My guess is that the AI physics model is quite a lot simpler than player's
because:
- Although the AI driving looks very good, it isn't totally convincing (IMHO
of course) and I don't mean their spin recovery here.
- The frame rate hit is MUCH bigger, when the AI cars are visible - if they
are not, I usually get 36 fps with 19 AI cars. Still, at Monaco and
Vancouver tunnels, for example, the fps goes below 36 fps even when training
alone.
- This is no chess:) The AI must only look convincing - it is hard to detect
cheating. I find it hard to believe, that GPL is doing 20 times (or even
close to that) more physics calculation when running with full field AI. If
I was David Kaemmer, I would use that kind of CPU horsepower to improve the
player physics model (dynamic camber anyone?), rather than to AI.
A side-note: There may be some other tricks GPL uses for AI cars like
pre-calculated sub-patches...
Jari Jokinen
>The "physics model" and the AI are the same thing. Unlike most racing
>games, the AI in GPL are subject to the same or almost the same modelling
>that you are (which is already more complex than most).
>The graphics in GPL are great in some ways, but it is obvious that they are
>not photo-realistic or over-the-top...yet people spend countless hours
>trying to tweak graphics to yield better frame rates because that's what
>works in games whose content is 80% pretty pictures. Just trying to help
>save some wasted effort.
>Marc.
>> graphics and AI but what about the very demaning physics model?I also
>> have a Thriller and will get the V3 but I know from reading at
>> Allison's site that I need more than my 450mhz to be able to give the
>> V3 what it wants.Get a 600 mhz and youll feed the V3 what it wants and
>> at 1024/768 full everything and full field AND full anti-aliasing:)
>> I have been looking into buying a 400mhz celeron tha runs at 600mhz
>> for a measly $75.---$75 plus another $75 for a V3 2000 and Ill be able
>> to have all this is unbelievable to me.
>> Later
>> On Sun, 26 Mar 2000 16:18:13 GMT, "Marc Collins"
>> >80% of the frame rate is because of the AI cars (very complex
>calculations),
>> >only 20% because of the graphics. Try running a training session with
no
>AI
>> >and you'll see what I mean. You can waste a lot of time fiddling with
>> >graphics with very little effect.
>> >Marc.
>> >I have just replaced an 8 Mbyte Voodoo 2 and an 8 Mbyte AGP Thriller
with
>a
>> >3dfx Voodoo 3 3000 AGP and am very disappointed with the frame rate I am
>> >getting.
>> >My PC has a PII 450 with 128 Mbytes RAM and a PDPI game port card.
Using
>a
>> >full Monaco starting grid and my preferred graphics settings (Most
things
>> >turned on except in the mirrors and 50% detail level) as my benchmark I
>was
>> >previously getting 32 FPS with the Thriller and somewhere in the 20s
with
>> >the Voodoo 2. I thought this was pretty good and that everything was
>> >working optimally.
>> >I now get a benchmark reading of only 24 FPS with the new Voodoo 3. I
>know
>> >that Voodoos are more processor dependent than Thrillers but I did
expect
>> >that the PII 450 would not be limiting.
>> >I am wondering if there may be something I have overlooked. Can anybody
>> >make any suggestions or does the frame rate seem about right? What sort
>of
>> >things can cripple a Voodoo 3?
>> >Mark Croasdale
>> >ICQ 21549408