rec.autos.simulators

Reason for GP2 delays

Mike

Reason for GP2 delays

by Mike » Tue, 14 May 1996 04:00:00

I have a theory. I believe the reason GP2 is being delayed is because
Microprose is actually _waiting_ for the entry level machine to become
a P 133 with 16 Mb of Ram. I know we can't be far from that!! (As I
type away on my 8meg Dx-2 80) In otherwords, they are not/will not be
"optimizing" the code. (Other than for theory 2.)

Theory 2
Alternatively, they are rewriting the game to take advantage of the
new 3-D accelerator cards.  (I hope so.)

Regardless, I'll get it when it comes out. Hopefully by the time the
P200 has dropped a little in price and the 3-D wars have settled.

Mike

Marc

Reason for GP2 delays

by Marc » Wed, 15 May 1996 04:00:00


>Theory 2
>Alternatively, they are rewriting the game to take advantage of the
>new 3-D accelerator cards.  (I hope so.)

Sorry, but according to Sim Racing News, GP2 will not take advantage
of the new 3D cards. :-(

Marco

John Wallac

Reason for GP2 delays

by John Wallac » Thu, 16 May 1996 04:00:00


writes

Our "Sim Racing News" info came from Microprose themselves, or at least
the development team working on GP2. The word is "not in the initial
release" which could be taken to mean possibly in an update. I think
that will depend on what happens to the processor and 3D card markets
after release.

Me, I'd rather see the work go into firstly a network update, secondly a
Wireplay add-on, and thirdly an update to include the 1996 season and
tracks. 3D card support comes in sixth for one point after a track
editor (fourth place) and a paint program for the cars (fifth).

I'd then be so utterly ecstatic I couldn't care about other updates :)
!!!

                      _________________________________
          __    _____|                                 |_____    __
_________|  |__|    :|          John Wallace           |     |__|  |_________

  \     :|  |::|    :|       Team WW Racing TSW        |     |::|  |      /
    >   :|  |::|    :|_________________________________|     |::|  |    <
  /     :|__|::|____:/         Sim Racing News         \.____|::|__|      \
/_______:/  \::/   http://www.dcn.ed.ac.uk/pulse/index.htm    \::/  \._______\

Paul L. Finnemor

Reason for GP2 delays

by Paul L. Finnemor » Fri, 17 May 1996 04:00:00



(SNIP!)

I too have a theory. I think all that is happening is that Sir Geoff is
doing what he does best, which is writing the game at his own speed
until he is satisfied with it. The PR and sales bods at SH/MPS ask him
'How's it going?' and he replies 'Good'. They then take this to mean
'it's nearly finished', and so they arbitrarily state an imminent
release date. Funnily enough, it's not nearly finished, so the release
date passes. So they make up another one. And another one, etc, ad
infinitum, ad nauseum.

We just gotta wait, dudes!

P.S. If you haven't joined my GP2 Sweepstake yet, find the article and
join in!

***********************************************************************
*             Paul L. Finnemore - Apprentice Veterinarian             *

*    "I haven't lost my mind. It's backed up on tape somewhere..."    *
***********************************************************************

dial

Reason for GP2 delays

by dial » Sat, 18 May 1996 04:00:00


says...


>writes
>>Sorry, but according to Sim Racing News, GP2 will not take advantage
>>of the new 3D cards. :-(

>Our "Sim Racing News" info came from Microprose themselves, or at least
>the development team working on GP2. The word is "not in the initial
>release" which could be taken to mean possibly in an update. I think
>that will depend on what happens to the processor and 3D card markets
>after release.

>Me, I'd rather see the work go into firstly a network update, secondly a
>Wireplay add-on, and thirdly an update to include the 1996 season and
>tracks. 3D card support comes in sixth for one point after a track
>editor (fourth place) and a paint program for the cars (fifth).

>I'd then be so utterly ecstatic I couldn't care about other updates :)
>!!!

 I'd be estatic if the foundation (the actual GP2 program) would
actually be released, instead of being delayed 1-1.5 months from any
date you specify in the last eight months.

GP2: When will it be delayed to next week?

Stuart Boo

Reason for GP2 delays

by Stuart Boo » Sat, 18 May 1996 04:00:00


>Me, I'd rather see the work go into firstly a network update, secondly a
>Wireplay add-on, and thirdly an update to include the 1996 season and
>tracks. 3D card support comes in sixth for one point after a track
>editor (fourth place) and a paint program for the cars (fifth).

>I'd then be so utterly ecstatic I couldn't care about other updates :)
>!!!

I'd order those:

1) Network update
2) 1996 Season update
3) Wireplay
4) Track Editor
5) 3D Cards Support
6) Paint Kit
---
7) Pentium Pro CPU with the F1GP2-Pro release!!!

Something I REALLY liked about ICR2 was installing the F196 car set. I
know those cars/colours/drivers, whereas I know little about the real
Indycar drivers/cars. Having an up-to-date car set really adds a lot
to the game for me.

BT's Wireplay made it into 3rd after I realised that I'll have quite
enough to do mastering the default tracks before any home-brew tracks.
And some recent 2 player races has boosted my interest in such a
service.

I use my PC for other things besides games, so a fast Windows card is
more important than 3D for a few games. Although 3D support in
Papyrus' and Microprose's games would raise the importance of the
issue there!

And if accurate car sets are important, why is the paint kit last?
Because I'd never use it for one thing, especially once I had the
pukka 1996 season update. Not enough time for most things, let alone
designing car sets [My thanks to those producing the ICR2 sets BTW.
Michael Carver and Earl Ma step forward and take a bow].

Stuart

--
Stuart Booth
Somewhere in Godalming, England, UK


Michael E. Carv

Reason for GP2 delays

by Michael E. Carv » Sun, 19 May 1996 04:00:00

: And if accurate car sets are important, why is the paint kit last?
: Because I'd never use it for one thing, especially once I had the
: pukka 1996 season update. Not enough time for most things, let alone
: designing car sets [My thanks to those producing the ICR2 sets BTW.
: Michael Carver and Earl Ma step forward and take a bow].

Thanks, (bending at the waist).  I hope they save the paintkit for last
also.  I might be too tempted.  But with NASCAR going legit (ala NASCAR
official support for multi-player leagues), ICR2, GP2, and NASCAR2...

I need to get in some serious practice practice practice.  As it is
those beautiful Indycars are leaving me in the dust on some tracks. :)
So I will need to reserve some time for RACING!!!

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

de..

Reason for GP2 delays

by de.. » Sat, 29 Jun 1996 04:00:00

BlahBlahBlah

I heard a rumour that the release date was set back because, they are
trying to make F1GP2 interact with the already released GP Manager.

what do you think..?

Richard Walk

Reason for GP2 delays

by Richard Walk » Sat, 29 Jun 1996 04:00:00


>I heard a rumour that the release date was set back because, they are
>trying to make F1GP2 interact with the already released GP Manager.

>what do you think..?

I heard a new one today - that the Microprose big bosses wanted a
flashier intro sequence. It just about sounds daft enough to be true
:(

I remember the days when both MP & SH were all about game content...

Richard

J Dix

Reason for GP2 delays

by J Dix » Sun, 30 Jun 1996 04:00:00




>BlahBlahBlah
>I heard a rumour that the release date was set back because, they are
>trying to make F1GP2 interact with the already released GP Manager.
>what do you think..?

Bollocks,

at least I hope not!!!!


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