rec.autos.simulators

TOCA 2 design - your input please...

Paul Moone

TOCA 2 design - your input please...

by Paul Moone » Tue, 18 Aug 1998 04:00:00

Slow them down in the corners. No way is 70% of a Thruxton lap flat out.

Also, make the game Wireplay compatible (only of interest to UK players).
Internet play, as everyone really knows, is c.r.a.p. There's no way you can
race wheel to wheel with half a second delay over the net. Anyone who has
played internet TOCA will know this:- opponent's cars constantly go
crashing off the track as the your game software predicts where they were
heading when it last heard from them. Then suddenly, an update arrives and
presto! they're back right ahead of you. Funny, but no more like real
racing than exchanging fastest lap times in a chat room.

Andrew Fielde

TOCA 2 design - your input please...

by Andrew Fielde » Wed, 19 Aug 1998 04:00:00




> >Slow them down in the corners. No way is 70% of a Thruxton lap flat out.

> I think you'll find its more like 75%. There are only really 2 braking
> areas on Thruxton, just before the chicane and just before the
> complex, the rest is pretty much flat out.

> Dunno how you could make the gameplay better on this track when
> the real life races are pretty dull.

> Jamie

I wondered about this. The circuit seems pretty accurate,
but maybe the track adhesion of the cars is a little too
strong. I'm guessing that the real drivers have to lift
off on some of the faster bends.

--
Andrew Fielden.
UK.


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