rec.autos.simulators

TOCA 2 design - your input please...

Paul Jone

TOCA 2 design - your input please...

by Paul Jone » Wed, 08 Jul 1998 04:00:00

Oh yeah, and give us rear view mirrors too. It's unrealistic and
definitely very tricky to try and find the button that's shows you where
the car behind is while approaching a slow corner. Even if you manage
this, the view takes up the entire screen so by the time you discover that
you need to drive defensively you've probably lost the racing line anyway
and defensive driving becomes less important than just staying on the
track. In reality you have to rely on the sound of the engine of the car
behind you.
PJ

> Official announcement from Codemasters:

> We are currently developing TOCA 2 for release this Christmas.
> Although the design brief has already been worked out, we would be
> interested to hear posts from you on the following two points:

> 1, What new features would you like to see in the game. I should point
> out that _every_ message posted in this news group has already been
> read and the points raised addressed, so there is no need to re-post
> old points/messages. i.e. we will have native graphics card versions
> of TOCA 2 including Glide, all the tracks unlocked from the beginning,
> car set-up, pits, mirrors, arcade/simulation modes etc...

> 2, What hardware problems did you have with TOCA 2 and what solutions,
> if any, did you find. (controllers, graphics cards, sound cards,
> general machine problems etc).

> Thanks,

> Gavin Raeburn
> TOCA 2 producer

Matthias Buesi

TOCA 2 design - your input please...

by Matthias Buesi » Wed, 08 Jul 1998 04:00:00

Hi Paul !

Why do most of you quote THE COMPLETE MESSAGE AGAIN AND AGAIN ???

Can you imagine the costs invoked by that ***???

Thanx in advance !!

Also, man mailt sich...

.\\atze        [ FmMW2109 - FmMB2139 ]


*home* : http://www.racesimcentral.net/

Nathan Wo

TOCA 2 design - your input please...

by Nathan Wo » Thu, 09 Jul 1998 04:00:00

On Tue, 07 Jul 1998 23:52:31 +0100, Paul Jones


>I agree about the front wheel drive modelling. As you say, it is upsetting
>when the back goes round when you should be pulling from the front.
>PJ

If you watch a ST race, you can see lots of oversteering FWD cars. Its
not impossible, FWD doesnt equal understeer all the time.

--
Nathan Wong          http://www.nectar.com.au/~alfacors
                        - Super Touring - Alfa Romeo -

                            - V8Supercars - CART -

Mike B

TOCA 2 design - your input please...

by Mike B » Thu, 09 Jul 1998 04:00:00

I haven't read this group enough to say what has been said and what
hasn't. So..

   I race on TEN with Papyrus's nascar2 against 20+ humans in real time.
Nothing beets racing something that's unpredictable as apposed to the
computer generated opponants that after a while the human knows exacly
what the computer is going to do next and can take advantage of it and
win every race.  That does get boring after a while.

   I would buy the product and kill my TEN account if there was a sim
setup on a network where as I could race against many humans like TEN
using a sim that races on road coarses and not ovals.  Till then, I will
*NOT* buy another racing sim.


> Official announcement from Codemasters:

> We are currently developing TOCA 2 for release this Christmas.
> Although the design brief has already been worked out, we would be
> interested to hear posts from you on the following two points:

snip..

--
Mike Barlow of Barlow Racing
MikeBa on the TEN network
HTTP://HOME.EZNET.NET/~MIKEBA
Racing online with help from...

   Race Communications Association of Wakins Glen, N.Y.
         Http://members.xoom.com/rca/toc.htm

        Holodyne Engineering of Rochester, N.Y.

Andrew Fielde

TOCA 2 design - your input please...

by Andrew Fielde » Fri, 10 Jul 1998 04:00:00

Does anyone else think it's strange that CodeMasters haven't
responded in this thread? There have been a lot of very good
suggestions proposed, and some follow-up questions.
Maybe they are just overwhelmed?

--
Andrew Fielden.
UK.

Gavin Raebu

TOCA 2 design - your input please...

by Gavin Raebu » Fri, 10 Jul 1998 04:00:00

No, I will be responding, but right now I'm just sitting back and
making notes. If I start commenting on what will/won't be in TOCA 2
and the reasons for doing so, then this thread will be in danger of
developing into a narrow discussion on just a few issues. This is fine
- but not just now. Once I have all your ideas I'll post a detailed
response.

So far however, I'm pleased to say that all the points you have raised
have already been addressed for inclusion in TOCA 2.

Gavin Raeburn
TOCA 2 producer

On Thu, 09 Jul 1998 13:31:09 +0100, Andrew Fielden


>Does anyone else think it's strange that CodeMasters haven't
>responded in this thread? There have been a lot of very good
>suggestions proposed, and some follow-up questions.
>Maybe they are just overwhelmed?

>--
>Andrew Fielden.
>UK.

Andrew Fielde

TOCA 2 design - your input please...

by Andrew Fielde » Fri, 10 Jul 1998 04:00:00


> So far however, I'm pleased to say that all the points you have raised
> have already been addressed for inclusion in TOCA 2.

Ok, great. One other minor point that occurred to me - the
driving view always defaults to behind-the-car position. I
always drive in-car. Why not save information like this in
a startup file so you don't have to change these details
every time you race.

--
Andrew Fielden.
UK.

Spudgu

TOCA 2 design - your input please...

by Spudgu » Fri, 10 Jul 1998 04:00:00



It's no surprise they haven't replied. They are hardly going to say 'I
like this idea but that one's crap.' Especially considering some of the
practically unworkable ideas suggested.

--
Spudgun

CHIPZ

TOCA 2 design - your input please...

by CHIPZ » Sat, 11 Jul 1998 04:00:00

Hi, Gavin.
I've posted my comments on TOCA 2 before, but since you are connected with
Codemasters, I was just wondering when they plan on releasing a demo for Colin
McRae Rally. I know you probably don't know, but it's worth a try, I get no
response at all from Codies when I e-mail them :(
I know it's off the subject, so Everyone else, try not to reply to this message
so we can keep it a TOCA 2 thread. Thanks

Bye!

The Unofficial Colin McRae Rally Players Zone
By Keith Quinton
Cheats, Hints, Guides, Fastest Times, Championship (PC)
News, Demo, Updates, FAQ's mailing list  and more .
http://members.aol.com/mcraerally/cmrally/pages/home.html

Gavin Raebu

TOCA 2 design - your input please...

by Gavin Raebu » Sat, 11 Jul 1998 04:00:00


A PSX 3 track demo of Colin McRae is already out.
The PC 3 track demo should be on our web site within the next 2-4
weeks (but don't quote me on that!)
TOCA 2 demos will be out around October!!

Hope this helps.

Cheers,
Gavin

Gavin Raebu

TOCA 2 design - your input please...

by Gavin Raebu » Mon, 13 Jul 1998 04:00:00

Official Codemasters response to our TOCA 2 design input post.

Okay - you've all gone quiet now, so I guess you've ran out of stuff
to say. I've compiled a list of around 70 points from all your posts -
99% of which have already been discussed by my team. I'm not going to
stuff up our marketing department by replying to each point in turn
and giving away the features of TOCA 2 (well not yet, anyway), but I
haven't seen any post that has not been addressed positively in the
design of TOCA 2. This will almost certainly be the last TOCA you will
see on the PSX, and the last for a couple of years on the PC, so we
intend on going out with a bang! Anyway, in reply to some of your
non-design issues:

PC: The basic machine set-up required to run TOCA 2 will be the same
as for TOCA 1, but TOCA 2 will be scalable, so it will use all the
available power of the host machine (including variable screen
resolutions, detail settings, special effects etc.)

PC: You can now bypass DirectInput in TOCA 2 (I can hear the applause
now...), so you should have no steering wheel and other controller
problems.

PC: The Hall of Fame lap-times are now uncrackable, and we will
probably feature an upload/download best track replay feature as an
additional security measure.

PSX: Dual shock/analogue support will be of the same standard as
Collin McRae Rally (good game!)

If you want to read about TOCA 2 in full, you can read the rather
large preview in the September issue of the Official PSX mag and in
various PC mags shortly after. We will be releasing PSX + PC demos as
soon as we can.

Thank-you for your input,

Gavin Raeburn
TOCA 2 Producer

Rob Jame

TOCA 2 design - your input please...

by Rob Jame » Wed, 15 Jul 1998 04:00:00


> A PSX 3 track demo of Colin McRae is already out.
> The PC 3 track demo should be on our web site within the next 2-4
> weeks (but don't quote me on that!)
> TOCA 2 demos will be out around October!!

Will there be a sneek peak at ECTS in September ?

Rob


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