rec.autos.simulators

Superbike Game

thelami

Superbike Game

by thelami » Fri, 13 Jul 2001 16:42:28

Hi

What's everyone's opinions on the best Superbike game?

aerospaceageinfern

Superbike Game

by aerospaceageinfern » Fri, 13 Jul 2001 17:15:01


without a doubt, EA sports SBK 2001.

--
aerospaceageinferno

Jan Verschuere

Superbike Game

by Jan Verschuere » Fri, 13 Jul 2001 17:27:53

I don't know about everybody, but IMO SBK2001 wins that particular title
hands down.

Jan.
=---

Johnny Fiam

Superbike Game

by Johnny Fiam » Fri, 13 Jul 2001 17:39:49


Without a doubt buy GP500 and if you're interested in Superbikes then
download the updates from the GP500 Store, the updates have all riders,
bikes, bike models and 4 stroke sounds...... it is then easy to switch
between GP bikes and superbikes. Also available are 250 and 125 bikesets
with the appropriate physics models and bike models. 600 Supersports are on
the way soon.

Cheers,
JohnnyF

thelami

Superbike Game

by thelami » Fri, 13 Jul 2001 18:15:45

cool, thanks for everyone's help!


Herbert Pohl

Superbike Game

by Herbert Pohl » Fri, 13 Jul 2001 18:48:11



>Hi

>What's everyone's opinions on the best Superbike game?

Hmmm.. I'd say:
GP500 (microprose, IIRC) is the GPL of Motorbikes
SBK2001 (EA) is the F1RC/F1cs2000/... equivalent..

   Calis

istof

Superbike Game

by istof » Fri, 13 Jul 2001 18:44:12

On Thu, 12 Jul 2001 08:42:28 +0100, "thelamia"


>Hi

>What's everyone's opinions on the best Superbike game?

<inmyopinion>
EA's SBK2001 has more beginner driver aids and you can gradually
increase the difficulty or just find a level that you are comfortable
with.  Excellent graphics & most up to date in terms of the circuits.
The only game I can think of (besides its own prequel) that has a
rendition of the current Kyalami circuit.

GP500 is a lot more difficult initially and can be frustrating to run
at competitive pace.  I believe I have seen much more mods for it than
the EA title so it is more customisable in that regard.  The graphics
engine was superb when it was released and still looks good today.
Some of the bike & rider models available today have a higher
resolution than the original game shipped with and looks excellent on
modern video cards.   There are Superbike patches available (for
different seasons!) at
http://www.gp500racing.com/
Check some excellent screenshots at
http://www.gp500racing.com/gallerycompetition.htm
http://www.geocities.com/screenshooter/

both titles are excellent.

also according to Dave Henrie and others, AMA Superbike is worth
checking out for the renditions of certain american circuits, e.g.
Laguna Seca.  Its an older title, but supposedly not too bad.  Never
played it myself.  It should be available at budget prices too.
</inmyopinion>

Regards all,
istoff

"Its easy to get lost in thought
if you don't go there often"    - Me, 1993

Gunnar Horrigm

Superbike Game

by Gunnar Horrigm » Fri, 13 Jul 2001 20:40:15

if the demo is anything to go by, AMA Superbikes is probably the
second to worst handling bike sim ever (only beaten by that Ducati
game).  SBK2001 doesn't have much going for it either.  basically none
of them feel the slightest bit like racing a motorbike.  GP500 is so
far untouchable.

--
Gunnar
    #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
                                     FJ?SE!

istof

Superbike Game

by istof » Fri, 13 Jul 2001 20:56:46



don't know much about AMA other than that the track renditions are
supposedly excellent.  have never raced a bike, but imagine the pc
renditions are fatally flawed from the outset in terms of conveying
the experience via a pc controller.  that doesn't stop gp500 being a
satisfying game / sim.  In the same way, playing Tiger Woods golf
expertly with a mouse does nothing for your real life handicap(at
least in my case).

i can't think how any bike sim could approach realism on a pc.   the
controller, physical driving position, view perspective, etc are just
some of the obvious differences.  at least in a car sim, you can set
up a semi-realistic***pit.

There are so few good bike games that if you took the top 3, you would
inevitably end up looking at SBK2001 anyway, so I guess it is worth
mentioning to a new user.

As for GP500.  I've left it for a while and have only recently gone
back to it.  Its amazing how good it has withstood the competition.
By adding the latest updates from the gp500 store it is still the best
around.   Don't forget the mea***er sound patch as well :)  I've
written a general purpose file swapper util that i think can be
configured for gp500 to allow you to select different bikesets, etc.  
Must see if it would be useful for the community at large.

Regards all,
istoff

"Its easy to get lost in thought
if you don't go there often"    - Me, 1993

Gunnar Horrigm

Superbike Game

by Gunnar Horrigm » Fri, 13 Jul 2001 21:08:40

nah.  substituting handle bars for a steering wheel is just a matter
of getting used to it.  no problem at all after a very short while.
it would be nice to have a counter steering bike sim, though.

GP500 is pretty close, actually.  controller and driving position just
about irrelevant.  why view perspective would be any more inhibiting
on a bike sim than in a car sim is beyond my grasp, at least.  an
GP500 implements head-tilt pretty good, the only flaw being that you
would look into the turn more in real life.

a sad, sad fact.  still, GP500 is in a league all of it's own, as it,
unlike all other bike sims I've tried, actually feels quite a bit lit
riding a real bike.  real-world lines and driving techniques work in
this one.  hallelujah. :)

don't have this one.

--
Gunnar
    #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
                 "Det er nok ingen ovn, men fartsm?leren v?r."

istof

Superbike Game

by istof » Fri, 13 Jul 2001 21:53:43



you're the first person who has actually commented on the bike
controllers that I've seen.  which controller are you referring to?
well, i would imagine that on a bike, you tend to move your head
around more while cornering.  also, i dunno if you duck your head
lower on the keyboard when trying to get more speed down the straights
and when slipstreaming.  driving a bike on a pc seems more removed
from reality than the cars, in my opinion, anyway.  

do you manually shift bodyweight in GP500 or do you let the computer
lean for you?  just out of curiosity as I don't have enough fingers
(or the dexterity).

also, which view do you race in?  the head float makes me
seasick...but that's probably because it is realistic.

pity it seems to have gone the way of GPL.  No sequel, no official
add-ons, etc.  Has any further developments been mentioned in this
regard?

Regards all,
istoff

"Its easy to get lost in thought
if you don't go there often"    - Me, 1993

Dave Henri

Superbike Game

by Dave Henri » Fri, 13 Jul 2001 22:08:09

  AMA Superbikes has more unfinished parts than should be acceptable.  I
have championed the tracks, hoping somebody could convert them,   I do not
recomend the game for anyone other than the curious.
The bulk of Road Racing tracks for Papyrus Sims still comes from converted
versions of Indy Car Racing II which is....I think....now about 154 years
old.  Very dated.  Still dreaming some code weasel can figure out a way to
import the AMA tracks to an N4 or F1cs format.
dave henrie



> >istoff <> writes:

> >> also according to Dave Henrie and others, AMA Superbike is worth
> >> checking out for the renditions of certain american circuits, e.g.
> >> Laguna Seca.

> >if the demo is anything to go by, AMA Superbikes is probably the
> >second to worst handling bike sim ever (only beaten by that Ducati
> >game).  SBK2001 doesn't have much going for it either.  basically none
> >of them feel the slightest bit like racing a motorbike.  GP500 is so
> >far untouchable.

> don't know much about AMA other than that the track renditions are
> supposedly excellent.  have never raced a bike, but imagine the pc
> renditions are fatally flawed from the outset in terms of conveying
> the experience via a pc controller.  that doesn't stop gp500 being a
> satisfying game / sim.  In the same way, playing Tiger Woods golf
> expertly with a mouse does nothing for your real life handicap(at
> least in my case).

> i can't think how any bike sim could approach realism on a pc.   the
> controller, physical driving position, view perspective, etc are just
> some of the obvious differences.  at least in a car sim, you can set
> up a semi-realistic***pit.

> There are so few good bike games that if you took the top 3, you would
> inevitably end up looking at SBK2001 anyway, so I guess it is worth
> mentioning to a new user.

> As for GP500.  I've left it for a while and have only recently gone
> back to it.  Its amazing how good it has withstood the competition.
> By adding the latest updates from the gp500 store it is still the best
> around.   Don't forget the mea***er sound patch as well :)  I've
> written a general purpose file swapper util that i think can be
> configured for gp500 to allow you to select different bikesets, etc.
> Must see if it would be useful for the community at large.

> Regards all,
> istoff

> "Its easy to get lost in thought
> if you don't go there often"    - Me, 1993

istof

Superbike Game

by istof » Fri, 13 Jul 2001 22:29:56



<***>
they say that there are people out there who have already done this,
but the converter is only available to a limited amount of
"illuminated" users
</***>

just kidding, of course...
Regards all,
istoff

"Its easy to get lost in thought
if you don't go there often"    - Me, 1993

Gunnar Horrigm

Superbike Game

by Gunnar Horrigm » Fri, 13 Jul 2001 23:08:55

istoff <> writes:


> >istoff <> writes:

> >nah.  substituting handle bars for a steering wheel is just a matter
> >of getting used to it.  no problem at all after a very short while.
> >it would be nice to have a counter steering bike sim, though.

> you're the first person who has actually commented on the bike
> controllers that I've seen.  which controller are you referring to?

oh, no, I didn't.  I simply meant that whereas I would use handle
bars on a _real_ bike, I don't find it hard/annoying/out-of-place to
use a steering wheel for bike sims. :)

in real life you'd tuck down behind the fairing, yes.  doing that with
a button-press instead of using your back muscles is just a bit of
abstraction.  it's not exactly essential to the experience, IMHO.

opinions differ.  I'm not bothered by the lack of a true man/machine
interface. :)

I'm riding with full auto leaning, as I don't have enough buttons on
my wheel (LWFFGP). :(

the number 4 view.  the head tilting works great, imho.  you can even
tweak it yourself.

I read something about a GP500 2 on some web-board a while back.  it
seemed very speculative, though.  gave me the impression that the
developers wanted to do a sequel, but hadn't gotten a publisher.

there are still plenty of (minor) flaws with GP500, so someone really
should push the genre further.

--
Gunnar
    #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
             "a poster is a human being or the software equivalent"

thelami

Superbike Game

by thelami » Fri, 13 Jul 2001 23:40:08

I'm not having much luck finding GP 500 anywhere online to buy... anyone any
suggestions?

Cheers



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