rec.autos.simulators

GP2 Really Realistic

Vinc

GP2 Really Realistic

by Vinc » Tue, 23 Jul 1996 04:00:00

Hi Pals,

I've just noticed 2 or 3 things that makes GP2 really realistic.

I do a championship. I did the first 3 races and during the practice
at Monaco, i noticed a car that i havent seen before. It was a Pacific
and none of them were qualified for the first 3 races, just like the
1994 championship. Too good.

I play Alesi, have u noticed that, just like in real life, his helmet
is moving a lot more that the overs, again too good.

I love this game.

I was a very strong SENNA fan. I give all that u want if i could have
his helmet in the Ferrari for example, it was such a dream. Anybody
here think that is it possible to patch the car to paint new helmets ?

Vince.

Martin Granber

GP2 Really Realistic

by Martin Granber » Wed, 24 Jul 1996 04:00:00


>I've just noticed 2 or 3 things that makes GP2 really realistic.
>I do a championship. I did the first 3 races and during the practice
>at Monaco, i noticed a car that i havent seen before. It was a Pacific
>and none of them were qualified for the first 3 races, just like the
>1994 championship. Too good.

And at Hockenheim the Ligiers seem to be very competetive - it could be
because of the Renault engine and the long straights, but in 1994 Ligier
finished second and third in the race (after the first lap mayhem).

Haven't noticed - will check it out! I dropped Ferrari after two engine
blow-ups in a row!

Someone will most likely find out how in a few months. But I think it will
be harder to do editors for GP2 than for F1GP, because it seems that so many
characteristics (sp?) are tied to each driver - and if you just change
names, BHP and paintjob you might end up with de Cesaris driving like Alesi!

I think each team/(perhaps also driver) has different performance at each of
the 16 circuits.

/Martin


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