rec.autos.simulators

F1C: Track/mod compatibility with F1-2002?

John DiFoo

F1C: Track/mod compatibility with F1-2002?

by John DiFoo » Sat, 28 Jun 2003 04:39:41

Can I DL the sports car mod and/or the various
user-made tracks (even the 'Ring is out, tho still
a beta with some bugs)?  TIA.

        John DiFool

Steve Smit

F1C: Track/mod compatibility with F1-2002?

by Steve Smit » Sat, 28 Jun 2003 06:22:04

Don't think so, altho not sure.  Maybe somebody from SDT could jump in here.
Or even (gasp!) ISI.


Alex Camero

F1C: Track/mod compatibility with F1-2002?

by Alex Camero » Sat, 28 Jun 2003 08:30:27

I've already partially converted the 1995 and Turbo mods as separate
seasons, It's just a mater of renaming and updating files, very laborious
but not difficult. I've posted a quick and probably full of holes tutorial
on High Gear and Sim Bin forums.

Someone else as do the GT Mod for personal use, as far as I can see any cars
made for F12002 will convert across with just a bit of renaming and updating
text files. Tracks are being converted over as well but I don't know whether
that's any more difficult.

I've just got to say if the small problems with multiplayer are sorted out
this is going to be a fantastic sim. I thought the multiple season thing was
a bit of a gimmick but it's made adding mods so much cleaner and easier and
it's going to encourage modders to do more and more :-)

The physics are a revelation, there's obviously something fairly fundamental
been changed deep down in the physics code and it's just brought it to life.
I'm in the process of redoing the 1995 physics for my own use as they
weren't great imo, my quick and dirty guesstimated starting point for 1995
physics is already feeling great, even if I do say so myself ;-) And it's
very nice to see a properly modelled diff.


> Don't think so, altho not sure.  Maybe somebody from SDT could jump in
here.
> Or even (gasp!) ISI.



> > Can I DL the sports car mod and/or the various
> > user-made tracks (even the 'Ring is out, tho still
> > a beta with some bugs)?  TIA.

> > John DiFool

Greg Dun

F1C: Track/mod compatibility with F1-2002?

by Greg Dun » Sat, 28 Jun 2003 08:53:39



> Someone else as do the GT Mod for personal use, as far as I can see any cars
> made for F12002 will convert across with just a bit of renaming and updating
> text files. Tracks are being converted over as well but I don't know whether
> that's any more difficult.

Tracks aren't difficult.  There's a pointer to a tutorial on either
SimBin or RSC; but basically you put the MAS files in the base track
folder, then create a subfolder for each "year" or "mod" you're
supporting.  Season- or mod-specific MAS files go in that subfolder, as
well as the SCN, LOD files, AIW, thumbs, etc. etc.  Some additional
editing is required to put the track name in the GDB files and create a
"filter" string for the mod or season name, but just open one of the
existing tracks and carefully mimic it.  Takes about 10 minutes per
track.
Dave Henri

F1C: Track/mod compatibility with F1-2002?

by Dave Henri » Sat, 28 Jun 2003 08:58:13



> I've already partially converted the 1995 and Turbo mods as separate
> seasons, It's just a mater of renaming and updating files, very
> laborious but not difficult. I've posted a quick and probably full of
> holes tutorial on High Gear and Sim Bin forums.

> Someone else as do the GT Mod for personal use, as far as I can see
> any cars made for F12002 will convert across with just a bit of
> renaming and updating text files. Tracks are being converted over as
> well but I don't know whether that's any more difficult.

> I've just got to say if the small problems with multiplayer are sorted
> out this is going to be a fantastic sim. I thought the multiple season
> thing was a bit of a gimmick but it's made adding mods so much cleaner
> and easier and it's going to encourage modders to do more and more :-)

> The physics are a revelation, there's obviously something fairly
> fundamental been changed deep down in the physics code and it's just
> brought it to life. I'm in the process of redoing the 1995 physics for
> my own use as they weren't great imo, my quick and dirty guesstimated
> starting point for 1995 physics is already feeling great, even if I do
> say so myself ;-) And it's very nice to see a properly modelled diff.



>> Don't think so, altho not sure.  Maybe somebody from SDT could jump
>> in
> here.
>> Or even (gasp!) ISI.



>> > Can I DL the sports car mod and/or the various
>> > user-made tracks (even the 'Ring is out, tho still
>> > a beta with some bugs)?  TIA.

>> > John DiFool

   Yes they can be made to drop into F1 C, but the updated physics of C
will most likely cause your car to behave like a 4 year old.....
dave henrie
Alex Camero

F1C: Track/mod compatibility with F1-2002?

by Alex Camero » Sat, 28 Jun 2003 09:55:03




> > Someone else as do the GT Mod for personal use, as far as I can see any
cars
> > made for F12002 will convert across with just a bit of renaming and
updating
> > text files. Tracks are being converted over as well but I don't know
whether
> > that's any more difficult.

> Tracks aren't difficult.  There's a pointer to a tutorial on either
> SimBin or RSC; but basically you put the MAS files in the base track
> folder, then create a subfolder for each "year" or "mod" you're
> supporting.  Season- or mod-specific MAS files go in that subfolder, as
> well as the SCN, LOD files, AIW, thumbs, etc. etc.  Some additional
> editing is required to put the track name in the GDB files and create a
> "filter" string for the mod or season name, but just open one of the
> existing tracks and carefully mimic it.  Takes about 10 minutes per
> track.

So that's basically the same as the cars :-)
Alex Camero

F1C: Track/mod compatibility with F1-2002?

by Alex Camero » Sat, 28 Jun 2003 10:04:28




> > I've already partially converted the 1995 and Turbo mods as separate
> > seasons, It's just a mater of renaming and updating files, very
> > laborious but not difficult. I've posted a quick and probably full of
> > holes tutorial on High Gear and Sim Bin forums.

> > Someone else as do the GT Mod for personal use, as far as I can see
> > any cars made for F12002 will convert across with just a bit of
> > renaming and updating text files. Tracks are being converted over as
> > well but I don't know whether that's any more difficult.

> > I've just got to say if the small problems with multiplayer are sorted
> > out this is going to be a fantastic sim. I thought the multiple season
> > thing was a bit of a gimmick but it's made adding mods so much cleaner
> > and easier and it's going to encourage modders to do more and more :-)

> > The physics are a revelation, there's obviously something fairly
> > fundamental been changed deep down in the physics code and it's just
> > brought it to life. I'm in the process of redoing the 1995 physics for
> > my own use as they weren't great imo, my quick and dirty guesstimated
> > starting point for 1995 physics is already feeling great, even if I do
> > say so myself ;-) And it's very nice to see a properly modelled diff.



> >> Don't think so, altho not sure.  Maybe somebody from SDT could jump
> >> in
> > here.
> >> Or even (gasp!) ISI.



> >> > Can I DL the sports car mod and/or the various
> >> > user-made tracks (even the 'Ring is out, tho still
> >> > a beta with some bugs)?  TIA.

> >> > John DiFool

>    Yes they can be made to drop into F1 C, but the updated physics of C
> will most likely cause your car to behave like a 4 year old.....
> dave henrie

The actual physics values are very similar to F12002, subtlety different
enough to make a big difference but I think the main improvements are
somewhere deeper down in the physics code itself.

I don't think you can just drop the .hdv .pm and .tbc files directly in
because they contain a few new and renamed values, but you can just swap
across the important values and the cars I've done that with have felt a
hell of a lot better than they did in F12002.

Greg Dun

F1C: Track/mod compatibility with F1-2002?

by Greg Dun » Sat, 28 Jun 2003 14:33:49



> I don't think you can just drop the .hdv .pm and .tbc files directly in
> because they contain a few new and renamed values, but you can just swap
> across the important values and the cars I've done that with have felt a
> hell of a lot better than they did in F12002.

That's my understanding as well; though surely more tweaking will yield
even better results.  Sadly, this means that the F1-2002 setups are not
compatible.
Steve Smit

F1C: Track/mod compatibility with F1-2002?

by Steve Smit » Sat, 28 Jun 2003 20:43:30

I'd rather have better physics than be able to use my old setups, wouldn't
you?




> > I don't think you can just drop the .hdv .pm and .tbc files directly in
> > because they contain a few new and renamed values, but you can just swap
> > across the important values and the cars I've done that with have felt a
> > hell of a lot better than they did in F12002.

> That's my understanding as well; though surely more tweaking will yield
> even better results.  Sadly, this means that the F1-2002 setups are not
> compatible.

Greg Dun

F1C: Track/mod compatibility with F1-2002?

by Greg Dun » Sat, 28 Jun 2003 22:51:27



> I'd rather have better physics than be able to use my old setups, wouldn't
> you?

Absolutely.  But I hate creating setups; I'm much more interested in
driving and trying to find that optimum car/track interaction. My
setups, when I create them, tend to be understeering, stable -- and
slow.  :-)  I guess I'm afraid that if I delve too deeply into setups,
I'll become a setup geek and spend less time actually enjoying the
wonderful escape from mundania that is sim driving.  I'm an engineer by
profession, so it's not a temptation I want to exercise...

BTW, thanks hugely for your guide to GPL; it really started me on the
quest for sim accuracy and enjoyment.  1967 has always been a magic
year for me...

Steve Smit

F1C: Track/mod compatibility with F1-2002?

by Steve Smit » Sun, 29 Jun 2003 01:11:33

Hi Greg,

Yer entirely welcome.

Since Super-Tweaker Doug Arnao vetted the default setups, I'd try those
first.

Having the perfect setup in not only mythical, it's unneccessary for players
at either end of the bell curve.  Aliens don't need 'em; they'd be fast with
square wooden wheels.  Manually-challenged noobs don't need 'em 'cuz they
need seat time far more than they need another damper setting.  The leaves
guys like me, who are in the middle but who know a good setup when they
drive one.  IOW, if you don't know setups, you don't need a good one, and if
you do, the default is prolly good enuf.

You certainly don't need to optimize *everything*.  You should dial in the
camber to get more-or-less even temps across the treads (how you drive will
affect how much camber you need - a very aggressive driver will get more
camber gain, thus need less static camber - so the default may not be right
for you).  How you drive will also affect how much brake bias is desireable
(mostly a function of trail-braking).  And yer gear choices should be
reconciled with where the revs are as you're accelerating out of the
corners.  Everything else is fluff...more or less.

--Steve




> > I'd rather have better physics than be able to use my old setups,
wouldn't
> > you?

> Absolutely.  But I hate creating setups; I'm much more interested in
> driving and trying to find that optimum car/track interaction. My
> setups, when I create them, tend to be understeering, stable -- and
> slow.  :-)  I guess I'm afraid that if I delve too deeply into setups,
> I'll become a setup geek and spend less time actually enjoying the
> wonderful escape from mundania that is sim driving.  I'm an engineer by
> profession, so it's not a temptation I want to exercise...

> BTW, thanks hugely for your guide to GPL; it really started me on the
> quest for sim accuracy and enjoyment.  1967 has always been a magic
> year for me...

Greg Dun

F1C: Track/mod compatibility with F1-2002?

by Greg Dun » Sun, 29 Jun 2003 08:48:18



> Since Super-Tweaker Doug Arnao vetted the default setups, I'd try those
> first.

I have, and find them quite driveable.  I am faster in the 1999 McLaren
than I was in the 2002 car in F1-2002.  That speaks well of something
in the sim, because it isn't me!  I use the 'grip' setup to start with.

Ah.  Gears I understand; camber I can deal with.  The default setups
seem to swap ends easily coming out of the corners, though if I squeeze
the throttle too gently, it seems like I'm being passed by the
tortoises.   :-)  I'm apparently quite aggressive accelerating out of
the corners; should I just hang on till the car is pointed straight and
live with the interminable wait?

I know I need to carry more speed into the corners as well, but it
seems to be very hard to judge when to start turning in.  For Example,
I still haven't turned a sub-1:30 lap at Monza in GPL despite a year of
fiddling around with the acknowledged best setups.  I'm just not
'feeling' the car under me, despite FFB and a carefully-optimized
computer to get rid of the usual distractions like low FPS.

Steve Smit

F1C: Track/mod compatibility with F1-2002?

by Steve Smit » Sun, 29 Jun 2003 12:26:43

Fiddle w. traction control.  Can't remember if it's authentically
implemented for all years (it came & went to varying deg. in the RW).
Modern F1 cars can't be dirt-tracked like World of Outlaws.  They're
basically point & squirt.  That is, don't bother trying to carry speed into
the corners.  Just go in smoothly, get the car pointed straight, and hit the
afterburner.




> > Since Super-Tweaker Doug Arnao vetted the default setups, I'd try those
> > first.

> I have, and find them quite driveable.  I am faster in the 1999 McLaren
> than I was in the 2002 car in F1-2002.  That speaks well of something
> in the sim, because it isn't me!  I use the 'grip' setup to start with.

> > You certainly don't need to optimize *everything*.  You should dial in
the
> > camber to get more-or-less even temps across the treads (how you drive
will
> > affect how much camber you need - a very aggressive driver will get more
> > camber gain, thus need less static camber - so the default may not be
right
> > for you).  How you drive will also affect how much brake bias is
desireable
> > (mostly a function of trail-braking).  And yer gear choices should be
> > reconciled with where the revs are as you're accelerating out of the
> > corners.  Everything else is fluff...more or less.

> Ah.  Gears I understand; camber I can deal with.  The default setups
> seem to swap ends easily coming out of the corners, though if I squeeze
> the throttle too gently, it seems like I'm being passed by the
> tortoises.   :-)  I'm apparently quite aggressive accelerating out of
> the corners; should I just hang on till the car is pointed straight and
> live with the interminable wait?

> I know I need to carry more speed into the corners as well, but it
> seems to be very hard to judge when to start turning in.  For Example,
> I still haven't turned a sub-1:30 lap at Monza in GPL despite a year of
> fiddling around with the acknowledged best setups.  I'm just not
> 'feeling' the car under me, despite FFB and a carefully-optimized
> computer to get rid of the usual distractions like low FPS.

Dave Henri

F1C: Track/mod compatibility with F1-2002?

by Dave Henri » Sun, 29 Jun 2003 12:39:25



    Hell I"m gonna download The Notorious' setups....if I start with
anything I made...then I'm REALLY in trouble.
dave henrie

Greg Dun

F1C: Track/mod compatibility with F1-2002?

by Greg Dun » Sun, 29 Jun 2003 12:50:38



> Fiddle w. traction control.  Can't remember if it's authentically
> implemented for all years (it came & went to varying deg. in the RW).
> Modern F1 cars can't be dirt-tracked like World of Outlaws.  They're
> basically point & squirt.  That is, don't bother trying to carry speed into
> the corners.  Just go in smoothly, get the car pointed straight, and hit the
> afterburner.

LOL.  Traction control!  Heresy!   :-)  No, I don't try to GPL-slide
the corners; the tire slip curves are way faster than I am, and in no
time I'm in the kitty litter!

But your approach is what seems to make my lap times the best (I'm
running with minimum TC at least until I learn the track), so I will
accept that it's a consequence of (accurate) F1 car physics.  I was
watching qualifying at the Nurburgring tonight, and I never saw so much
tiptoeing as when it started raining.  It's much easier to see the
driving lines when they make trails on the track.  For sure they were
driving the way you describe.

I drove the sim for another hour nonstop tonight, and the sensation of
something spooky and amost "real" (dare I say that?) just won't go
away.  When the mods start rolling out, this will be spectacular!


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