rec.autos.simulators

TOCA 2 design - your input please...

CYCHE

TOCA 2 design - your input please...

by CYCHE » Wed, 15 Jul 1998 04:00:00

ALFA ALFA ALFA

We (me 8-) ) want an Alfa 155 and 156. I would like to drive in a red 155
against a red 156. I would love to trounce on Emanuelle Naspetti's BMW Italia
320i with my red Alfa 155 TS 16V.

Thanks you. We love you.

Zamani

p/s a BMW would be nice to 8-) At least have one RWD car.

CYCHE

TOCA 2 design - your input please...

by CYCHE » Wed, 15 Jul 1998 04:00:00

And oh yes, where is Brands Hatch the long circuit? I want to drive through Dingle
Dell or something.

Zamani

Doug Bur

TOCA 2 design - your input please...

by Doug Bur » Thu, 16 Jul 1998 04:00:00


> Official Codemasters response to our TOCA 2 design input post.

I have one suggestion for TOCA 2 that I haven't seen addressed ...

DESCENT U.S. DISTRIBUTION.

Face it, TOCA distrbution sucked.

Can we PLEASE buy it in the US within a resonable time of when it comes
out in Europe????  Please?

Thanks...
Doug

Zonk

TOCA 2 design - your input please...

by Zonk » Thu, 16 Jul 1998 04:00:00



>> Official Codemasters response to our TOCA 2 design input post.

>I have one suggestion for TOCA 2 that I haven't seen addressed ...

>DESCENT U.S. DISTRIBUTION.

>Face it, TOCA distrbution sucked.

>Can we PLEASE buy it in the US within a resonable time of when it comes
>out in Europe????  Please?

>Thanks...
>Doug

Duhhhhhhh

I don't blame them, really. They would have had to commit to what 50,000?
Units on sale or return to enter america with a product based on a series no
would have ever heard of?

Z.

Steve Da

TOCA 2 design - your input please...

by Steve Da » Thu, 16 Jul 1998 04:00:00

<snip>
<snip>

I only upgraded to a PII-300 the other day so I decided to have a look
at the TOCA demo I downloaded a while back, last time I looked it was
unplayable on a P100 (without 3D), now it's stunning!

One problem though, I have an F1-Sim steering wheel and pedals, I
normally have the pedals configured as seperate channels but I had to
flick a DIL switch and re-calibrate within the pedals unit.

Another nag is that the F1-Sim has a lock to lock of about 270
degrees, but when driving TOCA full lock appears to be about half
that.

Are these issues addressed within the above statement?

Thanks for asking for our input, it's very rare for a software company
to do that nowdays!

Steve Day
Linear Designs

Gavin Raebu

TOCA 2 design - your input please...

by Gavin Raebu » Thu, 16 Jul 1998 04:00:00



>I only upgraded to a PII-300 the other day so I decided to have a look
>at the TOCA demo I downloaded a while back, last time I looked it was
>unplayable on a P100 (without 3D), now it's stunning!

>One problem though, I have an F1-Sim steering wheel and pedals, I
>normally have the pedals configured as seperate channels but I had to
>flick a DIL switch and re-calibrate within the pedals unit.

>Another nag is that the F1-Sim has a lock to lock of about 270
>degrees, but when driving TOCA full lock appears to be about half
>that.

>Are these issues addressed within the above statement?

I have added your F1-Sim wheel problems to my ever growing list!

Due to the nature of PC's You will never eliminate all problems, but
by having our own calibration screen and most of the wheels and pads
out there avaiable for us to test, we should get pretty close.

Gavin

Neil Yeatma

TOCA 2 design - your input please...

by Neil Yeatma » Thu, 16 Jul 1998 04:00:00


> Duhhhhhhh

> I don't blame them, really. They would have had to commit to what 50,000?
> Units on sale or return to enter america with a product based on a series no
> would have ever heard of?

In a way it's too bad they have to use the TOCA name...that's what
nobody's heard of over here.  I think something with the words "Touring
Cars" more pre***ly displayed would get a little more recognition.

--

Neil Yeatman          
Ajax, Ontario, CANADA

Paul Jone

TOCA 2 design - your input please...

by Paul Jone » Sat, 18 Jul 1998 04:00:00

You have included TSWs haven't you. Please don't say no 'cos I've just
shelled out a packet for one!
PJ



> >I only upgraded to a PII-300 the other day so I decided to have a look
> >at the TOCA demo I downloaded a while back, last time I looked it was
> >unplayable on a P100 (without 3D), now it's stunning!

> >One problem though, I have an F1-Sim steering wheel and pedals, I
> >normally have the pedals configured as seperate channels but I had to
> >flick a DIL switch and re-calibrate within the pedals unit.

> >Another nag is that the F1-Sim has a lock to lock of about 270
> >degrees, but when driving TOCA full lock appears to be about half
> >that.

> >Are these issues addressed within the above statement?

> I have added your F1-Sim wheel problems to my ever growing list!

> Due to the nature of PC's You will never eliminate all problems, but
> by having our own calibration screen and most of the wheels and pads
> out there avaiable for us to test, we should get pretty close.

> Gavin

Gavin Raebu

TOCA 2 design - your input please...

by Gavin Raebu » Sat, 18 Jul 1998 04:00:00

On Fri, 17 Jul 1998 01:42:00 +0100, Paul Jones


>You have included TSWs haven't you. Please don't say no 'cos I've just
>shelled out a packet for one!
>PJ

If you mean the Thrustmaster wheels then yes, they are included.

Gavin

Paul Jone

TOCA 2 design - your input please...

by Paul Jone » Sat, 18 Jul 1998 04:00:00

Gavin,
I meant the Thomas Super Wheel.
Another point, it would be nice if you could switch cars like Grand Prix 2
- you know when it goes "driving with ..." on one of the F keys.
PJ

> On Fri, 17 Jul 1998 01:42:00 +0100, Paul Jones

> >You have included TSWs haven't you. Please don't say no 'cos I've just
> >shelled out a packet for one!
> >PJ

> If you mean the Thrustmaster wheels then yes, they are included.

> Gavin

Paul Jone

TOCA 2 design - your input please...

by Paul Jone » Mon, 20 Jul 1998 04:00:00

Gavin,

If you're still looking for input here are still more thoughts on TOCA:

1) Allow us to drive with (but not control) the cars in the .lap saves,
showing gear changes and revs. That would really help people analyse their
races.

2) If you end a time trial via esc key you should have the option of
restarting rather than having to go through all the menus and reloading.
This would be cool if you're hot-lapping and you***up the first corner.

3) Please don't put other UK courses (eg. Castle Coombe or Cadwell Park) or
other layouts of current courses (eg. Oulton Fosters or Brands Hatch GP)
into a championship - it wouldn't be realistic. The realism is what makes
TOCA a winner anyway. I'd much rather see the Aussie, German, Swedish,
Argentinian or South American circuits and championships with the cars
setup for those particular formulas - most of the cars are the same models
with different paintwork anyhow - and I shouldn't have thought it'd be too
hard to code it the differences. It would give TOCA 2 a bigger market
anyway. I thinks a lot of people would love to see Alfas (esp. Matthias
Beusing) and BMWs.

4) Make the engine noises less whiney - I'm not a sound expert but I'd have
thought they need more bass.

5) Allow the program to take updates to the car models so that, when the
1999 season starts, you can issue the new models through a patch - I'd
certainly be prepared to pay for it. Also allow driver transfers - like how
Biela and Tarquini have gone over to the German TCC from the British.

6) Assuming you're putting in a damage model, please include flat-spotting
the tyres when you lock the brakes - there's not a lot of penalty for doing
it in TOCA 1.

7) Allow internet/modem/network play to accomodate two or more players on
each connected box.

8) Save best times for qualifying and racing as well as for TTing but in
three different categories. Save the .lap files for each as well.

Thanks for giving r.a.s an input to TOCA 2.

Paul

Dan Prescot

TOCA 2 design - your input please...

by Dan Prescot » Fri, 24 Jul 1998 04:00:00


writes
Take up the DPMRA British Touring Car Challenge

http:/www.dpi-media.co.uk/dpmra/

01st Challenge Fastest Laps at Silverstone International needed by...

...Monday August 31st 1998 00:00 BST

Cheers
--
Dan Prescott

News

TOCA 2 design - your input please...

by News » Sat, 25 Jul 1998 04:00:00

Setup Internet play like MTM2 or Descent Freespace which is even better.

Allow for users to download car skins so each person can drive their
exclusive car in looks.

Have all stats be stored on your server like Freespace but allow the users
to setup their computer as a the host on your servers. This to me seems to
work best and at the most important no cost thingy. NRO is just not
practical.

Keep the great handling model.

Also as you improve your your damage model make a demolition derby pit for
internet play. With good physics unlike the stupid MTM 2 rumbles. I think a
real good demo derby would be a huge internet hit.

A couple circle tracks non-champ mode.

I don't subscribe to the two weeks practice to be good theory. Me and my
friends don't have that kind of time anymore if ever.

THANKS
BH

Kott

TOCA 2 design - your input please...

by Kott » Wed, 05 Aug 1998 04:00:00

First of all, I have read the other posts but I will probably be repeating some of the
points mentioned earlier but hopefully from my own slightly different point of view.

1. AI

Use a slider like in Papyrus Indycar and Nascar simulations. The range of the slider
should exceed 100% so one can 'overclock' the opponents for longer lasting playabilty
(when one has mastered the 'real' level). TOCA 1 is way too easy on the hard level.
Skip the 'progressive AI' used in TOCA 1 when in chamionship. Utterly disturbing. Same AI
skill through out the whole of the season.
Randomize the skills of the different tems a little bit more, in TOCA 1 Renault always
wins etc.
Calculate/simulate real qualifying times for the AI cars.
Increase AI cars overtaking skills. They tend to get hung up behind slower cars making it
very easy to catch the leader when lapping. They seem to be very passive when stuck behind
another car. Maybe a little higher aggression would cover that.

2. Graphics

Current (TOCA 1) in-car view is great, But a non-head-feedback view with working gauges
should be added.
See-through windows wanted.

3. Courses

Since it's a BTCC sim, all current BTCC  season tracks should be included. As for bonus
tracks why not include the option to race different 'versions' of the included tracks,
like the long Brands Hatch, the F1 Silverstone, Longer Oulton, different Croft etc. Less
new graphics, easier production  :)
Skip the 'Out of bounds'. If you slide off onto wet grass you shouldn't be magically
bounced on to the track again. The whole area of the track surface should be drivable, it
adds realism IMO.

4. Cars

Current season cars.
Include the option to choose which driver you want to replace. (100% swede team with me
Rydell and Volvo impossible in TOCA 1

Full starting field, including privateers.

5. Sound

Let the Cd-audio loop!

6. Realism

Real damage and real pit-stops.
Same physics engine for AI cars and human controlled. (AI wheel spin down the whole
Donington straight? Don't think so)
Current season qualification rules.
DNF possible, breakdowns, flips etc.

--
Eagerly awaiting TOCA 2!
kotta [at] mindless.com
http://www.isk.kth.se/~id96_kko
ICQ# 6963779

etc...

Michael Zamaroc

TOCA 2 design - your input please...

by Michael Zamaroc » Sun, 16 Aug 1998 04:00:00

I would also like to see, for the hell of it, an option to use the
original Audi A4 AWD WITHOUT the weight penalty. And the addition of the
96 season BMW.

Also, the damage graphics and realism is almost nonexistent, add the
realism.

Ability to change gearing and suspension.

An interior view more like in "The Pits" patch for NASCAR 2.

Perhaps also add the German STW and the Aussie BOCC???

3Dfx support!!!!!!!!!!!!!! And maybe the newer Matrox G200 as well!!!!

And, . . . . perhaps add Murray Walker's commentaries as an added "FUN"
option???


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