> > I *think* you have to set the pitcrew animations to low.
> Actually depending on the System and/or your Graphics card, you can set
the
> animations to "Medium" and have the crew show up. I have done this and it
> works really well. There is the Exception of the Ferrari 360 where the
> wheels don't show up in the wheelwells while being changed. They are shown
> as being too far back on the car and it is kind of comical watching the
crew
> "pull" them out of the fender and put new ones back into the fender and
then
> release me from the Pits...
> - Isotrip?
That would be a problem with the animation actually mated to the longer
F1 chassis. A mod can change many aspects of a program, but I've yet to see
a racing mod get the pit crew posisitions correct. Same thing happens in
all the mods for Nascar Heat. Except they go two better. Most of the
modded cars are narrower & shorter than the Winston Cup originals. So not
do the tirechangers grab the wheel from a fender, they also stand back about
two feet. When the put on the new ***, they just rachet it into place
well outside the car body, then the tire magically pops into place.
The second pit bug feature was the jack. THe heavy Winston cup cars
required quite a-lot of jack pressure to raise them up for tire changes. In
mods like CART Heat, the much lighter Champcars would get flipped up into
the air approximentally 10 to 15 over the heads of the pitcrew. Sometimes
you'd land rightside up...sometimes on the roll bar. (which made for a
really really long pitstop.)
John Bodin fixed that by adding about 200 more pounds to the weight of
the car...Not too many CART jockey's weigh 200 pounds but at least the fix
worked.
dave henrie
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