rec.autos.simulators

F1C: Track/mod compatibility with F1-2002?

Ped Xin

F1C: Track/mod compatibility with F1-2002?

by Ped Xin » Sun, 29 Jun 2003 13:35:38


204.127.199.17:

Does he have setups for F1C yet??

I came to the realization tonight that I am rubbish at this game. :-(  Been
working on 2002 Nurburgring, since that is what the real boys are lapping
this weekend.  Joined an online race and pole was like a 1:35.  The best I
could manage all night was a 1:38.xxx, which would have put me last, or 2nd
to last, in that online grid.  I tried using the Grip setup and the Europe
2002 setup.  When I look at my laps, I don't see why I'm losing so much
time.  I don't mind not being the fastest, but being so far off the pace is
irksome.

Steve Smit

F1C: Track/mod compatibility with F1-2002?

by Steve Smit » Sun, 29 Jun 2003 20:03:05

Greg,

As I say, sometimes F1 (and CART, for that matter) allows TC, and sometimes
not, so I think its not unconscionable to deploy it in a simulation.  I
mean, it's not like you have any seat-of-the-pants (proprioceptor) feedback
when yer sitting in front of a 2D computer screen, so I don't feel guilty
when I use a little help in a computer game.

Old trick: use a lot of wing for qualifying, so yer glued to the track.  Use
very little wing in the race so you can overtake on the straights (then
tip-toe around the turns whilst blocking your frustrated opponents), or at
least avoid being overtaken.

--Fernando Alonzo




> > Fiddle w. traction control.  Can't remember if it's authentically
> > implemented for all years (it came & went to varying deg. in the RW).
> > Modern F1 cars can't be dirt-tracked like World of Outlaws.  They're
> > basically point & squirt.  That is, don't bother trying to carry speed
into
> > the corners.  Just go in smoothly, get the car pointed straight, and hit
the
> > afterburner.

> LOL.  Traction control!  Heresy!   :-)  No, I don't try to GPL-slide
> the corners; the tire slip curves are way faster than I am, and in no
> time I'm in the kitty litter!

> But your approach is what seems to make my lap times the best (I'm
> running with minimum TC at least until I learn the track), so I will
> accept that it's a consequence of (accurate) F1 car physics.  I was
> watching qualifying at the Nurburgring tonight, and I never saw so much
> tiptoeing as when it started raining.  It's much easier to see the
> driving lines when they make trails on the track.  For sure they were
> driving the way you describe.

> I drove the sim for another hour nonstop tonight, and the sensation of
> something spooky and amost "real" (dare I say that?) just won't go
> away.  When the mods start rolling out, this will be spectacular!

Greg Dun

F1C: Track/mod compatibility with F1-2002?

by Greg Dun » Mon, 30 Jun 2003 02:24:56



> Greg,

> As I say, sometimes F1 (and CART, for that matter) allows TC, and sometimes
> not, so I think its not unconscionable to deploy it in a simulation.  I
> mean, it's not like you have any seat-of-the-pants (proprioceptor) feedback
> when yer sitting in front of a 2D computer screen, so I don't feel guilty
> when I use a little help in a computer game.

> Old trick: use a lot of wing for qualifying, so yer glued to the track.  Use
> very little wing in the race so you can overtake on the straights (then
> tip-toe around the turns whilst blocking your frustrated opponents), or at
> least avoid being overtaken.

> --Fernando Alonzo

Hehe.  Yeah, I crank up the volume on tire squeal for just that reason.
It's supposed to be fun, and what fun is it when the car just snaps
around without any warning?  Sometimes in GPL and F1-2002 I can tell
when the front is starting to skid from the FFB.  I sort of use TC to
tell me that I'm at the limit of grip,and tire squeal to tell me that
I'm cornering as fast as I can.  :-)
Steve Smit

F1C: Track/mod compatibility with F1-2002?

by Steve Smit » Mon, 30 Jun 2003 07:52:33

One of the reasons I'm starting to prefer N2003 road racing to GPL is that
the info you feel thru the wheel is so much more complex, useful and
interesting with N2003 than with GPL's more primitive tire modeling and FF
algorithms.  No TC in N2003, of course, and in any case you can't feel
rear-wheel breakaway with FF, so you have to rely on the M1A1 eyeball, but
the Cup cars are so much more fun to drive than GPL's finicky, ill-behaved
single-seaters.  I just wish they looked more like SWB Berlinettas and less
like rolling billboards.




> > Greg,

> > As I say, sometimes F1 (and CART, for that matter) allows TC, and
sometimes
> > not, so I think its not unconscionable to deploy it in a simulation.  I
> > mean, it's not like you have any seat-of-the-pants (proprioceptor)
feedback
> > when yer sitting in front of a 2D computer screen, so I don't feel
guilty
> > when I use a little help in a computer game.

> > Old trick: use a lot of wing for qualifying, so yer glued to the track.
Use
> > very little wing in the race so you can overtake on the straights (then
> > tip-toe around the turns whilst blocking your frustrated opponents), or
at
> > least avoid being overtaken.

> > --Fernando Alonzo

> Hehe.  Yeah, I crank up the volume on tire squeal for just that reason.
> It's supposed to be fun, and what fun is it when the car just snaps
> around without any warning?  Sometimes in GPL and F1-2002 I can tell
> when the front is starting to skid from the FFB.  I sort of use TC to
> tell me that I'm at the limit of grip,and tire squeal to tell me that
> I'm cornering as fast as I can.  :-)

Nick

F1C: Track/mod compatibility with F1-2002?

by Nick » Mon, 30 Jun 2003 23:57:33


That only works when it *just* starts to rain, because the driving line
changes as the track gets wetter.

Greg Dun

F1C: Track/mod compatibility with F1-2002?

by Greg Dun » Wed, 02 Jul 2003 08:17:36





> >  It's much easier to see the
> > driving lines when they make trails on the track.  For sure they were
> > driving the way you describe.

> That only works when it *just* starts to rain, because the driving line
> changes as the track gets wetter.

True, but it's still educational...  During qualifying, you could see
partially overlapped trails from the drivers as the rain got heavier
and they altered their lines.

rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.