Yeah, my righthand mirror wouldn't work for some reason, and the cars
tires don't connect with the ground visually. But it is a beta still, and
definately has potential imo.
Yeah, my righthand mirror wouldn't work for some reason, and the cars
tires don't connect with the ground visually. But it is a beta still, and
definately has potential imo.
> >> "> Don't waste your time on this beta version. Every time I switched
> >camera
> >> > angles the game locked up.
> >> It's definitely in the Beta stage...
> >> I ran some on-line laps at the Brickyard and it has a definite "arcade"
> >feel
> >> to it...
> >> Would love to see it get worked up to speed, though.
> > Curious. Why do you feel it has an arcade feel ?
> Well, grip is typically cranked up to about double of normal.
> It's basically using the TA physics, which means they don't
> go >quite< as fast as IRL or Champ cars do...
> John DiFool
Yeah, that was my thoughts too.
> > You realize that a normal IRL car DOES have more grip than a TA car or
> > normal CUP car?
> Yeah, that was my thoughts too.
Depends when...near the end of the Goodyear/Firestone tire wars, the
slicks were damn near duct taped to the track. Lots of marbles and shorter
lifespan too. But now with Bridgestone/Firestone in charge of all US
openwheel tires...they have built a harder, and thus less sticky, tire.
But realize, the much lighter weight of the Openwheel cars compared to the
TA or Cup cars, that COMBINED with HUGE downforce numbers(espescially with
irl) and you can see that they 'should' feel pretty sticky.
Just how JB went about it...doesn't really matter...but I should think I
could damn near drive all the irl tracks flat out in a Crapwagon vs a Cup
car having to slow down at some point for virtually all the tracks.
> > > You realize that a normal IRL car DOES have more grip than a TA car or
> > > normal CUP car?
> > Yeah, that was my thoughts too.
> Aero grip, yes, they do. Track INI grip is mechanical grip. So IRL/CART
has
> sticker tires then?
David G Fisher
> > Tim
> Thanks for the heads up, Tim. I've been waiting for this release for
> quite some time now. :)
> -Will
With the horsepower and downforce plus slicks that the irl uses, Why
wouldn't they go flat out around Michigan. Heck the CART cars went flat
around there back in the 80's and 90's when they had a ton more
horsepower.
I had some experience with the CART mod for N3 and that had the same
problem with the wheels not interlocking. You are stuck with a block
shape from the original sim, so to the computer's eye, there is no gap
between the front and rear wheels to slide your wheels into.
dave henrie
> > Nice to see an attempt at an open wheel mod. I hope to see some
> > improvements such as tire model (looks a bit rough and square even at
> > high res) Physics and damage will need some work. Usually if one were
> > to touch open wheels there would be chaos. Funny how they just bounce
> > away and do not lock together or ride over top one another. Then
> > there's the sound. Can't say it is anything close to IRL, CART, or F1.
> > Sadly, I do not expect much change in Physics if forced to use T/A
> > physics. It was pretty funny to go flat out at Michigan. I applaud the
> > effort but am a bit skeptical of a final product. Maybe it would be
> > easier to get Sierras awesome Multiplayer capabilities to dance with
> > EA's F1C or Thunder? Better yet, dress up Sierra CART/ICR2 graphics!
> With the horsepower and downforce plus slicks that the irl uses, Why
> wouldn't they go flat out around Michigan. Heck the CART cars went flat
> around there back in the 80's and 90's when they had a ton more
> horsepower.
> I had some experience with the CART mod for N3 and that had the same
> problem with the wheels not interlocking. You are stuck with a block
> shape from the original sim, so to the computer's eye, there is no gap
> between the front and rear wheels to slide your wheels into.
> dave henrie
-Larry
> > Nice to see an attempt at an open wheel mod. I hope to see some
> > improvements such as tire model (looks a bit rough and square even at
> > high res) Physics and damage will need some work. Usually if one were
> > to touch open wheels there would be chaos. Funny how they just bounce
> > away and do not lock together or ride over top one another. Then
> > there's the sound. Can't say it is anything close to IRL, CART, or F1.
> > Sadly, I do not expect much change in Physics if forced to use T/A
> > physics. It was pretty funny to go flat out at Michigan. I applaud the
> > effort but am a bit skeptical of a final product. Maybe it would be
> > easier to get Sierras awesome Multiplayer capabilities to dance with
> > EA's F1C or Thunder? Better yet, dress up Sierra CART/ICR2 graphics!
> With the horsepower and downforce plus slicks that the irl uses, Why
> wouldn't they go flat out around Michigan. Heck the CART cars went flat
> around there back in the 80's and 90's when they had a ton more
> horsepower.
> I had some experience with the CART mod for N3 and that had the same
> problem with the wheels not interlocking. You are stuck with a block
> shape from the original sim, so to the computer's eye, there is no gap
> between the front and rear wheels to slide your wheels into.
> dave henrie
> > Nice to see an attempt at an open wheel mod. I hope to see some
> > improvements such as tire model (looks a bit rough and square even at
> > high res) Physics and damage will need some work. Usually if one were
> > to touch open wheels there would be chaos. Funny how they just bounce
> > away and do not lock together or ride over top one another. Then
> > there's the sound. Can't say it is anything close to IRL, CART, or F1.
> > Sadly, I do not expect much change in Physics if forced to use T/A
> > physics. It was pretty funny to go flat out at Michigan. I applaud the
> > effort but am a bit skeptical of a final product. Maybe it would be
> > easier to get Sierras awesome Multiplayer capabilities to dance with
> > EA's F1C or Thunder? Better yet, dress up Sierra CART/ICR2 graphics!
> With the horsepower and downforce plus slicks that the irl uses, Why
> wouldn't they go flat out around Michigan. Heck the CART cars went flat
> around there back in the 80's and 90's when they had a ton more
> horsepower.
> I had some experience with the CART mod for N3 and that had the same
> problem with the wheels not interlocking. You are stuck with a block
> shape from the original sim, so to the computer's eye, there is no gap
> between the front and rear wheels to slide your wheels into.
> dave henrie
Thats to be expected...since you don't have the ground effects in Nascar
that were present in ICR2. That snap was a *** wasn't it?
Even with the patch and TA physics, we are still dealing with a StockCar
simulation. And while I truly enjoy driving around many of the tracks with
the TPTCC league cars, the Open Wheel Guys won't be able to cover up all
the stockcar roots of the sim. Enjoy it for what it is, ...don't be
looking for true open wheel racing. That may come next year if the rumours
are true of some Ex Papy guys working on a Champ Car sim are true.
dave henrie
> > I meant funny going flat out as opposed to Nascar. One thing I
> > remember from ICR2 was that when you lost it at Michigan it would snap
> > out and slam you into the wall. I didn't get that feeling with OWR. It
> > was more of a gradual slide like Nascar.
> Thats to be expected...since you don't have the ground effects in
Nascar
> that were present in ICR2. That snap was a *** wasn't it?
> Even with the patch and TA physics, we are still dealing with a StockCar
> simulation. And while I truly enjoy driving around many of the tracks
with
> the TPTCC league cars, the Open Wheel Guys won't be able to cover up all
> the stockcar roots of the sim. Enjoy it for what it is, ...don't be
> looking for true open wheel racing. That may come next year if the
rumours
> are true of some Ex Papy guys working on a Champ Car sim are true.
> dave henrie