rec.autos.simulators

GP2 reason for delays, read on:))

Mark Candl

GP2 reason for delays, read on:))

by Mark Candl » Sun, 21 Apr 1996 04:00:00

Here's a quote from this months PC Gamer (UK).
..."We think it all went wrong whwn GP2 hit Microprose
USA.The US like more kicks in their games, and
suggested a few additions.
Geoff is a perfectioist and wanted to make the game as
complete as possible.So here's whats in the process of
being changed;Full car break-ups, smoke ti illustrate
engine blow ups and wheel spin;light sourcing on in sand
traps;Complete Windows 95 compatability;and best of all
Crammond is now adding individual driver characteristics
(aggressivnrss,selfishness etc.)to the game...GP2 is now
set for a late May release."

MC

Glenn Davi

GP2 reason for delays, read on:))

by Glenn Davi » Sun, 21 Apr 1996 04:00:00


>Here's a quote from this months PC Gamer (UK).
>..."We think it all went wrong whwn GP2 hit Microprose
>USA.The US like more kicks in their games, and
>suggested a few additions.
>Geoff is a perfectioist and wanted to make the game as
>complete as possible.So here's whats in the process of
>being changed;Full car break-ups, smoke ti illustrate
>engine blow ups and wheel spin;light sourcing on in sand
>traps;Complete Windows 95 compatability;and best of all
>Crammond is now adding individual driver characteristics
>(aggressivnrss,selfishness etc.)to the game...GP2 is now
>set for a late May release."

Heh ! And we all know what a bastion of journalistic integrity PC
Gamer is...

******************************************************
* "What ? Are you mad ?" * Glenn Davies              *

******************************************************

Mark Newma

GP2 reason for delays, read on:))

by Mark Newma » Mon, 22 Apr 1996 04:00:00

Did PC Gamer make this up all by themselves or did Microprose help them?

"PC Gamer - what we write is accurate and true...
the software companies tell us so."

We'll be reading the above in Edge next.  ;-)

--
MarkN

Gary Bro

GP2 reason for delays, read on:))

by Gary Bro » Mon, 22 Apr 1996 04:00:00



The tire smoke and engine blowups, complete with fantastic oil smoke
effect were visible at the ECTS show. The kerbs appeared to be light
sourced but not the sand traps, although the ploughed 'furrows' were
mapped on. Car breakups were of the minor kind I felt - hit a wall at
150mph and your front wing and wheels fly off, not the total
disintegration that would really happen. If he is adding debris to the
crashes as with ICR2, that would be a nice addition. Although I might
not want the game held up for it :-)

-

....We are dreamers, shapers, singers and makers.
We study the mysteries of laser and circuit, crystal and scanner.
Holographic demons and invocations of equations.
These are the tools we employ....
-

Tom Bromberge

GP2 reason for delays, read on:))

by Tom Bromberge » Tue, 23 Apr 1996 04:00:00

Thanks for the info, but what's "light sourcing"?

Tom Bromberger  Alesi '96 WC

R.REVV.

GP2 reason for delays, read on:))

by R.REVV. » Tue, 23 Apr 1996 04:00:00

You Say ...

The light will reflect off the various car shiny surfaces.
Imagine a *** red ferrari in a replay with the
sunlight playing across the body and wing surfaces
as it twists around say ..Monaco.....

That's what it looks like.

:::;' /)  - * -          act like a DUMBSHIT &        - + -  (\ `::::
::'  / )   ':`       THEY'll treat YOU as an EQUAL     ':`   ( \_ `
:' _( (_    _          bObObObObObObObObObObObOb         _    ) )\ />
: (((\ \)  /,)     SALVATION or TRIPLE your MONEY BACK  / )  / //))/
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:. \       /        http://www.racesimcentral.net/;   \       / .:
::. \    _/ .                                           . \_    / .::

Jo

GP2 reason for delays, read on:))

by Jo » Thu, 25 Apr 1996 04:00:00



>>You Say ...
>>>Thanks for the info, but what's "light sourcing"?

>>>Tom Bromberger      Alesi '96 WC

>>The light will reflect off the various car shiny surfaces.
>>Imagine a *** red ferrari in a replay with the
>>sunlight playing across the body and wing surfaces
>>as it twists around say ..Monaco.....

>>That's what it looks like.
>You must be joking...no games can do that...can they?

It's a little processor-intensive, so probably the answer is not yet
in real-time. But by next year, with 3D chips with built-in
light-source effects, no problem.

Joe

Robert Doy

GP2 reason for delays, read on:))

by Robert Doy » Thu, 25 Apr 1996 04:00:00



>>You Say ...
>>>Thanks for the info, but what's "light sourcing"?

>>>Tom Bromberger      Alesi '96 WC

>>The light will reflect off the various car shiny surfaces.
>>Imagine a *** red ferrari in a replay with the
>>sunlight playing across the body and wing surfaces
>>as it twists around say ..Monaco.....

>>That's what it looks like.
>You must be joking...no games can do that...can they?

That particular feature seems to have been there since a very early stage,
as Crammond says he wants the game as realistic as possible, I guess he
means both simulation-wise, and 3d-world-wise too. I saw something about
the light reflections in a magazine almost 12 months ago. Yawn. Wish it
would just hurry up and get finished.
        Rob.
--

]\obert ])oyle  WWW: http://www.racesimcentral.net/~doyler                Channel: #amiga
3rd Year Computer Science Student, Trinity College Dublin, Republic of Ireland
--------------------- "We hatessss Bagginssesss" - Gollum --------------------
Gertjan Westene

GP2 reason for delays, read on:))

by Gertjan Westene » Thu, 25 Apr 1996 04:00:00




>>You Say ...
>>>Thanks for the info, but what's "light sourcing"?

>>>Tom Bromberger      Alesi '96 WC

>>The light will reflect off the various car shiny surfaces.
>>Imagine a *** red ferrari in a replay with the
>>sunlight playing across the body and wing surfaces
>>as it twists around say ..Monaco.....

>>That's what it looks like.

>You must be joking...no games can do that...can they?

I believe Descent is light sourced? And Quake is going to be.

Gertjan Westeneng

John Wallac

GP2 reason for delays, read on:))

by John Wallac » Thu, 25 Apr 1996 04:00:00



You're half-right :)

It IS processor intensive, but this game does it NOW. It looks helluva
good too!

Cheers!
John

                      _________________________________
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/_______:/  \::/    Racing is in my ***, it's part of me   \::/  \._______\

Jo Hels

GP2 reason for delays, read on:))

by Jo Hels » Mon, 29 Apr 1996 04:00:00


.......

All the screenshots that I have seen prove that the reflections ARE there (but
it will only be achievable in realtime on fast machines).  
    _    woof!
   oo\  /          
  (__)\       __      
    \  \    .'  '.      
     \  \  /      \        
      \  ""        \        
       .       (  ) \        
        '-| )__| :.  \
          | |  | | \  '.
         (__; (__;  '.__>>>._

Eva

GP2 reason for delays, read on:))

by Eva » Tue, 30 Apr 1996 04:00:00


?
?.......
?
?>>>The light will reflect off the various car shiny surfaces.
?>>>Imagine a *** red ferrari in a replay with the
?>>>sunlight playing across the body and wing surfaces
?>>>as it twists around say ..Monaco.....
?>>>
?>>>That's what it looks like.
?
?>>You must be joking...no games can do that...can they?
?
?>That particular feature seems to have been there since a very early stage,
?>as Crammond says he wants the game as realistic as possible, I guess he
?>means both simulation-wise, and 3d-world-wise too. I saw something about
?>the light reflections in a magazine almost 12 months ago. Yawn. Wish it
?>would just hurry up and get finished.
?> Rob.
?
?
?All the screenshots that I have seen prove that the reflections ARE there (but
?it will only be achievable in realtime on fast machines).  

          Fast being what, say P133s and up?  <crossing fingers>

?    _    woof!
?   oo\       /          
?  (__)\       __      
?    \  \    .'  '.      
?     \  \  /      \        
?      \  ""        \        
?       .       (  ) \        
?        '-| )__| :.  \
?          | |  | | \  '.
?         (__; (__;  '.__>>>._
?

--Evan

Craig Hopki

GP2 reason for delays, read on:))

by Craig Hopki » Tue, 30 Apr 1996 04:00:00






>>>You Say ...
>>>>Thanks for the info, but what's "light sourcing"?

>>>>Tom Bromberger  Alesi '96 WC

>>>The light will reflect off the various car shiny surfaces.
>>>Imagine a *** red ferrari in a replay with the
>>>sunlight playing across the body and wing surfaces
>>>as it twists around say ..Monaco.....

>>>That's what it looks like.

>>You must be joking...no games can do that...can they?

>I believe Descent is light sourced? And Quake is going to be.

>Gertjan Westeneng


I am not sure what 'light sourced' actually means but yes, with
Descent I noticed when I fired my lasers down the darkened corridor,
it was lit up as the bolt went along.   Excellent effects.

Craig.
******************************************************************************

Canberra, Australia

IVL Toys-R-Us #43 Pontiac - Rick Higbee Motorsports

http://www.racesimcentral.net/~hoppy1
******************************************************************************

Christian Jahnse

GP2 reason for delays, read on:))

by Christian Jahnse » Wed, 01 May 1996 04:00:00


> I am not sure what 'light sourced' actually means but yes, with
> Descent I noticed when I fired my lasers down the darkened corridor,
> it was lit up as the bolt went along.   Excellent effects.

'Light sourced' actually mean that the light - shining on the moving objects -
is fixed, i.e. placed at a certain point. So when the objects (the cars) move,
and the light has shone, say, on the left side of the monocoque, it will move
accross the car as the car turns around a corner. It IS real, it IS going to
happen with GP2! I've seen in on many many screenshots. And as said earlier,
it's going to demand a Pentium for sure!

ICR2 is going to BITE the dust .... not that I don't like THAT game. Both ICRs
and both GPs are great!

L8r.

--
Christian Jahnsen,                      _/_/_/      _/_/_/
Technical University of Denmark,       _/              _/
Lyngby, Denmark.                      _/          _/  _/

WWW         : http://www.gbar.dtu.dk/~c937079/

T. Dougl

GP2 reason for delays, read on:))

by T. Dougl » Sat, 04 May 1996 04:00:00








>>>>You Say ...
>>>>>Thanks for the info, but what's "light sourcing"?

>>>>>Tom Bromberger      Alesi '96 WC

>>>>The light will reflect off the various car shiny surfaces.
>>>>Imagine a *** red ferrari in a replay with the
>>>>sunlight playing across the body and wing surfaces
>>>>as it twists around say ..Monaco.....

>>>>That's what it looks like.

>>>You must be joking...no games can do that...can they?

>>I believe Descent is light sourced? And Quake is going to be.

>>Gertjan Westeneng

>I am not sure what 'light sourced' actually means but yes, with
>Descent I noticed when I fired my lasers down the darkened corridor,
>it was lit up as the bolt went along.   Excellent effects.

>Craig.
>****************************************************************************
**

>Canberra, Australia

>IVL Toys-R-Us #43 Pontiac - Rick Higbee Motorsports

>http://www.racesimcentral.net/~hoppy1
>****************************************************************************

**
The best current example of light shaded grafix is TIE Fighter.  chech um
out.  Crammond is a genius and I am looking forward to what promises to be
the most remarkable game I have played.

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