GPL asks for the driver's weight on first installation, doesn't it? It's
been over 2 years ago, so I don't clearly remember.
Bye,
Leo
GPL asks for the driver's weight on first installation, doesn't it? It's
been over 2 years ago, so I don't clearly remember.
Bye,
Leo
>> Why has no one to my knowledge , ever
>> recommended that driver weight should be factored into sims.
>GPL asks for the driver's weight on first installation, doesn't it? It's
>been over 2 years ago, so I don't clearly remember.
>Bye,
>Leo
>> lancemanyun
>Because most of us who sit for hours in front of computer screens have
>turned into big, fat, dinks. I think the only racing class in which my
>weight wouldn't be a MAJOR penalty would be Tractor Pulling.
> lancemanyun
BTW, the word is "simnosity" or "simnaceousness," but "simness" was a
nice try...
lancemanyun
Jan.
=---
>the word is "simnosity" or "simnaceousness,"
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.marketgraph.nl/gallery/
Car simulation: http://www.marketgraph.nl/gallery/racer/
> Still, these minor details are what can hype a sim, strangely enough.
-Gregor
a neat idea, and I think something similar is already available for Indy
500, or at least it was a couple of years ago. With F1, this would only
reach new heights!
-Gregor
> I think a more Killer idea would be to upgrade those per-200m
> timelines in the F1 track, use GPS all the way, send it to a server,
> then export the data to around the world, where you can race LIVE
> against the real F1 people, selecting a car you want to drive in (so
> that won't get displayed). Ofcourse you won't be able to do collision
> detection, but God will it be fun to drive against actual F1
> drivers!!!
>> Still, these minor details are what can hype a sim, strangely enough.
>Hehe, how true. I call it the degeneracy of the sim market. It's
>something that might have contributed to the collapse of the flight sim
>market, incidentally. Too much resources spent on the details only a
>handful of vocal people screamed for.
I think a more Killer idea would be to upgrade those per-200m
timelines in the F1 track, use GPS all the way, send it to a server,
then export the data to around the world, where you can race LIVE
against the real F1 people, selecting a car you want to drive in (so
that won't get displayed). Ofcourse you won't be able to do collision
detection, but God will it be fun to drive against actual F1
drivers!!!
And to downsize this idea, it would be most great if the cart races
that you can do personally could be recorded more precise so you get a
replay-disk for your sim at home, and you can race against your own
real ghostcar.
Those are the things that could and should revolutionize
interactivity. Most other stuff is just 'I can now use the mouse to
click on the radar' uninteresting stuff.
And I have some other idea about replays, but well that's when I have
multiplayer in, which may be a long time still.
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.marketgraph.nl/gallery/
Car simulation: http://www.marketgraph.nl/gallery/racer/