rec.autos.simulators

Slightly OT: Superbike 2000 game opinions

<Watch this space> Bloke <Rik_Ry..

Slightly OT: Superbike 2000 game opinions

by <Watch this space> Bloke <Rik_Ry.. » Wed, 15 Mar 2000 04:00:00

Possibly under the influence of cosmic rays, <Watch this space>


forth with a sudden burst of eloquence, thus:

> Possibly under the influence of cosmic rays, Simon Robbins

> of eloquence, thus:
> > Here's some of my opinions of the new EA Sports Superbike 2000 game:

> > While Superbike 2000 is visually stunning and an improvement over it's
> > predecessor, I can't help feeling that I've paid more for less this time.
> > Gone is the detailed telemetry recording in the simulation mode, which I
> > found invaluable when adjusting bike setup. Only by analysing one lap's
> > charts against another can you really determine what benefit your last
> > suspension change had. Gone also are the lap records that caused so much
> > rivalry between me and my friends. Absent too is the practice mode which
> > enabled you to compete against your own best lap. There's no multiplayer
> > championship mode, reducing lan games to just a single race.

> > Full difficulty seems easier than it did in the older game. Turning while
> > under braking is much more forgiving, allowing you to brake hard and deep
> > into corners when the older game would have spat you off. Tyre sliding and
> > traction handling seems much improved though.

> > The sound is aweful. while the engine noises are a little more authentic, it
> > all sounds like it was recorded at an indoor kart track. (So much so that I
> > had to exit and check I hadn't left my Environmental Audio on some bizarre
> > settings.) Tyre screeching sounds like somebody polishing a window and the
> > crashing sound too more like crunching sheet metal than high-tech carbon
> > fibre.

> > I can't help feeling disappointed with SBK2000. It could have been so much,
> > but seems to have followed the current EA trend of simplifying in an attemp
> > to broaden appeal. My advice to anyone who doesn't own either this or the
> > preceeding version is to try and find the older game at discount before
> > shelling out for this at full price. Where I'd have previously scored the
> > original game a 9 at the time, the new one only warrants a 7 for lost
> > opportunity.

> > In case there's anyone from EA or Milestone reading this, here's some
> > suggestions:

> > 1) Reintroduce lap records.
> > 2) Put back the telemetry.
> > 3) Enable multiplayer championships with save game ability and/or last race
> > network crash recovery.
> > 4) Allow networked computers to "merge" lap records.
> > 5) Sack your sound man.
> > 6) Add independent front/back braking and simulate brake fade/temperature.
> > 7) Stick to authentic riders and teams please.
> > 8) Put back the practice modes.
> > 9) Add more sounds, like the scrape of knee puck sliders and burbling
> > backfires on the over-run. How about the occasional fog-horn sound from the
> > crowd? More commentary please.

> [x-posted to rec.autos.simulators]

> Interesting comments, Si.  I, for one, have no plans to lash out on
> this title having played the demo.  I felt it has become more
> "gamey" than "simmy", IYSWIM. I'll stick with GP500, ta.

Doh!  It would have helped if I'd actually including the x-post the
first time...

There...

--
|Rik R. - UKRMHRC#10 - Remains of a VFR800FI-W - DC#1 *Beware spamtrap*
|# You don't believe me           |   "Experience is the worst teacher.
|That the scenery                 |    It always gives the test first
|Could be a cold-***ed killer.  |    and the instruction afterward."


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.