the West Brothers may have a slightly different strategy in mind to what is
indicated on their website.
I think they have already built the sim engine (4 years of WSC development)
but are attempting to find a new way to sell it without having to sign with
publishers/distributers AND without having to gain licenses. They want to
retain control of their software - which I think they should be applauded
for.
Of course by pitching it to real race teams they tap into a new specialist
market for their software. Particularly amateur and low budget racing teams
who may not have the funds for the expensive engineering/modelling software
and hardware.
More importantly however, they definitely want to tap in to the sim editing
community's ability to 'value-add' to a sim. In fact I think they hope the
sim editing community will make the majority of the expansion packs (free
mods) for the RL engine for a number of reasons:
1. It will bypass the problems and costs of obtaining licencses for tracks,
cars, championships, etc. They can concentrate on the really specialist
expansion packs like damage modelling, and pit stops, (not to mention
patches) while the community builds licence free cars and tracks.
2. As the sim community gets involved in extending RL, it will also act as
an advertising system (similar to viral marketing).
3. It will continually increase the VALUE of the RL sim engine to the end
user without the Wests doing any more work. Look at GPL, SCGT, F12001 etc. -
all the add-ons and mods certainly increased sales for those games. One
drawback of this is that those mods may actually decrease sales of
subsequent releases because the quality of the older sim has increased
dramatically. In the case of Racing Legends they intend to capitalise on
this mechanism because they will continue to sell the original sim engine.
It all sounds like it could work for the Wests, and could be great for sim
racing enthusiasts - but I'm still bugged by this thought. If the open
source concept can produce Linux, Xplane and Racer then surely we can't be
too far from producing an open source, ultimate motor racing sim similar in
concept to Racing Legends. And if both the commercial Racing Legends and an
open source 'ultimate sim' do arrive, which one will get the most support
from the sim racing/editing community?...