rec.autos.simulators

Slightly OT: Emulated arcade game racing on PC

istof

Slightly OT: Emulated arcade game racing on PC

by istof » Thu, 10 Jul 2003 02:27:48

Hi

Ok, so its not "SIMS", but this is still the best group to ask, IMO.

I see there's an emulator which emulates Sega Model 2 arcade titles
such as Indy 500, Touring Car Championship and 24 Hour GT, etc.

Its a verison of Nebula called Nebula M2.  Anybody tested it with
above roms?  Is it worth a download??

Also, has anyone had any success with Atari's Race Driving / Hard
Drivin' games on MAME with a MSFF wheel?  Can't get pedals calibrated.

Thanks.

Regards all,
istoff

Jason Moy

Slightly OT: Emulated arcade game racing on PC

by Jason Moy » Thu, 10 Jul 2003 05:27:07



None at all.  I've had problems getting my wheel working in Pole
Position I/II and APB as well.  Initially I thought it was an
emulation problem, now I'm starting to wonder if the controller config
routine is crap.

Jason

Mike Beaucham

Slightly OT: Emulated arcade game racing on PC

by Mike Beaucham » Thu, 10 Jul 2003 06:10:42

Does this mean that SEGA RALLY is emulated for PC somewhere?!?!?!?

Mike


PlowBo

Slightly OT: Emulated arcade game racing on PC

by PlowBo » Thu, 10 Jul 2003 06:24:42

Im not positive but was this Sega one of those games that had rectangular
game controller pads?  so the wheel would be trying to emulate a 8 position
"hat"?  In all reality if I am right...  there were not ANY analog inputs
for Sega...  Your fate is the same i have found for the Amiga emulators,
they want on/off  values for what button or postision of joystics natively
in the games and the "os"...

that was one of the real drawbacks for the Amiga back when papy's Nascar
game 1st came out...  I had Bill Elliots Nascar Challenge and on the Amiga
it really sucked because digital controls is all the Amiga knew...  Rigth
then,  I knew I would leave the platform, simply because there would be
almost no way to get Ananog input for driving, assuming the game was ever to
be ported (wich it wasnt)

Anyway I dont think you can expect that much more from the emulator to
combine the analog (range of values to represent turning posision of a wheel
or pedals, on a PC) when the game system (sega) only registered wether the
(digital meaning
ON /OFF) digital joystic was bushed to the front, back, left or right, and 2
or 4
fire buttons

                       A

          b                         c

                        D                                     Fire1   Fire2

the game was set to read:
if switch A was on (toggled) that joy was pushed forward;
if A and b were on, then the joy was pushed forward to the left;
if A and c were on, then the joy was pushed forward to the right;
and so on...

 how would you get the wheel to mimic this???  hmmmmm....  beats me




> >Also, has anyone had any success with Atari's Race Driving / Hard
> >Drivin' games on MAME with a MSFF wheel?  Can't get pedals calibrated.

> None at all.  I've had problems getting my wheel working in Pole
> Position I/II and APB as well.  Initially I thought it was an
> emulation problem, now I'm starting to wonder if the controller config
> routine is crap.

> Jason

Tim

Slightly OT: Emulated arcade game racing on PC

by Tim » Thu, 10 Jul 2003 07:35:17



The problem with emulating arcade driving games is that there was no
standard for steering wheels. Pole Position had a free spinning wheel
with no stops. It will start "zero'd" no matter what position it's in
when you hit the start button. Other games had stops like the PC
wheels, but had varying amounts of travel.
I've actually found MAME's controller config to be pretty robust.
Did you access the controller customization with the Tab key?
I'm using a dual stick gamepad with 10 buttons, and MAME recognizes
and lets me assign all of them.

Jason Moy

Slightly OT: Emulated arcade game racing on PC

by Jason Moy » Thu, 10 Jul 2003 08:37:22

On Tue, 08 Jul 2003 18:35:17 -0400, Tim O


>The problem with emulating arcade driving games is that there was no
>standard for steering wheels. Pole Position had a free spinning wheel
>with no stops. It will start "zero'd" no matter what position it's in
>when you hit the start button.

Damn I'm glad you mentioned that.  I'll have to mess around more now.

I haven't seen a real PP1 or PP2 cabinet in so long...  probably 10-11
years.

Jason

istof

Slightly OT: Emulated arcade game racing on PC

by istof » Fri, 11 Jul 2003 04:55:09

mmm.

Haven't seen sega rally yet.  If it ran on the Model 2 hardware,
possibly.  Even so, the current emulator NebulaM2 does not mention
Sega Rally by name.

Its just a question of time...

On Tue, 8 Jul 2003 17:10:42 -0400, "Mike Beauchamp"


>Does this mean that SEGA RALLY is emulated for PC somewhere?!?!?!?

>Mike

Regards all,
istoff
istof

Slightly OT: Emulated arcade game racing on PC

by istof » Fri, 11 Jul 2003 04:57:41

On Tue, 08 Jul 2003 18:35:17 -0400, Tim O




>I've actually found MAME's controller config to be pretty robust.
>Did you access the controller customization with the Tab key?
>I'm using a dual stick gamepad with 10 buttons, and MAME recognizes
>and lets me assign all of them.

My problem specifically is the wheel :) and Hard Drivin'.  Normal
joystick games appear to be fine.  This cabinet had a moving chair,
etc which is emulated (theoretically) as well...

Regards all,
istoff


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