>I got ICR2 yesterday and I've been trying to get a decent time at
>Surfer's Paradise. The best I can manage is 1'32 but the computer
>controlled cars run up to 1'28 ! This track used to be so easy on ICR1
>- I can't figure out what I am doing wrong. The manual suggests some
>ridiculous gears for some of the corners - like 5th gear for the
>chicane on turns 7 & 8. Surely they can't be serious ! The best I can
>manage through that is 4th gear *very* carefully indeed.
>All donations gratefully received...
Well, I more or less agree with you. I also used to play ICR1, but now
ICR2 is more difficult (and perhaps more realistic). I own a T1, and
wow, heavy work in the***pit ! It looks like the driving model is
better, although tougher to master. I noticed that drifting and
understeering/oversteering happens quicker now, and you have to break
real early, otherwise it's bye bye.
Take for instance Long Beach. You have a very long "straight" after
start/finish, with a very light curve. Well, in ICR1 this was no
problem, but in ICR2 if I steer the car tends to drift a lot !
This is also true for certain other circuits, where easy corners
become very difficult to master (and I am not even talking about the
"obstacles" on the track).
Anyway, I think Australia is great for it's many chicane's, which were
relatively easy in ICR1, but in ICR2 you have to do a lot of early
breaking.
Also, I think that Cleveland (the airport) is better, because I now
have more a clue of where I am driving, and where the next corners
bends to. In ICR1 it was always difficult to find out where you were,
and what direction to drive to (after-crash situations).
So, now I ask Papy, when will they make a karts game, so *can* do
better than MPS (VK sucks). Or is it now Sierra's decision ?
Success