rec.autos.simulators

TOCA 2 design - your input please...

Steve Fergus

TOCA 2 design - your input please...

by Steve Fergus » Wed, 08 Jul 1998 04:00:00

Suggestions:

1) If you include bonus tracks and cars, make them proper cars and
tracks.  I am going to buy Colin McRae rally because it has the
RS200, Escort RS and Audi Sport Quattro.  So dump the Flexmobile
and Tank and give us an old Mini Cooper, Lotus Cortina or
Sierra Cosworth.  And put them on Spa for the bonus track, not
on Lavaland.
2) Proper damage.
3) Make those helmets smaller.  The pre-release screenshots look
like the cars are being driven by Power Rangers.

Stephen

Nathan Wo

TOCA 2 design - your input please...

by Nathan Wo » Wed, 08 Jul 1998 04:00:00


>Official announcement from Codemasters:

>We are currently developing TOCA 2 for release this Christmas.
>Although the design brief has already been worked out, we would be
>interested to hear posts from you on the following two points:

>1, What new features would you like to see in the game. I should point
>out that _every_ message posted in this news group has already been
>read and the points raised addressed, so there is no need to re-post
>old points/messages. i.e. we will have native graphics card versions
>of TOCA 2 including Glide, all the tracks unlocked from the beginning,
>car set-up, pits, mirrors, arcade/simulation modes etc...

1. in-game car editor so that we can create carsets for the Australian
and German Super Touring Car
2. more realistic damage - engine blowups...tyre failures...maybe oil
on the track?
3. if possible, different in car views for the different cars....some
with column mounted shifters, some with console mounted, and an active
Pi dash would be great.
4. ability to setup the car (maybe like a really serious sim)

A whole lot less sensitivity for joystick users (even on the low
setting its far too twitchy.
Also ability to change resolutions (e.g. for V2 users - but you
probably already thought of that)

And the most important part

BATHURST. I know its not part of the BTCC, but given a lot of BTCC
racers are coming this year, as well as Australian, and maybe a few
New Zealand,  German and Italian drivers, it would help to bring the
game to a more worldly audience (the same as Super Touring racing).
--
Nathan Wong          http://www.nectar.com.au/~alfacors
                        - Super Touring - Alfa Romeo -

                            - V8Supercars - CART -

Andrew Fielde

TOCA 2 design - your input please...

by Andrew Fielde » Wed, 08 Jul 1998 04:00:00


> [Good points]

Great ideas Paul, I'm on your wavelength. I'd like to second the idea of
keeping the spirit of the game and not introduce tons of setup options.
TOCA is all about wheel-to-wheel racing, great handling cars, and a real
immersive driving experience. Codemasters got the balance just right IMHO.

My only concern is that there will be so many new features that my ageing
P133 won't be able to cope! Can Gavin provide any idea on what system
spec they will be pitching at ?

--
Andrew Fielden.
UK.

Spudgu

TOCA 2 design - your input please...

by Spudgu » Wed, 08 Jul 1998 04:00:00


I assume you've already read my post where I outlined all the things I'd
like to see in the game. I'd just like to say thanks for taking notice.

Cheers! Long live Codemasters :)

--
Spudgun

Spudgu

TOCA 2 design - your input please...

by Spudgu » Wed, 08 Jul 1998 04:00:00



Good idea this. I second it.

--
Spudgun

Andrew Fielde

TOCA 2 design - your input please...

by Andrew Fielde » Wed, 08 Jul 1998 04:00:00


> Oh yeah, and get rid of the grannies that drive round the circuit at 20mph
> when you trying to get a pole! Either that or let us choose when to go out and
> have the AI drivers on the circuit during qualifying, driving at the speeds
> they would need for the qualifying times they are notching up.

On the subject of qualifying, does anyone actually manage to
qualify on pole consistently. The only race I got it was Croft,
which is towards the end of the season. Usually I qualify midway
down the pack.
I can see why CM made qualifying so difficult, because from pole
you can then blast away from the pack and win with ease.

--
Andrew Fielden.
UK.

Spudgu

TOCA 2 design - your input please...

by Spudgu » Wed, 08 Jul 1998 04:00:00



I don't think the helmets look particularly big in the screenshots. They
just need the colours dimming down a bit IMO.

--
Spudgun

yus

TOCA 2 design - your input please...

by yus » Wed, 08 Jul 1998 04:00:00

1 Get rid of the rather silly "you need to get  X  points" in this
race to race in the next one,
Not realistic.

2. Save game between heats. Sometime I only have time to race in one
heat.

3. Let us choose the number of laps we want to run.

SELL IT IN THE US.

F1Filt

TOCA 2 design - your input please...

by F1Filt » Wed, 08 Jul 1998 04:00:00

I would like to add the suggestion of a better timing system during the race.
Most pit boards displayed to drivers will show the time gap to the person in
front of them, or if they are leading, the interval to the 2nd place car.

Although TOCA did show the time interval to the person ahead of you, I dont
think it ever showed you anything if you were in the lead.  

Minor thing to point out I know.  But it does help to know how far you are
ahead of the field when you are in a long race, and are busy passing
backmarkers trying to make time for that mandatory pit stop.

F1Filter

P.S. Another vote to have it simultaneously released in Europe and the States
as well

Peter Gag

TOCA 2 design - your input please...

by Peter Gag » Wed, 08 Jul 1998 04:00:00


> Official announcement from Codemasters:

> We are currently developing TOCA 2 for release this Christmas.
> Although the design brief has already been worked out, we would be
> interested to hear posts from you on the following two points:

> 1, What new features would you like to see in the game. I should
point
> out that _every_ message posted in this news group has already been
> read and the points raised addressed, so there is no need to re-post
> old points/messages. i.e. we will have native graphics card versions
> of TOCA 2 including Glide, all the tracks unlocked from the
beginning,
> car set-up, pits, mirrors, arcade/simulation modes etc...

> 2, What hardware problems did you have with TOCA 2 and what
solutions,
> if any, did you find. (controllers, graphics cards, sound cards,
> general machine problems etc).

My feature list would be as follows, Not necessarily in this
order.....

1) An option to turn *off* the ghost car would be nice?
2) car set-ups? (eg: tyres, gear ratios, suspension, steering lock,
fuel load, etc) and the game should remember the car set-ups.
3) Replay mode?
4) Option to edit the car (and track) graphics?
5) Option to drive all around the circuit, even off road areas?
6) Damage accurately modelled?
7) Save game facility (anywhere in the game)

8-)

*Peter*    8-)
(NB: remove asterix to e-mail)

CHIPZ

TOCA 2 design - your input please...

by CHIPZ » Wed, 08 Jul 1998 04:00:00

i think you should include real damage, force feedbak support, tyre wear,
strategic pitstops, car failure, CAR SETUPS, sprint and feature races, pit
radio link, svga***pit, windows that you can see shattered from inside view,
no stupid bonus tracks and cars - real tracks and cars, ability to drive where
you want - no out of bounds.

Hope This Helps (if it is genuine).
Codemasters produce the best games, by far.

The Unofficial Colin McRae Rally Players Zone
By Keith Quinton
Cheats, Hints, Guides, Fastest Times, Championship (PC)
News, Demo, Updates, FAQ's mailing list  and more .
http://www.racesimcentral.net/

Kora

TOCA 2 design - your input please...

by Kora » Wed, 08 Jul 1998 04:00:00

Make the cars behave like they are FWD. A fwd car under steers when you
accelerate and over steers when you lift up. I don't know if the BTCC
drivers use left foot braking, like the rally drivers do, to bring the
rear end around or not. If they do, that would be a nice feature to have.
My hw is:
PII 300
Sierra Screaming 3D
Pure 3D2
Thrustmaster Nascar Pro (to be replaced with forced feed back wheel when
available, Saitek's maybe?).

BTW has anyone seen the Saitek R4 wheel in real life? It looks pretty
cool. Check out their site www.saitek.com.

Koran

The man who was caught by surprise when his SAAB 96 over steered into a
pine tree.

Paul Jone

TOCA 2 design - your input please...

by Paul Jone » Wed, 08 Jul 1998 04:00:00

Strangely, Croft is the only one I can get on pole as well - doesn't stop me trying
though. You're a better racer than me. I can always get on pole and win on medium
difficulty but only I can only win 50% or less of the time on hard mode. The
championship seems to be set at medium up until the last three races, by which time
I'm near enough uncatchable. I don't bother with it any more I just race on hard
mode or time trials now. I've done 39.60 at Brands on a time trial but that wouldn't
get me on pole!
PJ


> > Oh yeah, and get rid of the grannies that drive round the circuit at 20mph
> > when you trying to get a pole! Either that or let us choose when to go out and
> > have the AI drivers on the circuit during qualifying, driving at the speeds
> > they would need for the qualifying times they are notching up.

> On the subject of qualifying, does anyone actually manage to
> qualify on pole consistently. The only race I got it was Croft,
> which is towards the end of the season. Usually I qualify midway
> down the pack.
> I can see why CM made qualifying so difficult, because from pole
> you can then blast away from the pack and win with ease.

> --
> Andrew Fielden.
> UK.

Paul Jone

TOCA 2 design - your input please...

by Paul Jone » Wed, 08 Jul 1998 04:00:00

Thanks Andrew. I used to run it on a 133MHz without a graphics card, but I
upgraded to a 200MHz overdrive and bought a Voodoo 1. Now it flies. I suspect
that even this spec will be left behind by the sims coming up in the pipeline.

PJ



> > [Good points]

> Great ideas Paul, I'm on your wavelength. I'd like to second the idea of
> keeping the spirit of the game and not introduce tons of setup options.
> TOCA is all about wheel-to-wheel racing, great handling cars, and a real
> immersive driving experience. Codemasters got the balance just right IMHO.

> My only concern is that there will be so many new features that my ageing
> P133 won't be able to cope! Can Gavin provide any idea on what system
> spec they will be pitching at ?

> --
> Andrew Fielden.
> UK.


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