user-made tracks (even the 'Ring is out, tho still
a beta with some bugs)? TIA.
John DiFool
John DiFool
Someone else as do the GT Mod for personal use, as far as I can see any cars
made for F12002 will convert across with just a bit of renaming and updating
text files. Tracks are being converted over as well but I don't know whether
that's any more difficult.
I've just got to say if the small problems with multiplayer are sorted out
this is going to be a fantastic sim. I thought the multiple season thing was
a bit of a gimmick but it's made adding mods so much cleaner and easier and
it's going to encourage modders to do more and more :-)
The physics are a revelation, there's obviously something fairly fundamental
been changed deep down in the physics code and it's just brought it to life.
I'm in the process of redoing the 1995 physics for my own use as they
weren't great imo, my quick and dirty guesstimated starting point for 1995
physics is already feeling great, even if I do say so myself ;-) And it's
very nice to see a properly modelled diff.
> > Can I DL the sports car mod and/or the various
> > user-made tracks (even the 'Ring is out, tho still
> > a beta with some bugs)? TIA.
> > John DiFool
> Someone else as do the GT Mod for personal use, as far as I can see
> any cars made for F12002 will convert across with just a bit of
> renaming and updating text files. Tracks are being converted over as
> well but I don't know whether that's any more difficult.
> I've just got to say if the small problems with multiplayer are sorted
> out this is going to be a fantastic sim. I thought the multiple season
> thing was a bit of a gimmick but it's made adding mods so much cleaner
> and easier and it's going to encourage modders to do more and more :-)
> The physics are a revelation, there's obviously something fairly
> fundamental been changed deep down in the physics code and it's just
> brought it to life. I'm in the process of redoing the 1995 physics for
> my own use as they weren't great imo, my quick and dirty guesstimated
> starting point for 1995 physics is already feeling great, even if I do
> say so myself ;-) And it's very nice to see a properly modelled diff.
>> Don't think so, altho not sure. Maybe somebody from SDT could jump
>> in
> here.
>> Or even (gasp!) ISI.
>> > Can I DL the sports car mod and/or the various
>> > user-made tracks (even the 'Ring is out, tho still
>> > a beta with some bugs)? TIA.
>> > John DiFool
> > Someone else as do the GT Mod for personal use, as far as I can see any
cars
> > made for F12002 will convert across with just a bit of renaming and
updating
> > text files. Tracks are being converted over as well but I don't know
whether
> > that's any more difficult.
> Tracks aren't difficult. There's a pointer to a tutorial on either
> SimBin or RSC; but basically you put the MAS files in the base track
> folder, then create a subfolder for each "year" or "mod" you're
> supporting. Season- or mod-specific MAS files go in that subfolder, as
> well as the SCN, LOD files, AIW, thumbs, etc. etc. Some additional
> editing is required to put the track name in the GDB files and create a
> "filter" string for the mod or season name, but just open one of the
> existing tracks and carefully mimic it. Takes about 10 minutes per
> track.
> > I've already partially converted the 1995 and Turbo mods as separate
> > seasons, It's just a mater of renaming and updating files, very
> > laborious but not difficult. I've posted a quick and probably full of
> > holes tutorial on High Gear and Sim Bin forums.
> > Someone else as do the GT Mod for personal use, as far as I can see
> > any cars made for F12002 will convert across with just a bit of
> > renaming and updating text files. Tracks are being converted over as
> > well but I don't know whether that's any more difficult.
> > I've just got to say if the small problems with multiplayer are sorted
> > out this is going to be a fantastic sim. I thought the multiple season
> > thing was a bit of a gimmick but it's made adding mods so much cleaner
> > and easier and it's going to encourage modders to do more and more :-)
> > The physics are a revelation, there's obviously something fairly
> > fundamental been changed deep down in the physics code and it's just
> > brought it to life. I'm in the process of redoing the 1995 physics for
> > my own use as they weren't great imo, my quick and dirty guesstimated
> > starting point for 1995 physics is already feeling great, even if I do
> > say so myself ;-) And it's very nice to see a properly modelled diff.
> >> Don't think so, altho not sure. Maybe somebody from SDT could jump
> >> in
> > here.
> >> Or even (gasp!) ISI.
> >> > Can I DL the sports car mod and/or the various
> >> > user-made tracks (even the 'Ring is out, tho still
> >> > a beta with some bugs)? TIA.
> >> > John DiFool
> Yes they can be made to drop into F1 C, but the updated physics of C
> will most likely cause your car to behave like a 4 year old.....
> dave henrie
I don't think you can just drop the .hdv .pm and .tbc files directly in
because they contain a few new and renamed values, but you can just swap
across the important values and the cars I've done that with have felt a
hell of a lot better than they did in F12002.
> I don't think you can just drop the .hdv .pm and .tbc files directly in
> because they contain a few new and renamed values, but you can just swap
> across the important values and the cars I've done that with have felt a
> hell of a lot better than they did in F12002.
> > I don't think you can just drop the .hdv .pm and .tbc files directly in
> > because they contain a few new and renamed values, but you can just swap
> > across the important values and the cars I've done that with have felt a
> > hell of a lot better than they did in F12002.
> That's my understanding as well; though surely more tweaking will yield
> even better results. Sadly, this means that the F1-2002 setups are not
> compatible.
BTW, thanks hugely for your guide to GPL; it really started me on the
quest for sim accuracy and enjoyment. 1967 has always been a magic
year for me...
Yer entirely welcome.
Since Super-Tweaker Doug Arnao vetted the default setups, I'd try those
first.
Having the perfect setup in not only mythical, it's unneccessary for players
at either end of the bell curve. Aliens don't need 'em; they'd be fast with
square wooden wheels. Manually-challenged noobs don't need 'em 'cuz they
need seat time far more than they need another damper setting. The leaves
guys like me, who are in the middle but who know a good setup when they
drive one. IOW, if you don't know setups, you don't need a good one, and if
you do, the default is prolly good enuf.
You certainly don't need to optimize *everything*. You should dial in the
camber to get more-or-less even temps across the treads (how you drive will
affect how much camber you need - a very aggressive driver will get more
camber gain, thus need less static camber - so the default may not be right
for you). How you drive will also affect how much brake bias is desireable
(mostly a function of trail-braking). And yer gear choices should be
reconciled with where the revs are as you're accelerating out of the
corners. Everything else is fluff...more or less.
--Steve
> > I'd rather have better physics than be able to use my old setups,
wouldn't
> > you?
> Absolutely. But I hate creating setups; I'm much more interested in
> driving and trying to find that optimum car/track interaction. My
> setups, when I create them, tend to be understeering, stable -- and
> slow. :-) I guess I'm afraid that if I delve too deeply into setups,
> I'll become a setup geek and spend less time actually enjoying the
> wonderful escape from mundania that is sim driving. I'm an engineer by
> profession, so it's not a temptation I want to exercise...
> BTW, thanks hugely for your guide to GPL; it really started me on the
> quest for sim accuracy and enjoyment. 1967 has always been a magic
> year for me...
Ah. Gears I understand; camber I can deal with. The default setups
seem to swap ends easily coming out of the corners, though if I squeeze
the throttle too gently, it seems like I'm being passed by the
tortoises. :-) I'm apparently quite aggressive accelerating out of
the corners; should I just hang on till the car is pointed straight and
live with the interminable wait?
I know I need to carry more speed into the corners as well, but it
seems to be very hard to judge when to start turning in. For Example,
I still haven't turned a sub-1:30 lap at Monza in GPL despite a year of
fiddling around with the acknowledged best setups. I'm just not
'feeling' the car under me, despite FFB and a carefully-optimized
computer to get rid of the usual distractions like low FPS.
> > Since Super-Tweaker Doug Arnao vetted the default setups, I'd try those
> > first.
> I have, and find them quite driveable. I am faster in the 1999 McLaren
> than I was in the 2002 car in F1-2002. That speaks well of something
> in the sim, because it isn't me! I use the 'grip' setup to start with.
> > You certainly don't need to optimize *everything*. You should dial in
the
> > camber to get more-or-less even temps across the treads (how you drive
will
> > affect how much camber you need - a very aggressive driver will get more
> > camber gain, thus need less static camber - so the default may not be
right
> > for you). How you drive will also affect how much brake bias is
desireable
> > (mostly a function of trail-braking). And yer gear choices should be
> > reconciled with where the revs are as you're accelerating out of the
> > corners. Everything else is fluff...more or less.
> Ah. Gears I understand; camber I can deal with. The default setups
> seem to swap ends easily coming out of the corners, though if I squeeze
> the throttle too gently, it seems like I'm being passed by the
> tortoises. :-) I'm apparently quite aggressive accelerating out of
> the corners; should I just hang on till the car is pointed straight and
> live with the interminable wait?
> I know I need to carry more speed into the corners as well, but it
> seems to be very hard to judge when to start turning in. For Example,
> I still haven't turned a sub-1:30 lap at Monza in GPL despite a year of
> fiddling around with the acknowledged best setups. I'm just not
> 'feeling' the car under me, despite FFB and a carefully-optimized
> computer to get rid of the usual distractions like low FPS.
Hell I"m gonna download The Notorious' setups....if I start with
anything I made...then I'm REALLY in trouble.
dave henrie
But your approach is what seems to make my lap times the best (I'm
running with minimum TC at least until I learn the track), so I will
accept that it's a consequence of (accurate) F1 car physics. I was
watching qualifying at the Nurburgring tonight, and I never saw so much
tiptoeing as when it started raining. It's much easier to see the
driving lines when they make trails on the track. For sure they were
driving the way you describe.
I drove the sim for another hour nonstop tonight, and the sensation of
something spooky and amost "real" (dare I say that?) just won't go
away. When the mods start rolling out, this will be spectacular!