rec.autos.simulators

The Ultimate in Sim Realism? Check This Out ...

Sky

The Ultimate in Sim Realism? Check This Out ...

by Sky » Wed, 15 Mar 2000 04:00:00

http://www.racesimcentral.net/
Harjan Bran

The Ultimate in Sim Realism? Check This Out ...

by Harjan Bran » Wed, 15 Mar 2000 04:00:00

I wouldn't use it for a 1 million dollars, far too creepy for me.


Dean William

The Ultimate in Sim Realism? Check This Out ...

by Dean William » Wed, 15 Mar 2000 04:00:00

Don't know if I'd like to smack the wall at 200 mph wearing one of those
things....

>http://www.vm3.com/MotionWare/option01.html

Louis O'Carrol

The Ultimate in Sim Realism? Check This Out ...

by Louis O'Carrol » Wed, 15 Mar 2000 04:00:00

Not only for racing games, but I don't think you would want to use it on
First Person Shooting games either. What if someone unloads 5 clips of
ammunition on you?



> Don't know if I'd like to smack the wall at 200 mph wearing one of those
> things....


> >http://www.vm3.com/MotionWare/option01.html

Jan Verschuere

The Ultimate in Sim Realism? Check This Out ...

by Jan Verschuere » Wed, 15 Mar 2000 04:00:00

This could prove interesting.

Jan.
----

Remco Moe

The Ultimate in Sim Realism? Check This Out ...

by Remco Moe » Wed, 15 Mar 2000 04:00:00

If people are using it, Curva Grande will never be the same... <g>

Remco


>Don't know if I'd like to smack the wall at 200 mph wearing one of those
>things....


>>http://www.vm3.com/MotionWare/option01.html

Martin Urs

The Ultimate in Sim Realism? Check This Out ...

by Martin Urs » Wed, 15 Mar 2000 04:00:00

On Tue, 14 Mar 2000 12:13:43 -0800, "Dean Williams"


>Don't know if I'd like to smack the wall at 200 mph wearing one of those
>things....

        Not quite related to this device, but in the 1980s I remember
reading about a certain AH-64 simulator used by the US Army.
Apparently the jolt of a simulated enemy missile strike was sufficient
to knock the pilot's head against the***pit.  The simulator's
settings were turned down after several pilots exited it with chipped
or lost teeth.

Martin
Long Live Nigel Mansell!

Don Scurlo

The Ultimate in Sim Realism? Check This Out ...

by Don Scurlo » Wed, 15 Mar 2000 04:00:00

Looks very interesting. Could be the future. I'd like to try it with
gpl.



>I wouldn't use it for a 1 million dollars, far too creepy for me.



>> http://www.vm3.com/MotionWare/option01.html

--
Don Scurlock
Vancouver,B.C.
G_Majo

The Ultimate in Sim Realism? Check This Out ...

by G_Majo » Thu, 16 Mar 2000 04:00:00

umm you guys try it out first and if you dont die like your brain exploding
then i will get it
Alan Orto

The Ultimate in Sim Realism? Check This Out ...

by Alan Orto » Thu, 16 Mar 2000 04:00:00

That does sound interesting. Just have to wait until there is more info.
You might have to get a seat belt or you may fall out thinking your
going to flip the chair backwards so you lean forward, bang,hehe.

> http://www.vm3.com/MotionWare/option01.html

daxe

The Ultimate in Sim Realism? Check This Out ...

by daxe » Thu, 16 Mar 2000 04:00:00

Here's the phrase that worries me most:

"MotionwareR overrides the body's balance inputs. "

I'm not sure I want anything plugged into a computer overriding any part of
my body no matter how much fun it is, thanks.

~daxe

Mike Barlo

The Ultimate in Sim Realism? Check This Out ...

by Mike Barlo » Thu, 16 Mar 2000 04:00:00


>> > http://www.vm3.com/MotionWare/option01.html

>Here's the phrase that worries me most:

>"MotionwareR overrides the body's balance inputs. "

>I'm not sure I want anything plugged into a computer overriding any part of
>my body no matter how much fun it is, thanks.

    Just think if someone wrote an add-on application for that device and
told everyone to download it.  Just think if that add-on application was
really a virus!    The concept of being able to "feel" the car in GPL does
make this thing interesting, but the potential for bad reactions are too
great.  It's way too early to introduce such a device right now.  I think if
such a device were to be introduced, it would have to follow other less
intrusive devices such as stonger FFB wheels, chairs, suround sound, VR
glasses.  and to be introduced only after these things have become as common
as joysticks.
Tim O

The Ultimate in Sim Realism? Check This Out ...

by Tim O » Thu, 16 Mar 2000 04:00:00

What do you guys think, that this thing is going to shoot a big spike
right into your brain and latch itself to your central nervous system?
:-) Can anyone explain what this thing really does?

I didn't have time to read all of the patent screens, but it sure
seems like they're reluctant to say what it does without all the
psuedo-medical BS.

For 100 bucks, I'm guessing it's probably a hard hat liner that
vibrates. I'm also fairly confident that it won't download the
contents of your brain and upload them into ***space to be examined
by mad scientists.
I also can't imagine a 40k file is going to provide a hell of a lot of
motion trickery, either. I have games with .TXT files bigger than
that.

I can't speak for everyone, but for me to lose my sense of "real"
situational awareness, I'm going to need something that completely
removes intrusions from the outside world.
Think of the feeling you get when standing still on top of a tall
building and staring up at moving clouds. Do you know that weird
feeling of semi-motion you get for a second until you get your
bearings?
I'd be amazed if this thing could even accomplish that feeling.

Tim

On Wed, 15 Mar 2000 16:37:44 GMT, "Mike Barlow"

Remco Moe

The Ultimate in Sim Realism? Check This Out ...

by Remco Moe » Thu, 16 Mar 2000 04:00:00

I don't actually know what they do, but what I think they are doing is
using a (strong) magnetic field, directed at certain areas of the
brain. That pulse will trigger the nervous system, and the area in the
brain at which the field is directed will determine what you
experience.

Remco


>What do you guys think, that this thing is going to shoot a big spike
>right into your brain and latch itself to your central nervous system?
>:-) Can anyone explain what this thing really does?

>I didn't have time to read all of the patent screens, but it sure
>seems like they're reluctant to say what it does without all the
>psuedo-medical BS.

>For 100 bucks, I'm guessing it's probably a hard hat liner that
>vibrates. I'm also fairly confident that it won't download the
>contents of your brain and upload them into ***space to be examined
>by mad scientists.
>I also can't imagine a 40k file is going to provide a hell of a lot of
>motion trickery, either. I have games with .TXT files bigger than
>that.

>I can't speak for everyone, but for me to lose my sense of "real"
>situational awareness, I'm going to need something that completely
>removes intrusions from the outside world.
>Think of the feeling you get when standing still on top of a tall
>building and staring up at moving clouds. Do you know that weird
>feeling of semi-motion you get for a second until you get your
>bearings?
>I'd be amazed if this thing could even accomplish that feeling.

>Tim

>On Wed, 15 Mar 2000 16:37:44 GMT, "Mike Barlow"

>>    Just think if someone wrote an add-on application for that device and
>>told everyone to download it.  Just think if that add-on application was
>>really a virus!    The concept of being able to "feel" the car in GPL does
>>make this thing interesting, but the potential for bad reactions are too
>>great.  It's way too early to introduce such a device right now.  I think if
>>such a device were to be introduced, it would have to follow other less
>>intrusive devices such as stonger FFB wheels, chairs, suround sound, VR
>>glasses.  and to be introduced only after these things have become as common
>>as joysticks.

Tim Vanhe

The Ultimate in Sim Realism? Check This Out ...

by Tim Vanhe » Thu, 16 Mar 2000 04:00:00

Sounds very healthy! I can wait too test it. but I won't test it as long as
it isn't prooved to be 100% safe, that's for sure! (95% will do too :-))
If it works I don't think a lot of people will be surviving VROC anymore!



> I don't actually know what they do, but what I think they are doing is
> using a (strong) magnetic field, directed at certain areas of the
> brain. That pulse will trigger the nervous system, and the area in the
> brain at which the field is directed will determine what you
> experience.

> Remco


> >What do you guys think, that this thing is going to shoot a big spike
> >right into your brain and latch itself to your central nervous system?
> >:-) Can anyone explain what this thing really does?

> >I didn't have time to read all of the patent screens, but it sure
> >seems like they're reluctant to say what it does without all the
> >psuedo-medical BS.

> >For 100 bucks, I'm guessing it's probably a hard hat liner that
> >vibrates. I'm also fairly confident that it won't download the
> >contents of your brain and upload them into ***space to be examined
> >by mad scientists.
> >I also can't imagine a 40k file is going to provide a hell of a lot of
> >motion trickery, either. I have games with .TXT files bigger than
> >that.

> >I can't speak for everyone, but for me to lose my sense of "real"
> >situational awareness, I'm going to need something that completely
> >removes intrusions from the outside world.
> >Think of the feeling you get when standing still on top of a tall
> >building and staring up at moving clouds. Do you know that weird
> >feeling of semi-motion you get for a second until you get your
> >bearings?
> >I'd be amazed if this thing could even accomplish that feeling.

> >Tim

> >On Wed, 15 Mar 2000 16:37:44 GMT, "Mike Barlow"

> >>    Just think if someone wrote an add-on application for that device
and
> >>told everyone to download it.  Just think if that add-on application was
> >>really a virus!    The concept of being able to "feel" the car in GPL
does
> >>make this thing interesting, but the potential for bad reactions are too
> >>great.  It's way too early to introduce such a device right now.  I
think if
> >>such a device were to be introduced, it would have to follow other less
> >>intrusive devices such as stonger FFB wheels, chairs, suround sound, VR
> >>glasses.  and to be introduced only after these things have become as
common
> >>as joysticks.


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