rec.autos.simulators

GP2 reason for delays, read on:))

Glenn Davi

GP2 reason for delays, read on:))

by Glenn Davi » Sun, 05 May 1996 04:00:00


>'Light sourced' actually mean that the light - shining on the moving objects -
>is fixed, i.e. placed at a certain point. So when the objects (the cars) move,
>and the light has shone, say, on the left side of the monocoque, it will move
>accross the car as the car turns around a corner.

The effect you describe is called "specular reflection" and is a bit
more specific than light sourcing which is simply changing the colour
intensity of a surface appropriate to its orientation relative to a
source of light.

Everyone will probably have heard of Gouraud shading (linear
interpolation of colour intensity across a surface giving a rounded
appearance). Specular reflection effects are based on Phong shading,
the inner workings of which are described in most University level
computer graphics textbooks. Phong shading is computationally very
expensive compared to Gouraud shading, and GP2 will probably be the
first commercial computer game to have this effect. Just further proof
that Geoff Crammond is indeed God !

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* "What ? Are you mad ?" * Glenn Davies              *

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