rec.autos.simulators

1996 GP2 Teams, Realistic Settings

Robert Knaub

1996 GP2 Teams, Realistic Settings

by Robert Knaub » Sat, 24 Aug 1996 04:00:00

Instead of just renaming the teams and drivers I switched around quite
a lot to get the 1996 levels from this set.  I compared where each car
qualified in a full season in the gp2 sim, to the actual qualifying.
I then matched up team with similar performance in the game to real
life.  I made the following changes(Old Setting/My Setting):
Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti,
Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi,
Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and
Williams/Williams.  I also used updated 1996 car colors I found on
websites.  I don't have one for Forti so that is White and Jordan is
not a very good one as admitted by Trevor Kellaway, if you have either

Robert Knauber
SRA Series Director

SRA Series http://www.racesimcentral.net/
RSP Home Page http://www.racesimcentral.net/

Robert Knaub

1996 GP2 Teams, Realistic Settings

by Robert Knaub » Sat, 24 Aug 1996 04:00:00


>Instead of just renaming the teams and drivers I switched around quite
>a lot to get the 1996 levels from this set.  I compared where each car
>qualified in a full season in the gp2 sim, to the actual qualifying.
>I then matched up team with similar performance in the game to real
>life.  I made the following changes(Old Setting/My Setting):
>Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti,
>Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi,
>Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and
>Williams/Williams.  I also used updated 1996 car colors I found on
>websites.  I don't have one for Forti so that is White and Jordan is
>not a very good one as admitted by Trevor Kellaway, if you have either


To those who have downloaded this file, I put the wrong names file in
it.  Please re download it to get the correct 1996.name file.  I put
someone else's 1996 names and team into it by accident.

Robert Knauber
SRA Series Director

SRA Series http://www.erols.com/dknauber/sra/top.html
RSP Home Page http://www.erols.com/dknauber/rsp/home.html

Eric Cot

1996 GP2 Teams, Realistic Settings

by Eric Cot » Sun, 25 Aug 1996 04:00:00



> >Instead of just renaming the teams and drivers I switched around quite
> >a lot to get the 1996 levels from this set.  I compared where each car
> >qualified in a full season in the gp2 sim, to the actual qualifying.
> >I then matched up team with similar performance in the game to real
> >life.  I made the following changes(Old Setting/My Setting):
> >Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti,
> >Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi,
> >Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and
> >Williams/Williams.  I also used updated 1996 car colors I found on
> >websites.  I don't have one for Forti so that is White and Jordan is
> >not a very good one as admitted by Trevor Kellaway, if you have either

> To those who have downloaded this file, I put the wrong names file in
> it.  Please re download it to get the correct 1996.name file.  I put
> someone else's 1996 names and team into it by accident.

> Robert Knauber
> SRA Series Director

> SRA Series http://www.racesimcentral.net/
> RSP Home Page http://www.racesimcentral.net/

 Robert, i have just finished doing exactly the same (almost); My CARS
match colors/drivers/numbers(apart low-end teams) and modified my
xxx.NAM
file.

THe question is (ANYBODY CAN ANSWER): NOW what's to be done is changing
the HELMET colors, plus INSIDE the***PIT color, and finally is there
a way to modify the program in the way that we can change the way the
game rates the drivers/teams. Since the modification Gerhard Berger &
Jean Alesi are running in the middle of the pack since #3 & #4 were
previously TYRRELLS CARS. ---> WHAT I HAVE DONE EXACTLY WAS SWAPPING
TEAMS # exactly like this year.

example: I have used the newest 96' BENETTON.JAM file then converted to
TYRRELL.BMP (to get same # inside/out of***pit), then reconverted the
new TYRRELL.BMP (which is really a BENETTON.BMP) to TYRRELL.JAM. The
result is (as the way the game sees it) #3 is Jean Alesi/benetton in
colors (but really it's a TYRELL as the game computes.

So it's fun to see this behavior (which is normal),but my challenge is
actually changings the ranks of each teams + colors of helmets.

If anyone wants these files i could post it to any popular GP2 site.

Thanks for reading this! Eric

Jochen Tr

1996 GP2 Teams, Realistic Settings

by Jochen Tr » Tue, 27 Aug 1996 04:00:00


>Instead of just renaming the teams and drivers I switched around quite
>a lot to get the 1996 levels from this set.  I compared where each car
>qualified in a full season in the gp2 sim, to the actual qualifying.
>I then matched up team with similar performance in the game to real
>life.  I made the following changes(Old Setting/My Setting):
>Minardi/Arrows, Ferrari/Benetton, Benetton/Ferrari, Lotus/Forti,
>Tyrrell/Jordan, Sauber/Ligier, McLaren/McLaren, Larrouse/Minardi,
>Jordan/Sauber, Ligier/Your Team, Footwork/Tyrrell, and
>Williams/Williams.  I also used updated 1996 car colors I found on
>websites.  I don't have one for Forti so that is White and Jordan is
>not a very good one as admitted by Trevor Kellaway, if you have either

>Robert Knauber
>SRA Series Director

>SRA Series http://www.erols.com/dknauber/sra/top.html
>RSP Home Page http://www.erols.com/dknauber/rsp/home.html

I used your settings but found Minardi and Sauber too competitive.
After watching the computer drive a quick race at Spa, I came up with
the folowing alternatives.

1996BMP to      JAM             Drivers (Car 1/Car2)
Minardi                 Minardi         Pier Luigi Martini/Pedro Lamy
Benetton                Ferrari         Jean Alesi/Gerhard Berger
Ferrari                         Bennetton       Michael Schumacher/Eddie Irvie
Williams                        Williams                Damon Hill/Jacques Villeneuve
Mclaren                 Mclaren         Mika Hakkinen/david Coulthard
Forti                   Simtek          Sandro Montermini/Luca Badoer
Jordan                  Tyrrell         Rubens Barrichello/Martin Brundle
Sauber                  Sauber          H-H Frentzen/Johnny Herbert
Larrousse               Larrousse       Olivier Beretta/Erik Comas
Ligier                  Jordan          Olivier Panis/Pedro Diniz
Footwork                Footwork        Jos Verstappen/Riccardo Rosset
Tyrrell                 Ligier          Mika Salo/Ukyo Katayama
Pacific                 Pacific         J-Paul Belmondo/Bertrand Gachot
Mansell Racing          Lotus           Mark Blundell/Ngiel Mansell

It seems fairly accurate. the car numbers on the BMPs are as for 1996
although the driver numbers in the main driver menu remain wrong -
there seems no way to change this. My own BMP of a Nigel Mansell F1
team replaces Lotus and its in true British red, white & blue ! If any
one wants a copy mail me. I expect once the 1997 season starts,
Stewart Racing could replace Lotus but there are still too many teams
in the game to accurately represent 1996. Once the helmet editor comes
out I more accuracy should be available.
BTW I'm using Paul Arnall's 1996 updates found at
http://www.xs4all.nl/~pidi/ie/gp/index.htm. They're excellent !

Jochen Tree

Janjusevic Djord

1996 GP2 Teams, Realistic Settings

by Janjusevic Djord » Wed, 28 Aug 1996 04:00:00



Yes, there is way to change car numbers. First, you have to remove
f1state.* . Than edit the gp2.exe. On offset 1,950,120 you'll find
something like this 81 02 03 04 05 .... 22. 81 is equal to 01 except
number 8 is because Damon Hill is default selected driver.Edit the
numbers ass you wish, but because of lame programming of our dear Mr.
Crammond, there are some things you can't do.You can't use number 1,
you MUST have at least 26 drivers and you can't put 00 between numers
of first and last driver. Also, it seems that driver performance is
related to driver number.

Lee Johns

1996 GP2 Teams, Realistic Settings

by Lee Johns » Wed, 28 Aug 1996 04:00:00



>Yes, there is way to change car numbers. First, you have to remove
>f1state.* . Than edit the gp2.exe. On offset 1,950,120 you'll find
>something like this 81 02 03 04 05 .... 22. 81 is equal to 01 except
>number 8 is because Damon Hill is default selected driver.Edit the
>numbers ass you wish, but because of lame programming of our dear Mr.

                           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 ^^^^^^^^
[ remainder snipped ]

Now, this is harsh.  I very much doubt that "allow program to be
easily hacked by binary editors" was very high on Mr. Crammond's
list of features when he was drawing up the design for GP2.

It's easy to be a critic when you're not the guy who has to figure
out what the software should do, and then make it work.  Perhaps you
would have liked Crammond to publish the source code on the CD as
well, so that you could fix aspects of the design and coding you
found personally distasteful.  Better yet, why not apply your
superhuman programming skills to the task of creating your own F1
racing simulator?

Sheesh.

--
Regards,

AIX Compiler Development / IBM Software Solutions Toronto Laboratory

Robert Berryhi

1996 GP2 Teams, Realistic Settings

by Robert Berryhi » Wed, 28 Aug 1996 04:00:00




>>Yes, there is way to change car numbers. First, you have to remove
>>f1state.* . Than edit the gp2.exe. On offset 1,950,120 you'll find
>>something like this 81 02 03 04 05 .... 22. 81 is equal to 01 except
>>number 8 is because Damon Hill is default selected driver.Edit the
>>numbers ass you wish, but because of lame programming of our dear Mr.
>                           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>>Crammond, there are some things you can't do.
> ^^^^^^^^
>[ remainder snipped ]
>Now, this is harsh.  I very much doubt that "allow program to be
>easily hacked by binary editors" was very high on Mr. Crammond's
>list of features when he was drawing up the design for GP2.
>It's easy to be a critic when you're not the guy who has to figure
>out what the software should do, and then make it work.  Perhaps you
>would have liked Crammond to publish the source code on the CD as
>well, so that you could fix aspects of the design and coding you
>found personally distasteful.  Better yet, why not apply your
>superhuman programming skills to the task of creating your own F1
>racing simulator?
>Sheesh.

I'm pretty sure that he is referring to the fact that it would have
been *VERY* easy to include this type of information in a seperate,
easily edited file, including driver characteristics.  Mr. Crammond,
while doing a damn fine job, did indeed do some very lame programming
techniques not to implement it that way - it's called cutting corners
(and a very small corner it would have been in this case).


Austin, Tx                 http://www.realtime.net/~indyfan/
============================================================
Scott Pruett 1997 PPG Cup Champion!
============================================================

Max Galvi

1996 GP2 Teams, Realistic Settings

by Max Galvi » Sun, 01 Sep 1996 04:00:00



It's not cutting corners, it's the way he wanted to code it and that is
the best way to do it (for him). WHY should Geoff Crammond make it
easier for 3rd party add-ons? He is a commercial programmer/developer
and isn't concerned with what we do with his product. If you remember,
this is essentially an evolution of F1GP and as such retains many of the
same conventions, and this "cut corner" is the same as it was before.
I'm sure, given time, that one of the numerous people who have written
F1GP applications can write a number/drver skill editor, but the product
is only just a month old so have a bit of patience.

Max

--

(Atlas on IRC)  - http://www2.monaco.mc/atlas/
-----------------------------------------------
It's a waste of time if you know what I mean...
I'm the Clown Puppet! Toot, toot, ha, ha!


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.