rec.autos.simulators

SODA 3DFX patch?

Doug Bur

SODA 3DFX patch?

by Doug Bur » Wed, 19 Nov 1997 04:00:00


> Based on pre-release promises, the SODA 3DFX patch should be out about
> now (i.e., one month after release). How's it coming along? Is there a
> planned availability date yet? I presume the plan is still for a free,
> downloadable 3DFX patch?

> Joe

Joe,


Let us know ..

Thanks,
Doug

Jo

SODA 3DFX patch?

by Jo » Wed, 19 Nov 1997 04:00:00

Based on pre-release promises, the SODA 3DFX patch should be out about
now (i.e., one month after release). How's it coming along? Is there a
planned availability date yet? I presume the plan is still for a free,
downloadable 3DFX patch?

Joe

And

SODA 3DFX patch?

by And » Thu, 20 Nov 1997 04:00:00


>Based on pre-release promises, the SODA 3DFX patch should be out about
>now (i.e., one month after release). How's it coming along? Is there a
>planned availability date yet? I presume the plan is still for a free,
>downloadable 3DFX patch?

Yes I am curious as well.  I'll wait till the patch is posted and
tested before I pick SODA up. :-)

Andy
Please use address below for all email replies

Doug Bur

SODA 3DFX patch?

by Doug Bur » Fri, 21 Nov 1997 04:00:00



> >Based on pre-release promises, the SODA 3DFX patch should be out about
> >now (i.e., one month after release). How's it coming along? Is there a
> >planned availability date yet? I presume the plan is still for a free,
> >downloadable 3DFX patch?

> Yes I am curious as well.  I'll wait till the patch is posted and
> tested before I pick SODA up. :-)

> Andy
> Please use address below for all email replies


You will be waiting a while - I got email from Papy today - they are
still in the "planning" stages of making the patch -- to me that means
that something else came up and it has slipped ...

I like you will not be buying the game until the patch is out and
working as reported here in RAS ...

"We're still in the decision-making process on the 3dfx patch for soda,
so I don't have anything firm to reveal about it yet, like an ETA."

Doesn't sound promising

Jo

SODA 3DFX patch?

by Jo » Fri, 21 Nov 1997 04:00:00


>I like you will not be buying the game until the patch is out and
>working as reported here in RAS ...

Ditto. I'm not getting near it until there's a working 3dfx patch
available.

Nope. Funny how much firmer the promise was *before* the game shipped.

Joe

John Walla

SODA 3DFX patch?

by John Walla » Fri, 21 Nov 1997 04:00:00


>Ditto. I'm not getting near it until there's a working 3dfx patch
>available.

By that reckoning you'd have missed out on GP2, ICR2 and NASCAR2 also,
all of which are excellent regardless of 3dFX support. Shame to
deprive yourself, as SODA is a great game once you learn to drive it.

It's funny how Papy's comment has now turned 150 deg. to almost
becoming a statement that there will be no patch! Latest I heard is
that there WILL be a patch for SODA, but it takes longer than
originally _estimated_, not promised, estimated. There is good reason
for the longer time to prepare the SODA 3dFX patch, and I think when
you hear the announcement you'll be very satisfied. Be patient - in
this case the old adage "all good things come to those who wait" is
quite apt.

Cheers!
John

Neil Yeatma

SODA 3DFX patch?

by Neil Yeatma » Fri, 21 Nov 1997 04:00:00


> >Doesn't sound promising

> Nope. Funny how much firmer the promise was *before* the game shipped.

I found this in COMP.SYS.IBM.PC.GAMES.SPORTS (surprised you missed
it, Joe!).  The following message suggests that they will go well
beyond their planned month or so.

On Mon, 03 Nov 1997 15:23:16 -0500, Charles Parrott


>I do have an interest in purchasing this game.  However, I understand
>that the game only supports Rendition boards out of the box but 3Dfx
>will be supported in a patch.  Since I have the Monster 3D, I will
>probably wait until this patch is available before buying.  How soon
>will this patch be available?

Early next year.

steve
-
Steven Travers
Producer, SODA Off-Road Racing
Papyrus Design Group

--

Neil Yeatman          
Ajax, Ontario, CANADA

Fusi

SODA 3DFX patch?

by Fusi » Fri, 21 Nov 1997 04:00:00



>>Ditto. I'm not getting near it until there's a working 3dfx patch
>>available.
>By that reckoning you'd have missed out on GP2, ICR2 and NASCAR2 also,
>all of which are excellent regardless of 3dFX support. Shame to
>deprive yourself, as SODA is a great game once you learn to drive it.

I could get 20 fps out of all of those titles (they also never
mentioned that they *would* have 3DFX support).
I'm lucky to get 10fps  out of the SODA demo.
This is a game that needs 3D support.
I'm with Joe on the purchase issues. When they make a product I can
use, I'll buy it.

--                        


John Walla

SODA 3DFX patch?

by John Walla » Fri, 21 Nov 1997 04:00:00


>I could get 20 fps out of all of those titles (they also never
>mentioned that they *would* have 3DFX support).
>I'm lucky to get 10fps  out of the SODA demo.

Actually neither did SODA - it was something that was requested and
mentioned as a possibility on this newsgroup, but never part of the
official spec - similar to NASCAR2.

As for frame-rate, turn off _all_ textures except the track texture,
then turn off texturing in the mirror. That gets me a very acceptable
frame-rate, even with a full field of other trucks, visually as smooth
as running it on my Rendition card. It doesn't look as gorgeous as say
ICR2-3D or TOCA, but then the 3D accelerated version of SODA isn't any
supermodel either.

You can't use a product without 3dFX? How do you manage to play any
other racing games? The point is that 3dFX is nice, but to not buy
something simply because it doesn't have 3dFX is crazy. If by not
having 3dFX support it is totally unplayable I would agree, but SODA,
N2, Total Annihilation, Ignition, Quake, any number of games are
perfectly playable without a 3dFX card. Adding 3dFX makes them nicer,
but why deprive yourself of a great game?

Cheers!
John

John

SODA 3DFX patch?

by John » Fri, 21 Nov 1997 04:00:00

John are you on Papyrus's payroll? :-)
Anything that relates to Papyrus you gloss over and say be patient, don't
worry, everything is great.
Anything related to Microsoft and Terminal Reality you harshly criticize.
I'm just curious why there is this double standard?

Thanks
John



>>Ditto. I'm not getting near it until there's a working 3dfx patch
>>available.

>By that reckoning you'd have missed out on GP2, ICR2 and NASCAR2 also,
>all of which are excellent regardless of 3dFX support. Shame to
>deprive yourself, as SODA is a great game once you learn to drive it.

>>Nope. Funny how much firmer the promise was *before* the game shipped.

>It's funny how Papy's comment has now turned 150 deg. to almost
>becoming a statement that there will be no patch! Latest I heard is
>that there WILL be a patch for SODA, but it takes longer than
>originally _estimated_, not promised, estimated. There is good reason
>for the longer time to prepare the SODA 3dFX patch, and I think when
>you hear the announcement you'll be very satisfied. Be patient - in
>this case the old adage "all good things come to those who wait" is
>quite apt.

>Cheers!
>John

John Walla

SODA 3DFX patch?

by John Walla » Fri, 21 Nov 1997 04:00:00



If I took this message and replaced "Papyrus" with "Microsoft" I could
send it straight back to you couldn't I?

If the only thing wrong with CPR was that it didn't have 3dFX support
I'd be singing it's praises. The fact that the majority of titles I
speak well of are by Papyrus is, I can assure you, entirely down to
the quality of the software, and apparently an indication of either
vastly differeing targets, testing, or quality of coding between
Microsoft and their cometitors.

I sure don't criticise anything done by Microsoft, and in fact Excel
97 is one of the best pieces of software I own - my job would be much
harder without it. I look at things as objectively as I can, and with
an eye toward a good simulation, the purpose of this group. Even if
you don't agree with my comments, at least accept them at face value
without trying t cheapen them by alluding to some bias.

Cheers!
John

Jo

SODA 3DFX patch?

by Jo » Fri, 21 Nov 1997 04:00:00


>I found this in COMP.SYS.IBM.PC.GAMES.SPORTS (surprised you missed
>it, Joe!).  The following message suggests that they will go well
>beyond their planned month or so.

As long as they are still doing it, for a free downloadable patch as
promised, I don't have a problem with them. The more recent message
about being in "decision making mode" seemed less sure.

Joe

Fusi

SODA 3DFX patch?

by Fusi » Fri, 21 Nov 1997 04:00:00


>>This is a game that needs 3D support. I'm with Joe on the purchase
>>issues. When they make a product I can use, I'll buy it.
>You can't use a product without 3dFX? How do you manage to play any
>other racing games? The point is that 3dFX is nice, but to not buy
>something simply because it doesn't have 3dFX is crazy. If by not
>having 3dFX support it is totally unplayable I would agree, but SODA,
>N2, Total Annihilation, Ignition, Quake, any number of games are
>perfectly playable without a 3dFX card. Adding 3dFX makes them nicer,
>but why deprive yourself of a great game?

I play a lot of games without 3D support. In fact, I went from playing
N2 and ICR2 with Rendition support to non-accelerated when I decided
it was time to pull the card for something with better 2D performance.
I still play Rally Championship, but will not be buying International
Rally Championship (which has 3D support) due to the***pit issue.

All I'm saying is that I'm the consumer, and if companies can't
provide a product I want, I won't buy it. It isn't just a 3D issue.
SODA doesn't perform up to my expectations. Simple as that.
I'm an off-road fanatic, so don't think it was easy for me to take the
hardline on it. I'll gladly buy it when (if) it does.
I expect a similar situation when Red Baron 2 comes out.

Maybe I just have high expectations. God knows I've been burned on
enough inferior product purchases.

--                        


John Walla

SODA 3DFX patch?

by John Walla » Sat, 22 Nov 1997 04:00:00


>Not so. A SODA representitive specifically promised that a 3dfx patch
>would be made available at no charge (the specific time-line for it
>was just an estimate though, I agree on that part).

What I said was "the official spec", that which was written on the box
and published in the magazines, websites etc. Yes, Steven came on here
and mentioned a patch (and this has not been renegued upon), but, as
with all the other sims I mentioned, 3dFX wasn't a part of the
original plan. At least with SODA (and now N2) we get 3dFX support
added later.

SODA's frame-rate sucks badly? Worse than GP2 on the hardware of the
time?! I don't think so. Configure SODA as I described and your frame
rate will be fine. At least then you can "not buy it" for a good
reason - because it's not your cup of tea, poor graphics or whatever.
The point I was making was that simply refusing to buy something
because of no 3dFX support would deprived someone of games like Quake
and Total Annihilation, both of which are totally fine without 3dFX.

That wasn't the issue - the guy I was responding to said he wouldn't
buy anything that didn't have 3dFX support, which appeared to me an
incredibly blinkered attitude, and one likely to deprive the poor soul
of many fantastic titles. Strangely enough, he said this was the same
strategy as you, which it obviously isn't.

Perhaps you can explain to me why I'm playing it in software with a
perfectly acceptable frame-rate, equivalent in driving terms to that
which I get using Rendition support? I'm using a P166MMX (188Mhz), so
it can't be that demanding. Turn off the textures (leave the track
texture as it is necessary for the impression of speed) and try it
again - the frame-rate is fine. I really don't want to have to measure
it (since Papyrus games are a pain to do this on), but I will if you
like.

Cheers!
John

PS - Although I feel that an experienced sim-fan is quite capable of
judging if a frame-rate is acceptable by eye alone, I've seen too many
complaints about "subjective opinions", so I went and measured SODA's

(software only version of SODA), all textures off except track set to
auto, mirrors on (non-texture) and car detail set to high. Max fps set
to 30, min fps adjusted until track texture flickered while
hotlapping. Using Paradise Leap track (the demo one), the track
texture finally dropped when min fps was set to 26, and then only at
two points on the track for about a second and then returned. This was
in my favoured "cockpit" view. Switching (as the readme recommends) to
the default bumper view, I get a solid 30fps all the way around, with
the road texture never dropping.

SimRaci

SODA 3DFX patch?

by SimRaci » Sat, 22 Nov 1997 04:00:00

John is secretly on TRI's payroll, and is using reverse psycology
on you...It's apparently working!!  ;)

Marc


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.