Is there a way to play WC over an ethernet connection like Nascar?
chuck
Is there a way to play WC over an ethernet connection like Nascar?
chuck
One possible suggestion was to get two null-modem cables, one for each
machine, to loop a serial port back to the other, then write a TSR to
take the bytes coming in to the non-F1GP port and snd them out over
ethernet, and take bytes off ethernet and send them to the F1GP port.
And no, I'm not volunteering to write the TSR, and yes, it does sound
horribly complicated.
Chisa
-- Gizmo
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Launchpad is an experimental internet BBS. The views of its users do not
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: AFAIK, there is no such way. (Heck, it won't work for NASCAR either
: unless you have a real NetWare server - what a load of old cobblers!)
: One possible suggestion was to get two null-modem cables, one for each
: machine, to loop a serial port back to the other, then write a TSR to
: take the bytes coming in to the non-F1GP port and snd them out over
: ethernet, and take bytes off ethernet and send them to the F1GP port.
: And no, I'm not volunteering to write the TSR, and yes, it does sound
: horribly complicated.
There is a thing called Internet Head-to-Head that allows you to play a
game that uses a modem, over the Internet. I was originally developed
for Air Warrior but has since been used for many other games. You can
find more info at by ftping to cactus.org.
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Let's hope Geoff Crammond adds it in v2 - IPX or TCP/IP, a la Doom.
Speaking of v2, there was a brief news article in PC Zone this
month which says that v2 will be out this Autumn (Fall), and a
motorcycle game ("Super Bike Grand Prix") will follow using the
same basic game engine next Xmas.
Chisa
-- Gizmo
--
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Launchpad is an experimental internet BBS. The views of its users do not
necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --