
JD
> >> Well, grip is typically cranked up to about double of normal.
> >> It's basically using the TA physics, which means they don't
> >> go >quite< as fast as IRL or Champ cars do...
> >> John DiFool
> > Twice normal of what ?
> Grip in the track.ini. Usually around 1.0-1.10 for TA,
> for the new oval settings upwards of 2.0...
> JD
Russell