rec.autos.simulators

Help !!! ICR2 Surfer's Paradise

Glenn Davi

Help !!! ICR2 Surfer's Paradise

by Glenn Davi » Sun, 17 Dec 1995 04:00:00

I got ICR2 yesterday and I've been trying to get a decent time at
Surfer's Paradise. The best I can manage is 1'32 but the computer
controlled cars run up to 1'28 ! This track used to be so easy on ICR1
- I can't figure out what I am doing wrong. The manual suggests some
ridiculous gears for some of the corners - like 5th gear for the
chicane on turns 7 & 8. Surely they can't be serious ! The best I can
manage through that is 4th gear *very* carefully indeed.

All donations gratefully received...


Ke

Help !!! ICR2 Surfer's Paradise

by Ke » Sun, 17 Dec 1995 04:00:00



>I got ICR2 yesterday and I've been trying to get a decent time at
>Surfer's Paradise. The best I can manage is 1'32 but the computer
>controlled cars run up to 1'28 ! This track used to be so easy on ICR1
>- I can't figure out what I am doing wrong. The manual suggests some
>ridiculous gears for some of the corners - like 5th gear for the
>chicane on turns 7 & 8. Surely they can't be serious ! The best I can
>manage through that is 4th gear *very* carefully indeed.

>All donations gratefully received...



I was wondering that also. The line the AI cars take through that
chicane is impossible for player-controlled cars, especially at that
speed. I've since thrown out the book on that and prefer to find my own
line around the tracks.
Michael E. Carv

Help !!! ICR2 Surfer's Paradise

by Michael E. Carv » Mon, 18 Dec 1995 04:00:00

: I got ICR2 yesterday and I've been trying to get a decent time at
: Surfer's Paradise. The best I can manage is 1'32 but the computer
: controlled cars run up to 1'28 ! This track used to be so easy on ICR1
: - I can't figure out what I am doing wrong. The manual suggests some
: ridiculous gears for some of the corners - like 5th gear for the
: chicane on turns 7 & 8. Surely they can't be serious ! The best I can
: manage through that is 4th gear *very* carefully indeed.

I certainly couldn't match the gearing suggested in the manual.  I
figure that this track is mostly slow turns, so I decreased the wings up
to the point where I would start to lose hard braking capabilities.  I
then changed the lower gears to "peak" just before I started braking for
the slower turns.  The real trick to this track (and Long Beach too), is
to set up the car to get you through the corners with the car in perfect
balance to lay down the power coming out.  If I remember correctly I
also played with the suspension and tire compound to try and even out
the tire temps.  ICR2 is a whole new ball game!

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

RickGent

Help !!! ICR2 Surfer's Paradise

by RickGent » Mon, 18 Dec 1995 04:00:00

I was wondering that also. The line the AI cars take through that
chicane is impossible for player-controlled cars, especially at that
speed.
<<<

Think about this: the line the AI cars take was recorded by a human driver
at those speeds. It's all in the setup...

Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.

John Wallac

Help !!! ICR2 Surfer's Paradise

by John Wallac » Mon, 18 Dec 1995 04:00:00


writes:

Glenn, over on the Sports Sims forum on ComuServe, people are already posting 1:27.xxx laps as
the norm. Personally my best is 1:29 but I know there's a lot can come off that. These times are
pretty impossible in a race (as there's a real chance of destroying your car) but try taking the
second chicane flat in third (I have a slight "confidence lift" just as I turn in), it should be
possible with just a slight turn to the right. The main place to make up time is through the
"esses" - 120-140mph is possible and going through in a straight line. Just practice, it can be
done. Probably 1:26 is about the peak time for this track I suppose.

Cheers!
John

--
      oooO   _    _    Oooo   John Wallace, Edinburgh (Scotland)
     (   )  / )  ( \  (   )   CompuServe : 100347,3560

       \_)(___)  (___)(_/
          oooO    Oooo

Simon Fo

Help !!! ICR2 Surfer's Paradise

by Simon Fo » Tue, 19 Dec 1995 04:00:00



> >I got ICR2 yesterday and I've been trying to get a decent time at
> >Surfer's Paradise. The best I can manage is 1'32 but the computer
> >controlled cars run up to 1'28 ! This track used to be so easy on ICR1
> >- I can't figure out what I am doing wrong. The manual suggests some
> >ridiculous gears for some of the corners - like 5th gear for the
> >chicane on turns 7 & 8. Surely they can't be serious ! The best I can
> >manage through that is 4th gear *very* carefully indeed.

> >All donations gratefully received...

> Well, I more or less agree with you. I also used to play ICR1, but now
> ICR2 is more difficult (and perhaps more realistic). I own a T1, and
> wow, heavy work in the***pit ! It looks like the driving model is
> better, although tougher to master. I noticed that drifting and
> understeering/oversteering happens quicker now, and you have to break
> real early, otherwise it's bye bye.

> Take for instance Long Beach. You have a very long "straight" after
> start/finish, with a very light curve. Well, in ICR1 this was no
> problem, but in ICR2 if I steer the car tends to drift a lot !

> This is also true for certain other circuits, where easy corners
> become very difficult to master (and I am not even talking about the
> "obstacles" on the track).

> Anyway, I think Australia is great for it's many chicane's, which were
> relatively easy in ICR1, but in ICR2 you have to do a lot of early
> breaking.

> Also, I think that Cleveland (the airport) is better, because I now
> have more a clue of where I am driving, and where the next corners
> bends to. In ICR1 it was always difficult to find out where you were,
> and what direction to drive to (after-crash situations).

> So, now I ask Papy, when will they make a karts game, so *can* do
> better than MPS (VK sucks). Or is it now Sierra's decision ?

> Success

Are you driving in SVGA?. Frame rates effect lap times. Compare lap time
in SVGA to VGA and notice the difference, also the car handles much
better and smoother(feel not graphics) in vga. Current setup is a
pentium P60 with 16MB all textures off, objects on. Most tracks I can
get 20fps but Australia, Long Beach & Vancouver need to be played in
vga.

--
Simon Fox
Information Systems Division
University College London

Simon Fo

Help !!! ICR2 Surfer's Paradise

by Simon Fo » Tue, 19 Dec 1995 04:00:00



> >I got ICR2 yesterday and I've been trying to get a decent time at
> >Surfer's Paradise. The best I can manage is 1'32 but the computer
> >controlled cars run up to 1'28 ! This track used to be so easy on ICR1
> >- I can't figure out what I am doing wrong. The manual suggests some
> >ridiculous gears for some of the corners - like 5th gear for the
> >chicane on turns 7 & 8. Surely they can't be serious ! The best I can
> >manage through that is 4th gear *very* carefully indeed.

> >All donations gratefully received...

> Well, I more or less agree with you. I also used to play ICR1, but now
> ICR2 is more difficult (and perhaps more realistic). I own a T1, and
> wow, heavy work in the***pit ! It looks like the driving model is
> better, although tougher to master. I noticed that drifting and
> understeering/oversteering happens quicker now, and you have to break
> real early, otherwise it's bye bye.

> Take for instance Long Beach. You have a very long "straight" after
> start/finish, with a very light curve. Well, in ICR1 this was no
> problem, but in ICR2 if I steer the car tends to drift a lot !

> This is also true for certain other circuits, where easy corners
> become very difficult to master (and I am not even talking about the
> "obstacles" on the track).

> Anyway, I think Australia is great for it's many chicane's, which were
> relatively easy in ICR1, but in ICR2 you have to do a lot of early
> breaking.

> Also, I think that Cleveland (the airport) is better, because I now
> have more a clue of where I am driving, and where the next corners
> bends to. In ICR1 it was always difficult to find out where you were,
> and what direction to drive to (after-crash situations).

> So, now I ask Papy, when will they make a karts game, so *can* do
> better than MPS (VK sucks). Or is it now Sierra's decision ?

> Success

Are you driving in SVGA?. Frame rates effect lap times. Compare lap time
in SVGA to VGA and notice the difference, also the car handles much
better and smoother(feel not graphics) in vga. Current setup is a
pentium P60 with 16MB all textures off, objects on. Most tracks I can
get 20fps but Australia, Long Beach & Vancouver need to be played in
vga.

--
Simon Fox
Information Systems Division
University College London

Michel de Roo

Help !!! ICR2 Surfer's Paradise

by Michel de Roo » Tue, 19 Dec 1995 04:00:00


>I got ICR2 yesterday and I've been trying to get a decent time at
>Surfer's Paradise. The best I can manage is 1'32 but the computer
>controlled cars run up to 1'28 ! This track used to be so easy on ICR1
>- I can't figure out what I am doing wrong. The manual suggests some
>ridiculous gears for some of the corners - like 5th gear for the
>chicane on turns 7 & 8. Surely they can't be serious ! The best I can
>manage through that is 4th gear *very* carefully indeed.
>All donations gratefully received...

Well, I more or less agree with you. I also used to play ICR1, but now
ICR2 is more difficult (and perhaps more realistic). I own a T1, and
wow, heavy work in the***pit ! It looks like the driving model is
better, although tougher to master. I noticed that drifting and
understeering/oversteering happens quicker now, and you have to break
real early, otherwise it's bye bye.

Take for instance Long Beach. You have a very long "straight" after
start/finish, with a very light curve. Well, in ICR1 this was no
problem, but in ICR2 if I steer the car tends to drift a lot !

This is also true for certain other circuits, where easy corners
become very difficult to master (and I am not even talking about the
"obstacles" on the track).

Anyway, I think Australia is great for it's many chicane's, which were
relatively easy in ICR1, but in ICR2 you have to do a lot of early
breaking.

Also, I think that Cleveland (the airport) is better, because I now
have more a clue of where I am driving, and where the next corners
bends to. In ICR1 it was always difficult to find out where you were,
and what direction to drive to (after-crash situations).

So, now I ask Papy, when will they make a karts game, so *can* do
better than MPS (VK sucks). Or is it now Sierra's decision ?

Success

Michel de Ro

Help !!! ICR2 Surfer's Paradise

by Michel de Ro » Wed, 20 Dec 1995 04:00:00




> --- cut ---
>> Take for instance Long Beach. You have a very long "straight" after
>> start/finish, with a very light curve. Well, in ICR1 this was no
>> problem, but in ICR2 if I steer the car tends to drift a lot !

>> This is also true for certain other circuits, where easy corners
>> become very difficult to master (and I am not even talking about the
>> "obstacles" on the track).

>> Anyway, I think Australia is great for it's many chicane's, which were
>> relatively easy in ICR1, but in ICR2 you have to do a lot of early
>> breaking.

>> Also, I think that Cleveland (the airport) is better, because I now
>> have more a clue of where I am driving, and where the next corners
>> bends to. In ICR1 it was always difficult to find out where you were,
>> and what direction to drive to (after-crash situations).

>> So, now I ask Papy, when will they make a karts game, so *can* do
>> better than MPS (VK sucks). Or is it now Sierra's decision ?

>> Success
>Are you driving in SVGA?. Frame rates effect lap times. Compare lap time
>in SVGA to VGA and notice the difference, also the car handles much
>better and smoother(feel not graphics) in vga. Current setup is a
>pentium P60 with 16MB all textures off, objects on. Most tracks I can
>get 20fps but Australia, Long Beach & Vancouver need to be played in
>vga.

I *always* play in VGA. I don't know why everyone else wants SVGA so badly. You
see more, ok. But I prefer smoothness and reaction/response over too much
detail.
----------------------------------------
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Sandma

Help !!! ICR2 Surfer's Paradise

by Sandma » Wed, 20 Dec 1995 04:00:00


>>Think about this: the line the AI cars take was recorded by a human driver
>>at those speeds. It's all in the setup...

  The hell you say!! Send me their setup for Laguna.

                                            Sandman

-----------------------------------------------------------
Erik Sanders

Glenn Davi

Help !!! ICR2 Surfer's Paradise

by Glenn Davi » Wed, 20 Dec 1995 04:00:00


>Are you driving in SVGA?. Frame rates effect lap times. Compare lap time
>in SVGA to VGA and notice the difference, also the car handles much
>better and smoother(feel not graphics) in vga. Current setup is a
>pentium P60 with 16MB all textures off, objects on. Most tracks I can
>get 20fps but Australia, Long Beach & Vancouver need to be played in
>vga.

I have a 16Mb P90 with a Diamond Stealth 64 VRAM. I run ICR2 in SVGA
minus the grass and road textures and find the frame rate to be very
smooth (although I can't give you a definite FPS figure). I've tried
running it in VGA but any speed gain here seems to be negated by not
being able to see the corners properly.


Glenn Davi

Help !!! ICR2 Surfer's Paradise

by Glenn Davi » Wed, 20 Dec 1995 04:00:00

<snip>

By the "esses" do you mean the chicane at turns 7 & 8 ? I can manage
this at around 100mph in 4th. I've been doing the second chicane in
3rd with a *big* confidence lift. My best is currently 1:30.1 and I
feel a 1:29 might be possible but 1:26 ? Do some versions of the game
have cars fitted with infinite improbability drives ? :)


Glenn Davi

Help !!! ICR2 Surfer's Paradise

by Glenn Davi » Wed, 20 Dec 1995 04:00:00


>Think about this: the line the AI cars take was recorded by a human driver
>at those speeds. It's all in the setup...

Wow ! Who does your recorded laps - Jean Alesi ? (Insert your
favourite driver here !)


Mike Lask

Help !!! ICR2 Surfer's Paradise

by Mike Lask » Wed, 20 Dec 1995 04:00:00


Rick,

I've done a 1:27.8 at Surfers, so it _is_ possible.  There's a few little
tricks to discover about the chicanes.  That time was in a
Lola/Cosworth/Firestone combo with 85 degrees, no wind and realistic damage.
I love the circuit, especially the bumpy chicanes... I miss just a couple of
apexes ever so slightly.  My setup wasn't even that great.  A 1:26 is
definitely on the cards.

Have a good Christmas.

Mike.

Ke

Help !!! ICR2 Surfer's Paradise

by Ke » Thu, 21 Dec 1995 04:00:00


says...
Really!! :) Hmmmmmm....maybe I'd better practice Surfer's some more.
I still think the line thru the chicane is rather suspect :o

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