rec.autos.simulators

Racing Legends - What the Wests REALLY hope will happen...(long)

Krunc

Racing Legends - What the Wests REALLY hope will happen...(long)

by Krunc » Thu, 18 Jul 2002 09:40:40


Yeah, its a tricky subject but I don't think anyone has the right to stop
anyone else from making a 'likeness' of anything. I think making threats is
their only course of action. In the case of the Daytona track, if it went to
court they may not have won - but the threat was enough to stop the author.

My feeling is that if you build a 3D model, then you own the rights to that
model even if its a dead-ringer for someone elses real world object. And if
you call it say: "My track based on Daytona" and allow people to use it,
then nobody has any legal grounds to stop you.

If you take photography as an example it gets interesting. I could go out
and take photos of a Ferrari on the street and then put them on my web site
to share. I could allow people to download them as desktop wallpaper or
other personal use. I could call them 'Ferrari Photos' and nobody could stop
me. In fact if Ferrari put those photos on their web site I could threaten
THEM with breach of copyright. Photographers always own the copyright of
their photos no matter what the subject is - even if someone else
comissioned them.

So lets make our models. We can't let these corporate stuffed shirts spoil
our fun :)



> > I've been following the WSC/RL debate with interest and it occurs to me
> that
> > the West Brothers may have a slightly different strategy in mind to what
> is
> > indicated on their website.

> > I think they have already built the sim engine (4 years of WSC
> development)
> > but are attempting to find a new way to sell it without having to sign
> with
> > publishers/distributers AND without having to gain licenses. They want
to
> > retain control of their software - which I think they should be
applauded
> > for.

> > Of course by pitching it to real race teams they tap into a new
specialist
> > market for their software. Particularly amateur and low budget racing
> teams
> > who may not have the funds for the expensive engineering/modelling
> software
> > and hardware.

> > More importantly however, they definitely want to tap in to the sim
> editing
> > community's ability to 'value-add' to a sim. In fact I think they hope
the
> > sim editing community will make the majority of the expansion packs
(free
> > mods) for the RL engine for a number of reasons:

> > 1. It will bypass the problems and costs of obtaining licencses for
> tracks,
> > cars, championships, etc. They can concentrate on the really specialist
> > expansion packs like damage modelling, and pit stops, (not to mention
> > patches) while the community builds licence free cars and tracks.

> > 2. As the sim community gets involved in extending RL, it will also act
as
> > an advertising system (similar to viral marketing).

> > 3. It will continually increase the VALUE of the RL sim engine to the
end
> > user without the Wests doing any more work. Look at GPL, SCGT, F12001
> etc. -
> > all the add-ons and mods certainly increased sales for those games. One
> > drawback of this is that those mods may actually decrease sales of
> > subsequent releases because the quality of the older sim has increased
> > dramatically. In the case of Racing Legends they intend to capitalise on
> > this mechanism because they will continue to sell the original sim
engine.

> > It all sounds like it could work for the Wests, and could be great for
sim
> > racing enthusiasts - but I'm still bugged by this thought.  If the open
> > source concept can produce Linux, Xplane and Racer then surely we can't
be
> > too far from producing an open source, ultimate motor racing sim similar
> in
> > concept to Racing Legends. And if both the commercial Racing Legends and
> an
> > open source 'ultimate sim' do arrive, which one will get the most
support
> > from the sim racing/editing community?...

Krunc

Racing Legends - What the Wests REALLY hope will happen...(long)

by Krunc » Thu, 18 Jul 2002 09:55:47






> > > > I think they have already built the sim engine
> > > Indeed. However - it's owned by Emprie - and thus RL is all new code.

> > Hmmm...I seriously doubt its all new code.
> No.  Racing Legends is all new code. FACT.

FACT according to who? Tony and Chris? Even if they themselves walked up to
me and said "its all new code" I'd still doubt it. They are never going to
admit it with Empire looking over their shoulders :)

Empire also legally own all the track and car models and textures from WSC
too. It looks like TIR *is* using all that so perhaps its not really
entirely new.

Are you talking US dollars? US$200 would be nearly AUS$400. I think that's
WAY too much for its initial configuration. I'd be prepared to pay half
that.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.