One of the reasons I'm starting to prefer N2003 road racing to GPL is that
the info you feel thru the wheel is so much more complex, useful and
interesting with N2003 than with GPL's more primitive tire modeling and FF
algorithms. No TC in N2003, of course, and in any case you can't feel
rear-wheel breakaway with FF, so you have to rely on the M1A1 eyeball, but
the Cup cars are so much more fun to drive than GPL's finicky, ill-behaved
single-seaters. I just wish they looked more like SWB Berlinettas and less
like rolling billboards.
> > Greg,
> > As I say, sometimes F1 (and CART, for that matter) allows TC, and
sometimes
> > not, so I think its not unconscionable to deploy it in a simulation. I
> > mean, it's not like you have any seat-of-the-pants (proprioceptor)
feedback
> > when yer sitting in front of a 2D computer screen, so I don't feel
guilty
> > when I use a little help in a computer game.
> > Old trick: use a lot of wing for qualifying, so yer glued to the track.
Use
> > very little wing in the race so you can overtake on the straights (then
> > tip-toe around the turns whilst blocking your frustrated opponents), or
at
> > least avoid being overtaken.
> > --Fernando Alonzo
> Hehe. Yeah, I crank up the volume on tire squeal for just that reason.
> It's supposed to be fun, and what fun is it when the car just snaps
> around without any warning? Sometimes in GPL and F1-2002 I can tell
> when the front is starting to skid from the FFB. I sort of use TC to
> tell me that I'm at the limit of grip,and tire squeal to tell me that
> I'm cornering as fast as I can. :-)