> >http://www.vm3.com/MotionWare/option01.html
Jan.
----
If people are using it, Curva Grande will never be the same... <g>
Remco
>>http://www.vm3.com/MotionWare/option01.html
Martin
Long Live Nigel Mansell!
>> http://www.vm3.com/MotionWare/option01.html
> http://www.vm3.com/MotionWare/option01.html
Here's the phrase that worries me most:
"MotionwareR overrides the body's balance inputs. "
I'm not sure I want anything plugged into a computer overriding any part of
my body no matter how much fun it is, thanks.
~daxe
>Here's the phrase that worries me most:
>"MotionwareR overrides the body's balance inputs. "
>I'm not sure I want anything plugged into a computer overriding any part of
>my body no matter how much fun it is, thanks.
What do you guys think, that this thing is going to shoot a big spike
right into your brain and latch itself to your central nervous system?
:-) Can anyone explain what this thing really does?
I didn't have time to read all of the patent screens, but it sure
seems like they're reluctant to say what it does without all the
psuedo-medical BS.
For 100 bucks, I'm guessing it's probably a hard hat liner that
vibrates. I'm also fairly confident that it won't download the
contents of your brain and upload them into ***space to be examined
by mad scientists.
I also can't imagine a 40k file is going to provide a hell of a lot of
motion trickery, either. I have games with .TXT files bigger than
that.
I can't speak for everyone, but for me to lose my sense of "real"
situational awareness, I'm going to need something that completely
removes intrusions from the outside world.
Think of the feeling you get when standing still on top of a tall
building and staring up at moving clouds. Do you know that weird
feeling of semi-motion you get for a second until you get your
bearings?
I'd be amazed if this thing could even accomplish that feeling.
Tim
On Wed, 15 Mar 2000 16:37:44 GMT, "Mike Barlow"
I don't actually know what they do, but what I think they are doing is
using a (strong) magnetic field, directed at certain areas of the
brain. That pulse will trigger the nervous system, and the area in the
brain at which the field is directed will determine what you
experience.
Remco
>What do you guys think, that this thing is going to shoot a big spike
>right into your brain and latch itself to your central nervous system?
>:-) Can anyone explain what this thing really does?
>I didn't have time to read all of the patent screens, but it sure
>seems like they're reluctant to say what it does without all the
>psuedo-medical BS.
>For 100 bucks, I'm guessing it's probably a hard hat liner that
>vibrates. I'm also fairly confident that it won't download the
>contents of your brain and upload them into ***space to be examined
>by mad scientists.
>I also can't imagine a 40k file is going to provide a hell of a lot of
>motion trickery, either. I have games with .TXT files bigger than
>that.
>I can't speak for everyone, but for me to lose my sense of "real"
>situational awareness, I'm going to need something that completely
>removes intrusions from the outside world.
>Think of the feeling you get when standing still on top of a tall
>building and staring up at moving clouds. Do you know that weird
>feeling of semi-motion you get for a second until you get your
>bearings?
>I'd be amazed if this thing could even accomplish that feeling.
>Tim
>On Wed, 15 Mar 2000 16:37:44 GMT, "Mike Barlow"
>> Just think if someone wrote an add-on application for that device and
>>told everyone to download it. Just think if that add-on application was
>>really a virus! The concept of being able to "feel" the car in GPL does
>>make this thing interesting, but the potential for bad reactions are too
>>great. It's way too early to introduce such a device right now. I think if
>>such a device were to be introduced, it would have to follow other less
>>intrusive devices such as stonger FFB wheels, chairs, suround sound, VR
>>glasses. and to be introduced only after these things have become as common
>>as joysticks.
> I don't actually know what they do, but what I think they are doing is
> using a (strong) magnetic field, directed at certain areas of the
> brain. That pulse will trigger the nervous system, and the area in the
> brain at which the field is directed will determine what you
> experience.
> Remco
> >What do you guys think, that this thing is going to shoot a big spike
> >right into your brain and latch itself to your central nervous system?
> >:-) Can anyone explain what this thing really does?
> >I didn't have time to read all of the patent screens, but it sure
> >seems like they're reluctant to say what it does without all the
> >psuedo-medical BS.
> >For 100 bucks, I'm guessing it's probably a hard hat liner that
> >vibrates. I'm also fairly confident that it won't download the
> >contents of your brain and upload them into ***space to be examined
> >by mad scientists.
> >I also can't imagine a 40k file is going to provide a hell of a lot of
> >motion trickery, either. I have games with .TXT files bigger than
> >that.
> >I can't speak for everyone, but for me to lose my sense of "real"
> >situational awareness, I'm going to need something that completely
> >removes intrusions from the outside world.
> >Think of the feeling you get when standing still on top of a tall
> >building and staring up at moving clouds. Do you know that weird
> >feeling of semi-motion you get for a second until you get your
> >bearings?
> >I'd be amazed if this thing could even accomplish that feeling.
> >Tim
> >On Wed, 15 Mar 2000 16:37:44 GMT, "Mike Barlow"
> >> Just think if someone wrote an add-on application for that device
and
> >>told everyone to download it. Just think if that add-on application was
> >>really a virus! The concept of being able to "feel" the car in GPL
does
> >>make this thing interesting, but the potential for bad reactions are too
> >>great. It's way too early to introduce such a device right now. I
think if
> >>such a device were to be introduced, it would have to follow other less
> >>intrusive devices such as stonger FFB wheels, chairs, suround sound, VR
> >>glasses. and to be introduced only after these things have become as
common
> >>as joysticks.