Hmmm... I may have inadvertently mislead you guys by virtue of ommission. My
apologies for that.
Whilst we will be doing an Online Community for Rally Trophy (I've looked
around the Net, and I think I am safe in saying that this will be the most
advanced online Rally Sim Community to date), we will not be facilitating
the Online Play mechanisms for Rally Trophy.
We have decided this for a number of reasons. Some easy to understand, and
some not-so-easy to understand.
First the easy to understand:
JoWood and BugBear have chosen GameSpy to run the online aspects of the
game. Whilst I may disagree with their choice out of bias, it is also
because I know that Rally Trophy online is all but dead in the water, before
it even gets out of the gates. Basically, it took us no longer than 3 hours
to decode the BZF files, and inside those BZF files we have found a clump of
ini files (plain text) that control the physics. At this very point in time,
I am fully capable of setting my game to possess (for mild example) tarmac
grip on the winter roads, along with boosting the HP of the Mini to
outperform the Renault Alpine/Lancia Stratos in the straights at top speed,
nevermind the torque settings to ensure maximum acceleration out of that
slow corner (that I can now increase my braking efficiency 10 fold at will).
Bottom line is that I *could* (not saying I do) cheat at any moment online
through GameSpy, and no one would be the wiser. This is because of the
archaeic methodology of GameSpy and total lack of support for the games and
the community that surrounds it. Meaning further.... GameSpy does not
possess the technology to detect advanced cheat checking in a realtime
manner. We will be releasing an editor with the release of Rally Trophy
Relay, but we will be restricting the function of that editor to only
include things like image editing, and sound editing, and then eventually
pacenote editing. We will NOT be releasing any method to alter the physics,
simply because it would destroy the online *** end of it, which would
inturn be completely irresponsible of us. However, it would not be that hard
for a dedicated individual with a smidgen of knowledge to crack the BZF
format. Combine that person with a bad sense of judgement, and you've got
undetectable physics mods online.
However, what we DO have is our offline hotshoe program called Casper which
CAN check the physics values (and anything else we specify in the selected
BZF files at will). So... we will be holding a Online-Hybrid Championship,
and fully real-time cheat-checked Hotshoe Competition. This will entail
users to simply launch Rally Tophy through Casper, and have their results
for either the Championship or the Hotshoe Comp. ready to upload to the
ranking system real-time.
Now for the not so easy to understand (although still pretty easy):
We respect JoWood's and BugBear's decision to use GameSpy, and we also
respect teh contract for which they are now bound by with GameSpy. For this
reason, we have no intention of placing JoWood or BugBear in a precarious
position of dealing with what would certainly amount to a lot of GameSpy
***ing about our support. As much as we would like to provide the online
play... Relay takes the position of "working WITH the developers/publishers"
not against them.
Now the hard-to-chew part of this:
We do not feel that (as Simmers) racing Head-to-Head against other drivers
starting at the same time is realistic. It just doesn't happen that way in
real Rallying except for special promotional demonstrations where certain
high profile Rally drivers do side-by-side (different tracks) at the same
time, and then switch, and compare total times.
So we actually feel that what we will be providing will be more realistic,
and at the same time, not step on anyone's toes. We are also hopeful that
you will like the miriad of features and statictics the community will host.
Anyways, that's the nuts and bolts of the whole thing, and my apologies if I
inadvertently mislead you. Expect a showing early next week, fully
functional (we are literally just tying up some loose ends int eh
documentation, and the backend statistics engine).
Cheers,
Schumi