rec.autos.simulators

GP2 Damage Editor Want Realistic Values

Stephen Clar

GP2 Damage Editor Want Realistic Values

by Stephen Clar » Tue, 13 Aug 1996 04:00:00

I was hoping any body using this could shed some lite on what values
to use , for realistic settings for F1 cars ,I halved them on my first
try and have left them there, when i hit a car after the start at
monza at 50mph i lost both right side wheels so I'm not sure that I
have the right figures yet. can people post what there using so I can
compare as I would like to set my damage as close to real as possible.
My Zeke A6M5a Likes To Eat  Greens for Breakfast
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Marcus v. Scott

GP2 Damage Editor Want Realistic Values

by Marcus v. Scott » Thu, 15 Aug 1996 04:00:00


> I was hoping any body using this could shed some lite on what values
> to use , for realistic settings for F1 cars ,I halved them on my first
> try and have left them there, when i hit a car after the start at
> monza at 50mph i lost both right side wheels so I'm not sure that I
> have the right figures yet. can people post what there using so I can
> compare as I would like to set my damage as close to real as possible.

I'm using 2000 for the cars and 1000 for the walls and so far it feels
far more realistic than before. You only have to except the fact that a
careless AI-car can take you out very easily.

Happy racing
        ;^) Marcus

--
Marcus v. Scotti --- Imperial College --- Information Engineering

http://www.ee.ic.ac.uk/research/information/www/scotti/scotti.html
        P.S.: What you see is what you paid for...


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