>Official announcement from Codemasters:
>We are currently developing TOCA 2 for release this Christmas.
>Although the design brief has already been worked out, we would be
>interested to hear posts from you on the following two points:
>1, What new features would you like to see in the game. I should point
>out that _every_ message posted in this news group has already been
>read and the points raised addressed, so there is no need to re-post
>old points/messages. i.e. we will have native graphics card versions
>of TOCA 2 including Glide, all the tracks unlocked from the beginning,
>car set-up, pits, mirrors, arcade/simulation modes etc...
1. in-game car editor so that we can create carsets for the Australian
and German Super Touring Car
2. more realistic damage - engine blowups...tyre failures...maybe oil
on the track?
3. if possible, different in car views for the different cars....some
with column mounted shifters, some with console mounted, and an active
Pi dash would be great.
4. ability to setup the car (maybe like a really serious sim)
A whole lot less sensitivity for joystick users (even on the low
setting its far too twitchy.
Also ability to change resolutions (e.g. for V2 users - but you
probably already thought of that)
And the most important part
BATHURST. I know its not part of the BTCC, but given a lot of BTCC
racers are coming this year, as well as Australian, and maybe a few
New Zealand, German and Italian drivers, it would help to bring the
game to a more worldly audience (the same as Super Touring racing).
--
Nathan Wong http://www.nectar.com.au/~alfacors
- Super Touring - Alfa Romeo -
- V8Supercars - CART -