rec.autos.simulators

More realism discussion

Jonny Hodgso

More realism discussion

by Jonny Hodgso » Tue, 28 Apr 1998 04:00:00

This may be slightly off-subject for this ng, but what does everyone think
of Sega Daytona (the arcade version with a proper seat and stuff)?

IMHO:

It ultimately suffers from going round corners improbably sideways, but
driving within the limit I like it more and more - creaming through
corners with that force-feedback wheel just wriggling under my fingertips,
on the edge of understeer.

The throttle's a bit *** at the top end, but the more I play it the
more I think it's actually a very good sim of a rather brutal and clumsy
American car.

Comments?

Jonny
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|                 Jonathan Hodgson | TTech Predator                 |

|  than win by two laps            | LSU Archery Club and Orchestra |
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ymenar

More realism discussion

by ymenar » Tue, 28 Apr 1998 04:00:00


>This may be slightly off-subject for this ng, but what does everyone think
>of Sega Daytona (the arcade version with a proper seat and stuff)?

It's an arcade classic, and still a blast even after more than 5years on the
market (around 5years I think).  I raced 8-linked once at a oval NasKart
track.  FF is acceptable, not the best but still it's pretty good. Seat is
poor, there is some better racing seats in arcades (Indy500 has a better
one).  Still it's probably one of the most played arcade games even today.
You know there is Virtua Fighter and all the clones, and also DaytonaUSA and
all those clones ;-)

I agree there is too much understeer for my racing style, but the overall
setup is good.  Track is fun, and I heard rumors that they indeed build a
SlotMachine on the backstrech at the real Daytona Speedway ;-)

But like always, arcade mode breaks the fun out of the game. Drivers at the
back are faster, and at the front they are slower. I remember getting my
arse kicked many times by non-racing friends, even if I was always faster
"relatively".  But arcade mode was slowing me.  Well, I had my revenge when
we got on the NasKart track ;-)

Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Member of the r.a.s. Ego-maniac club
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

George Buhr I

More realism discussion

by George Buhr I » Tue, 28 Apr 1998 04:00:00

Personally, I liked Daytona USA, but if you want better realism with the
same sega style of gameplay, and feel, try Sega's GT Arcade game, (for some
reason the name excaped me right now, it was the first to use the Model 3
board).  You actually need to drive this game in order for the lap times to
drop, and the graphics are second to none.  Also, I think the original Ridge
Racer with the large Rally style racing wheel had an awesome feel to it.


>This may be slightly off-subject for this ng, but what does everyone think
>of Sega Daytona (the arcade version with a proper seat and stuff)?

>IMHO:

>It ultimately suffers from going round corners improbably sideways, but
>driving within the limit I like it more and more - creaming through
>corners with that force-feedback wheel just wriggling under my fingertips,
>on the edge of understeer.

>The throttle's a bit *** at the top end, but the more I play it the
>more I think it's actually a very good sim of a rather brutal and clumsy
>American car.

>Comments?

>Jonny
>---------------------------------------------------------------------
>|                 Jonathan Hodgson | TTech Predator                 |

>|  than win by two laps            | LSU Archery Club and Orchestra |
>---------------------------------------------------------------------

David McK

More realism discussion

by David McK » Thu, 30 Apr 1998 04:00:00


: Personally, I liked Daytona USA, but if you want better realism with the
: same sega style of gameplay, and feel, try Sega's GT Arcade game, (for some
: reason the name excaped me right now, it was the first to use the Model 3
: board).  You actually need to drive this game in order for the lap times to
: drop, and the graphics are second to none.  Also, I think the original Ridge
: Racer with the large Rally style racing wheel had an awesome feel to it.

        Although I'm a fan of Super GT (that's the one) and pretty much
every Sega racing game released since Virtua Racing, I have to disagree
with any charges of "better realism" in the game.  Sure, you use the
brake more in Super GT (whereas the fastest Daytona laps are done with
full throttle and shifting only) but the entire game is founded on the
faulty premise that a sliding car accelerates faster and turns tighter
than a smoothly-driven one.  More spectacular, for sure, but it will get
you killed in real life!

        Fastest times for Super GT and Daytona, anyone?  :-)

Martin
Nigel Mansell RIP!

David McK

More realism discussion

by David McK » Thu, 30 Apr 1998 04:00:00

: This may be slightly off-subject for this ng, but what does everyone think
: of Sega Daytona (the arcade version with a proper seat and stuff)?

        During a two year period, I'd play it whenever I visited an
arcade.  Unfortunately the arcade was at my school so this made life
expensive...  I since moved on to: Indy 500 (personal favorite of mine,
but unpopular), Sf Rush, Super GT, and now, Harley Davidson.
        As far as seats go, Virtua Racing (the big version) still takes
the cake.  The seating position is realistically low (though a bit
upright) and so is the monitor.  You could actualy adjust the seat with
two push-buttons attached to motors!  The steering wheel w/paddles was
very well done, though since superceded in quality by the beautiful Super
GT wheel.

: It ultimately suffers from going round corners improbably sideways, but
: driving within the limit I like it more and more - creaming through
: corners with that force-feedback wheel just wriggling under my fingertips,
: on the edge of understeer.

        Driving the Daytona car fast is unrealistic, but it is also very
difficult.  Did you know that the Advanced track record (last time I
checked) is a 2:51.xx?  A full five seconds faster than my time and
utterly incomprehensible...

: The throttle's a bit *** at the top end, but the more I play it the
: more I think it's actually a very good sim of a rather brutal and clumsy
: American car.

        Er...  Have you ever played Nascar Racing 2 :-)?  The fastest way
around any course in Daytona is to keep the gas pedal floored and adjust
speed and yaw angle with downshifts from 4-2 or 4-1.  Once your car is in
a lurid slide, stability comes back with a quick shift back to 4.
Realistic?  No.  Brutal and clumsy American car?  More like some
fantastically stable go kart if you ask me!  The only time you'd see real
stock cars at the skid angles found in the arcades is immediately before a
huge crash.
        Still fun, though.

Martin
Nigel Mansell RIP!

Jonny Hodgso

More realism discussion

by Jonny Hodgso » Fri, 01 May 1998 04:00:00


My point exactly on the *really* quick way to drive it, but I was talking
about driving it like a car not a kart.  (After nine years of R/C model
racing, and three of driving real road cars quickly at times, I can't
drive karts fast either!)

I can finish the middle course, but not the longest one, on Daytona, but
I'm nowhere near the hi-scores.  Just play it against my mates for a
laugh.

Jonny
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|                 Jonathan Hodgson | TTech Predator                 |

|  than win by two laps            | LSU Archery Club and Orchestra |
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