forth with a sudden burst of eloquence, thus:
> of eloquence, thus:
> > Here's some of my opinions of the new EA Sports Superbike 2000 game:
> > While Superbike 2000 is visually stunning and an improvement over it's
> > predecessor, I can't help feeling that I've paid more for less this time.
> > Gone is the detailed telemetry recording in the simulation mode, which I
> > found invaluable when adjusting bike setup. Only by analysing one lap's
> > charts against another can you really determine what benefit your last
> > suspension change had. Gone also are the lap records that caused so much
> > rivalry between me and my friends. Absent too is the practice mode which
> > enabled you to compete against your own best lap. There's no multiplayer
> > championship mode, reducing lan games to just a single race.
> > Full difficulty seems easier than it did in the older game. Turning while
> > under braking is much more forgiving, allowing you to brake hard and deep
> > into corners when the older game would have spat you off. Tyre sliding and
> > traction handling seems much improved though.
> > The sound is aweful. while the engine noises are a little more authentic, it
> > all sounds like it was recorded at an indoor kart track. (So much so that I
> > had to exit and check I hadn't left my Environmental Audio on some bizarre
> > settings.) Tyre screeching sounds like somebody polishing a window and the
> > crashing sound too more like crunching sheet metal than high-tech carbon
> > fibre.
> > I can't help feeling disappointed with SBK2000. It could have been so much,
> > but seems to have followed the current EA trend of simplifying in an attemp
> > to broaden appeal. My advice to anyone who doesn't own either this or the
> > preceeding version is to try and find the older game at discount before
> > shelling out for this at full price. Where I'd have previously scored the
> > original game a 9 at the time, the new one only warrants a 7 for lost
> > opportunity.
> > In case there's anyone from EA or Milestone reading this, here's some
> > suggestions:
> > 1) Reintroduce lap records.
> > 2) Put back the telemetry.
> > 3) Enable multiplayer championships with save game ability and/or last race
> > network crash recovery.
> > 4) Allow networked computers to "merge" lap records.
> > 5) Sack your sound man.
> > 6) Add independent front/back braking and simulate brake fade/temperature.
> > 7) Stick to authentic riders and teams please.
> > 8) Put back the practice modes.
> > 9) Add more sounds, like the scrape of knee puck sliders and burbling
> > backfires on the over-run. How about the occasional fog-horn sound from the
> > crowd? More commentary please.
> [x-posted to rec.autos.simulators]
> Interesting comments, Si. I, for one, have no plans to lash out on
> this title having played the demo. I felt it has become more
> "gamey" than "simmy", IYSWIM. I'll stick with GP500, ta.
first time...
There...
--
|Rik R. - UKRMHRC#10 - Remains of a VFR800FI-W - DC#1 *Beware spamtrap*
|# You don't believe me | "Experience is the worst teacher.
|That the scenery | It always gives the test first
|Could be a cold-***ed killer. | and the instruction afterward."